# MapleStory N

<figure><img src="/files/yaR4ukVCVLPsOo9cnulV" alt=""><figcaption></figcaption></figure>

**MapleStory N** is the first game to launch within the MapleStory Universe which adopts blockchain technology into the MapleStory IP.​&#x20;

The philosophy of MapleStory N is to deliver the joy of role-playing games while enhancing the experience of earning in-game rewards.

MapleStory N fosters a user-driven economy based on dynamics created by users and their digital ownership of NFTs instead of relying on cash shops. In the game, Players can acquire and NFTize items through gameplay such as defeating monsters and completing quests.

Aiming to reach global gamers, MapleStory N will be launched in various regions where blockchain games are supported.

We are getting ready to meet you all! Coming Soon.


# MapleStory N Official Launch

<figure><img src="/files/jrKmUrJ0QEuMRrhAE5LP" alt=""><figcaption></figcaption></figure>

MapleStory N is now officially launched! Sincere gratitude to all Maplers for your support and enthusiasm as you awaited the launch of MapleStory N.&#x20;

Alongside the game launch, MapleStory N Web and Marketplace have opened as well.&#x20;

## ■ MapleStory N Official Launch

* May 15, 10:00 (UTC+0)

## ■ MapleStory N Web&#x20;

The newly opened MapleStory N Web will offer a wide range of information about MapleStory N.&#x20;

1. **News**&#x20;
   1. **Notices**: Stay updated with important announcements related to MapleStory N.&#x20;
   2. **Update**: View details on the latest game patches and updates.&#x20;
   3. **Events**: Check the list of ongoing events related to MapleStory N.&#x20;
2. **Guide**&#x20;
   1. **Classes and Jobs**: Explore detailed information about each job.&#x20;
   2. **Beginner’s Guide**: Learn the game step-by-step through detailed guides.&#x20;
   3. **Download Guide**: Follow instructions for downloading the game client.&#x20;
3. **Game Status**&#x20;
   1. **Ranking**: View Mapler rankings across various categories.&#x20;
   2. **Dynamic Pricing**: Check enhancement costs for all enhanceable items in the game, based on real-time Dynamic Pricing.&#x20;
   3. **Probability Info**: Review detailed probability rates for every in-game aspect.&#x20;

## ■ MSU Marketplace&#x20;

By clicking the \[Marketplace] button located at the top of the MapleStory N Web, you will be automatically redirected to the MSU Marketplace webpage.&#x20;

There, you can access NFT and FT market services within the MapleStory Universe ecosystem.&#x20;

※ For detailed information on MSU Marketplace, please refer to the [\[MSU Marketplace Guide\]](https://docs.maplestoryn.io/msn-101/learn-more/msu-marketplace)&#x20;

## ■ MapleStory N PC Recommended Specifications&#x20;

The following specifications should ensure smooth gameplay. However, please note that performance may vary depending on network conditions, operating system, and PC management.&#x20;

| Item             | Recommended Specifications                                               |
| ---------------- | ------------------------------------------------------------------------ |
| Operating System | Windows 10 (64-bit) or above                                             |
| CPU              | Intel® Pentium® Dual Core or above                                       |
| Main Memory      | 8GB RAM or more                                                          |
| Hard Disk        | 30GB available SSD space or more                                         |
| Graphics Card    | GeForce® 9600 GT / Radeon™ HD 5670 or above (Shader Model 3.0 and above) |
| Direct X         | DirectX 9.0 or higher                                                    |

## ■ MapleStory N Language Support (Beta)&#x20;

MapleStory N supports multiple languages to provide Maplers with a more convenient gameplay experience. &#x20;

Currently, a total of 9 languages are supported: &#x20;

* English&#x20;
* Indonesian &#x20;
* Japanese &#x20;
* Korean &#x20;
* Portuguese &#x20;
* Simplified Chinese &#x20;
* Traditional Chinese &#x20;
* Spanish &#x20;
* Thai &#x20;

When you first launch the game client, the default language is set to English. &#x20;

You can change the language later in the settings, and for the new language setting to be applied, the game client must be restarted. &#x20;

※ Please note that to minimize confusion and improve convenience in user communication, important in-game terms (e.g. field name, NPC name, skill name, etc) are provided in English by default.&#x20;

※ All languages except English are currently in beta version, and so some content may not yet be fully translated. Major content will be updated first, and MapleStory Universe team will strive to improve language support as quickly as possible. &#x20;

※ If any translation errors or typos are found, please contact [Support](https://support.msu.io/hc/en-us).&#x20;

## ■ Event Overview&#x20;

Click the links in the table below to view detailed information for each event, and make sure to participate actively!&#x20;

Each event reward will be individually distributed to the wallet used to participate in the event.&#x20;

* If you wish to receive all rewards in a single wallet, you must participate in all events using the same wallet.&#x20;
* Make sure to verify your connected wallet address before participating in any event as wallet information cannot be changed afterwards.&#x20;

※ Times for all event are in UTC+0.&#x20;

<table data-header-hidden><thead><tr><th></th><th width="457.75"></th><th></th></tr></thead><tbody><tr><td><strong>Event</strong> </td><td><strong>Event Period</strong> </td><td><strong>Detail</strong></td></tr><tr><td>Step Up Event </td><td>May 15, 2025,  10:00 ~ June 18, 2025, 23:59 (UTC +0) </td><td><a href="/pages/9yiUAEkORlr2CD5EOgbq">LINK</a> </td></tr><tr><td>MapleStory N Daily Special Bonus Gift </td><td>May 15, 2025, 10:00 ~ June 18, 2025, 23:59 (UTC +0) </td><td><a href="/pages/SC4i2wRRGhjUajF04I23">LINK</a> </td></tr><tr><td>Character Minting Event </td><td>May 15, 2025, 10:00 ~ June 4, 2025, 23:59 (UTC +0) </td><td><a href="/pages/rKdGklOP9E0Bd8qYZMBP">LINK</a> </td></tr><tr><td>Gear UP: Reloading Event </td><td>May 15, 2025, 10:00 ~ June 11, 2025, 23:59 (UTC +0) </td><td><a href="/pages/vO9YyJlGbwvpeSd6FcFS">LINK</a> </td></tr><tr><td>Open Florin Event </td><td>May 15, 2025, 10:00 ~ May 28, 2025, 23:59 (UTC +0) </td><td><a href="/pages/xZ7N3mg4sGFyVcqFvwir">LINK</a> </td></tr></tbody></table>

## ■ How to Submit an Inquiry&#x20;

1. Visit the [Support webpage](https://support.msu.io/hc/en-us).&#x20;
2. Select the FAQ category related to your inquiry.&#x20;
3. If your issue is not addressed in any FAQs, click “SUBMIT A TICKET” to seek further support.&#x20;

※ Your MapleStory Universe account must have an email address linked to submit a ticket. Please visit \[MapleStory Universe Web > Profile > Settings > Email Address] and enter your email address before submitting.&#x20;

※ Inquiries related to MapleStory N will be officially reviewed only via [Support](https://support.msu.io/hc/en-us). Inquiries through other channels (e.g., Discord) may receive only basic responses. For official assistance, please visit [Support](https://support.msu.io/hc/en-us).&#x20;

※ All inquiries and reports must be submitted in English to receive an official response and assistance.&#x20;

&#x20;

Thank you for your love and support!&#x20;

&#x20;

#### ⚠️ Important Notice&#x20;

※ Your MapleStory Universe account must have an email address linked to submit a ticket. Please visit \[MapleStory Universe Web > Profile > Settings > Email Address] and enter your email address before submitting.&#x20;

※ Inquiries related to MapleStory N will be officially reviewed only via [Support](https://support.msu.io/hc/en-us). Inquiries through other channels (e.g., Discord) may receive only basic responses. For official assistance, please visit [Support](https://support.msu.io/hc/en-us).&#x20;

※ All inquiries and reports must be submitted in English to receive an official response and assistance.&#x20;

※ All languages except English are currently in beta version, and so some content may not yet be fully translated. &#x20;

※ Please note that to minimize confusion and improve convenience in user communication, important in-game terms are provided in English by default.&#x20;

※ Please note that names and in-game chat are only supported in English.&#x20;

※ MapleStory Universe cannot address issues arising from incorrectly connected wallets. &#x20;

※ Account trading is prohibited under our operating policy. Violators may be restricted from MapleStory Universe service, and MapleStory Universe is not liable for any losses or damages incurred through trading attempts. &#x20;

※ In-game actions violating our operating policy may result in account restriction. &#x20;

※ Please note that access may be restricted in certain regions. Depending on your location, you could encounter limitations when accessing the MapleStory Universe service. For a seamless experience with the MapleStory Universe, please consult the [Terms of Service.](https://msu.io/policy/terms) &#x20;

※ Information on MapleStory Universe and MapleStory N will be sent to the email linked to your wallet. &#x20;

※ You may not receive MapleStory Universe and MapleStory N notifications if you opt out of email notification.&#x20;

<figure><img src="/files/q7DdQUBhDo1VQxC8Jiom" alt=""><figcaption></figcaption></figure>


# Our Ecosystem

## The Ecosystem: MapleStory Universe

<figure><img src="/files/sAFjLpj9FBBZhevF2MlR" alt=""><figcaption></figcaption></figure>

\
MapleStory Universe is a Virtual Worlds ecosystem designed to host a variety of applications built on the backbone of the MapleStory IP. This ecosystem serves as a hub for creativity, collaboration, and community engagement, supported by integral components that form a comprehensive ecosystem.

MapleStory IP boasts over 250 million+ registered users globally. With its various content and extensive resource pool from 22 years of live operations, MapleStory has built a robust ecosystem filled with items that can be NFTized and strong community features, equivalent to 5B+ USD lifetime revenue, making it ideal for blockchain integration.

Spearheaded by industry veterans who’ve developed multi-billion-dollar franchises, including MapleStory, Mabinogi and Dungeon & Fighter, the MapleStory Universe has 100+ employees globally supporting the project.

MapleStory Universe is expanding the ways players interact with game IPs, broadening the user base and ensuring the longevity of the IPs for decades to come. It is committed to creating an ecosystem where players are not just consumers, but co-creators among the ecosystems.


# Beginner's Guide

<figure><img src="/files/5apb4ZDJ2GWDz7cFDPyY" alt=""><figcaption></figcaption></figure>


# Get Started


# Maple Guide

## **Table of Contents**

1. **What is Maple Guide?**

   1.1. **Quick Move**

   1.2. **Boss Content**

   1.3. **Special Content**

## **1. What is Maple Guide?**

MapleStory N features various regions and quests. You can explore towns and meet NPCs directly to complete quests, or you can use the Guide to conveniently move between towns and receive quest recommendations.

Check the Guide UI on the screen or press the shortcut key \[Default: F1].

The Maple Guide provides content per level, including recommendations for quests, theme dungeons, hunting grounds, etc. based on your character's level.

You can also check out boss content and special content.

![](/files/XE35CwPYXu4jzW2EnCzb)

* Click "Move" button in the Guide (shortcut key \[Default: F1]) to travel to the corresponding content or town.
* Using "Move" button is only accessible for characters that are up to 10 Level higher for the relevant content.

### **1.1. Quick Move**

If you meet ceratin conditions, you can instantly travel to according towns and fields in the Guide.

There are different requirements per towns and fields - Chose the town or field that you would like to Quick Move in Guide UI and check the requirements.&#x20;

If you visit specific towns and fields a lot, you can use the settings to add them to Quick Move.

* Click on the gear icon in the Quick Move section and choose the towns or fields you want to add! Please note that some town or fields needs prior requirements to be added in the section.

![](/files/W4FJF48wnvo2ZzCkASJS)

* The Guide Quick Move has a 30-second cooldown between uses.

![](/files/14Kxu8auLkxS7LkgAlty)

### **1.2. Boss Content**

You can view all the boss monsters in MapleStory N and check the difficulty of each boss at a glance.

If you want to see details for a specific boss, click the boss icon.

![](/files/rZdEdXB5gmHh4O4N2qyS)

### **1.3. Special Content**

You can check out special content for each area in MapleStory N.

Special Content includes Story Content with immersive narratives, Growth Content to help level up your character, and Competiton Content where you can challenge other Maplers. It is designed to be fun and accessible at any level.

If you want to see details for a specific content, click on the content icon.

<figure><img src="/files/hzmDk1vJFCmefsSMRl3v" alt=""><figcaption></figcaption></figure>


# Region Travel

## **Table of Contents**

1. **Travel within Continents**
2. **Travel between Continents**
3. **Maple Guide**

## **1. Travel within Continents**

### **1.1. Using Smart Mounts**

* Smart Mounts automatically takes you to your destination.
* Characters that reached Level 13 or higher can use Smart Mounts.&#x20;
* If you use Smart Mounts, you can go to destination you choose simply by double-clicking on it on the world map.&#x20;
  * Smart Mounts Destination: Victoria Island, El Nath, Edelstein, Ludus Lake, Aqua Road, Nihal Desert, Mu Lung Garden, Minar Forest

![](/files/uZWnqPbiEv7fwi9RIx2s)

### **1.2. Using a Taxi**

* Taxis provide easy access to regions near towns.
* Press the "Quick Move" button on the left side of the game screen at each major town to select and use a Taxi that appears.

| **Victoria Island**                                   | **El Nath**                                           | **Nihal Desert**                                      |
| ----------------------------------------------------- | ----------------------------------------------------- | ----------------------------------------------------- |
| <p><img src="/files/hqXyOG7clfvU6z5lnsQH" alt=""></p> | <p><img src="/files/RqIVqLWqGKbNUwaG9jcm" alt=""></p> | <p><img src="/files/7c9OUkovzqvWtnE60K83" alt=""></p> |

## **2. Travel between Continents**

### **2.1.** Town Portal&#x20;

* You can use the 'Town Portal' located in every town to travel directly to any location in Maple World, Grandis, or Arcane River.&#x20;
* Use the Town Portal to select the continent you want, then travel instantly to any town you choose.&#x20;

※ The Town Portal can only be used to travel to locations where you have cleared that region's story content.

<img src="/files/klO76foG7RaOCDcuoNKr" alt="" height="498" width="601">

<img src="/files/YeWtIY0KRNLHKsLCXqRr" alt="" height="230" width="601">

### **2.2. Using the Station**

* Stations offer travel between regions that are not connected by roads, such as continents.
* Each major region has a Station that will help you travel long distances. You can take public boats or Private Planes at the platforms of the Station.
  * Using Public Boats: Public boats look different depending on their destination. Don't forget to check where you are heading for!
* You can use the transportation of the Station for free. It might take certain time to arrive your destination - and the time will vary depending on the travel distance.

![](/files/39MARJXMZ2pHFKANIMkX)

### **2.3. Interdimensional Portal**

* You can use the Pantheon Interdimensional Portal to travel to any location in Maple World.
* You can find the portal at the top of Six Path Crossway.

![](/files/31X5uQMRYUAUe1hHhklS)

* You can use Guide to instantly travel to the Six Path Crossway where the Interdimensional Portal is located.

![](/files/q3Dhgi8ngFYbqzmR0v48)

### **2.4. NPC Karcasa**

![](/files/Sav48NGFgnEzHpZvZK3X)

* Talk to NPC Karcasa in Nihal Desert at The Burning Sands: Tent of the Entertainer to travel to one of the towns on Victoria Island.

### **2.5. Camel Cab**

![](/files/fjlv8UhzxxsldS2GrUxW)

* If you are in Magatia, you can travel to Ariant via Camel Cab.
* Camel Cab Location:
  * The Burning Sands: Outside North Entrance of Ariant
  * Sunset Road: Sahel 1

### **2.6. Kerkaporta**

* Use Kerkaporta in the Kritias Ranheim Academy to travel to any town in Maple World.

![](/files/h79n0kI3J8bE7cpQJK0Q)

### **2.7. Return Skills by Job**

* Each job has a 0th skill that allows you to return to your home town.
* You can use the skill to go to your character's home town. The return skill and home town may differ depending on the job.
* You can use the skill faster if you set it up with a skill shortcut key.

![](/files/f9rfb7wgX66QvHDva88q)

## **3. Maple Guide**

![](/files/cSzLd4D7snNULrOcSXs9)

* Click "Move" button in the Guide (shortcut key \[Default: F1]) to travel to the corresponding content or town.
* Using "Move" button is only accessible for the characters that are up to 10 Level higher for the relevant content.

### **3.1. Quick Move**

If you meet ceratin conditions, you can instantly travel to according towns and fields in the Guide.

There are different requirements per towns and fields - Choose the field that you would like to Quick Move in Guide UI and check the requirements.&#x20;

If you visit specific towns and fields a lot, you can use the settings to add them to Quick Move.

* Click on the gear icon in the Quick Move section and choose the map you want to add! Please note that some town or fields needs prior requirements to be added in the section.

![](/files/6atiBIn6eQkE4yRywsuF)

* The Guide Quick Move has a 30-second cooldown between uses.

![](/files/1g6mXTcqkaneCCyM3ZUs)


# Quests

## **Table of Contents**

1. **Receiving Quests from NPCs**
2. **Receiving Quests via Notifier**
3. **Completing Quests**
4. **Claiming Quest Rewards**

## **1. Receiving Quests from NPCs**

An NPC in need of help will have a flashing lightbulb above their head.

Click on the NPC with the flashing lightbulb, or press \[SPACE] key near the NPC to ask them about their concerns.

<br>

<figure><img src="/files/Sk1yQw8IGM00s8MwbmZO" alt=""><figcaption></figcaption></figure>

If you want to help the NPC, click "Accept" to further proceed their quest.

<figure><img src="/files/RSpPkwiQ8G1izNuXHajG" alt=""><figcaption></figcaption></figure>

## **2. Receiving Quests via Notifier**

The Notifier section on the left side of the game screen is a convenient way for your character to start major quests!

<figure><img src="/files/sOov5xnfkeANrxbepQjl" alt=""><figcaption></figcaption></figure>

Instead of talking to an NPC, you can accept quests through the lightbulb shaped Available Quests icons in the Notifier section.

You can also accept event quests and get information about ongoing events through the star-shaped Available Events icon.

Quests that you can accept from Available Quests/Events icon would provide you richer gameplay experience and help your adventure in MapleStory N.&#x20;

Quests you get automatically through the Available Quests are mostly mandatory. It is strongly recommended that you accept and complete them.

![](/files/1m07kQJElzPGufvRz7g1)

Press shortcut key \[Default: Q] to review information about quests you have accepted through the Available Quest or by visiting NPCs directly.

<figure><img src="/files/0oPYU3M7B4GbpjnR0nzz" alt=""><figcaption></figcaption></figure>

You can review information related to your quests in the quest window.

<table data-header-hidden><thead><tr><th width="217.75"></th><th></th></tr></thead><tbody><tr><td><strong>① Quest Category Tabs</strong></td><td>The tabs are divided into AVAILABLE, IN PROGRESS, and COMPLETED.</td></tr><tr><td><strong>② Quest List</strong></td><td>Click on your desired quest category tab to review the quest list.</td></tr><tr><td><strong>③ Quest Information</strong></td><td>You can review the quest progress, content, quest rewards, and more.</td></tr><tr><td><strong>④ FINISH QUEST</strong></td><td>Finish quest that you have already completed. (This feature may not be available for some quests.)</td></tr><tr><td><strong>⑤ NAVIGATION</strong></td><td>Add quests to Navigation, so you will get directions to the location you need to complete the quest. (This feature may not be available for some quests.)</td></tr><tr><td><strong>⑥ QUEST HELPER</strong></td><td><p>Add quests to the Quest Helper to see the progression.</p><p><img src="/files/abVRw6U81gRSXGefX0JB" alt=""></p></td></tr><tr><td><strong>⑦ FORFEIT</strong></td><td>If you decide you don't want to complete a quest, you can give up. You can re-accept and complete the quests later.</td></tr></tbody></table>

## **3. Completing Quests**

1. Once you are done reviewing the quest requirements, you can click the "NAVIGATION" button and add the quest location you would like directions for.
2. Follow the arrows and enter the portal to the location you need to complete the quest.
3. Check the requirements to complete the quest such as monster hunts and item acquisition - get started!
4. As soon as you meet the quest requirements, you will get a quest completion pop-up.

## **4. Claiming Quest Rewards**

![](/files/rgSZ9P0lpqrQwQtLYV0v)

Once you meet all of the quest requirements, you can claim the quest reward from the NPC.&#x20;

If you have completed a quest for an NPC, they will show you a **MapleStory Book** icon above their head.

Just click on that NPC to claim your quest reward!&#x20;

![](/files/1A2lrJeVx0J1jetx4cPT)

* You can also check the minimap to review any quests that can be accepted or finished.

<figure><img src="/files/EMHyLidZM4E2GxO6blOi" alt=""><figcaption></figcaption></figure>

* **"!"** indicates the location of an NPC with a quest that you can accept.
* **"?"** indicates the location of an NPC with a quest that you can finish.


# Manage Character

## **Table of Contents**

1. **Creating a Character**
2. **Deleting a Character**
3. **Minting a Character**
4. **Linking a Character**
5. **Unlinking a Character**
6. **Character Slot Management**

## **1. Creating a Character**

### **1.1. Create a Character After Selecting a World**

When you start MapleStory N, you can select the world in which you want to create your character.

On the character selection screen that appears after choosing a world, click the **Create Character** button to create your character.

* You can create up to 20 characters per world by default.
* You can create up to 3 characters per week, and the creation limit resets every Thursday (UTC+0)

![](/files/69ed87e9d0b3081c6204ffe289ba4806d938f596)

### **1.2. Selecting a Character Class**

Choose the class you want to play your character and join the adventure to mint your new story with MapleStory N! Detailed information about each class and job can be found through \[[Classes & Jobs Guide](https://docs.maplestoryn.io/msn-101/classes-and-jobs)].

![](/files/f1a5a9f11b523c08a43c785b0e3983bfd09f0e9b)

### **1.3. Character Customization**

When creating a character, you can select their gender and customize their face, hair color, and other details.

<figure><img src="/files/11CJv20TlEwFYrrc8lN7" alt=""><figcaption></figcaption></figure>

* When creating a character, a random name will be assigned.

![](/files/822b32fa1ca6395c589b4aa35b2035244119af0b)

* You can set your character's name after completing character minting.
* If you want to know more about name settings, check \[[3. Minting a Character](https://docs.maplestoryn.io/msn-101/beginners-guide/get-started/manage-character#id-3.-minting-a-character)].

## **2. Deleting a Character**

To delete a character, click the "Delete Character" button and complete the confirmation process.

* Characters that have been minted cannot be permanently deleted. If you want to delete a character permanently, make sure to delete it before you mint it.

### **2.1. Select the Character and Click the “Delete Character” Button**

Select the character to be deleted from the character selection screen, then click the "Delete Character" button at the bottom of the screen. Don't forget! A character cannot be deleted after minting process - make sure which character you would like to mint or delete.

![](/files/2b7cea448d2fa5f844ae22cf46891cb7cc16027a)

### **2.2. Deletion Authentication**

To protect players, a window will display and request the user input randomly generated text. Please enter the text correctly to complete the deletion.

![](/files/721b0ed8d7860971085d11a44a4979c027143218)

※ Please be sure to consider your decision carefully, as characters cannot be recovered once deleted.

## **3. Minting a Character**

If you create a character and play MapleStory N, you can mint your character once certain conditions are met.

Minting a character allows you to set your desired character name and engage in on-chain activities in MapleStory N, as well as participate in various features within MapleStory Universe.

### **3.1. Character Minting Requirements**

You can mint your character by completing the “To the MapleStory Universe World!” quest after meeting the following conditions:

1. Reach level 60
2. Complete “To the MapleStory Universe World!” quest

* Complete 3rd Job Advancement
* Complete at least 2 out of 4 Theme Dungeon quests:
  * Ellinel Fairy Academy
  * Gold Beach
  * Riena Strait
  * Elodin
* Defeat the boss monster “Easy Balrog”
* Use Rune 5 times

### **3.2. How to Mint Your Character**

After meeting the requirements and completing the quests, you can mint your character. Please follow the steps below:

1. On the character selection screen, select a character that meets the conditions and click the "Mint" button.

<img src="/files/1nW5qqAL9D9L2I9bJph5" alt="" height="452" width="601">

2. Enter your desired character name and click the "Continue" button.

   <img src="/files/pQYLSzBc7RQHTctnWMM8" alt="" height="451" width="601">
3. Click the "Minting" button to complete the process.

<img src="/files/APRnfZiAAFwbxplyN9DD" alt="" height="452" width="601">

After minting your character, you will be able to access the following features:

* Item Minting
* Neso Minting
* Item Enhancement
  * Star Force Enhancement
  * Potential Enhancement (Cube)
  * Bonus Stats Enhancement
* Use Wallet Inventory
* Access History
* Use NFT Collection
* Link/Unlink Character
* Change Name

※ Once minted, you have 7 days to change your character's name for free.

※ To learn more about name changes and Nickname NFTs, please see the \[[Nickname NFT Guide](https://docs.maplestoryn.io/msn-101/beginners-guide/item-and-equipment/nickname-nft)]

### **3.3. Important Notes on Character Minting**

* Minted characters cannot be deleted.
* Character name can only be set using English letters.
* Character name set at the time of minting is shared across all worlds. If the name already exists, it cannot be used.
* If a deemed name is considered offensive or inappropriate for other Maplers, it may be changed without notice.

## **4. Linking a Character**

Once a character has been minted, it can be freely used within MapleStory Universe—for playing MapleStory N, trading on Marketplace, and more.

However, to play MapleStory N, the character must be **linked**to the game.

![](/files/b5b8dbf8ae4eaf0484e4c3348d8205d18d2890db)

* If your character was minted through gameplay, it will automatically be linked to MapleStory N.
* If you purchased a character on Marketplace, go to the character selection screen and click the “Link Character” button to link the character in order to access gameplay.

※ Once linked, the character cannot be unlinked for 15 days (360 hours). Please double-check before proceeding!

## **5. Unlinking a Character**

To trade a linked character on Marketplace, you must first unlink it from MapleStory N.

<img src="/files/9218d5c54b28fcde8833420ffae844d1e58697c6" alt="" width="375">

* Go to the character selection screen and click the "Unlink Character" button to unlink the desired character.
* Unlinked characters will appear in your Inventory on Marketplace.

※ Characters cannot be unlinked if 15 days (360 hours) have not passed since linking.

## 6. Character Slot Management

### **6.1. Character slots**

* After logging in, you can view their current number of character slots on the Character Selection screen.
* Each world provides 20 character slots by default, which can be expanded up to 29.

### **6.2. How to expand character slots**

* On the Character Selection screen, click the (+) button in the character slot area at the top-right corner.

![](/files/8dc081a855be404960fcfa4f350f11db4c789e7e)

* You can expand character slots using your NESO. The cost is 300,000 NESO per slot.

![](/files/f9952f0b3f53e7869d7490979343ee38366aa433)

※ Once you reach the maximum of 29 slots, no further expansion is possible.

※ Expanded slots are permanent and cannot be undone.

※ NESO spent on expansions is non-refundable, so please confirm before purchasing.


# Controls and Key Settings

## **Table of Contents**

1. **Basic Controls**
2. **Setting Shortcut Keys**
3. **Setting Quickslots**
4. **Setting Skill Macros**
5. **Talking to NPCs**
6. **Hunting Monsters & Obtaining Items**

## **1. Basic Controls**

![](/files/FEYR94mV21onwzuI1Qzy)

The keys to attack, jump, pick up items, or talk to NPCs can be easily changed using shortcut key setting.

## **2. Setting Shortcut Keys**

During character creation, you can choose one of two key type settings.

### **2.1. Key Type Setting**

There are two types of key setting: Basic Key Setting and Secondary Key Setting.

![](/files/N5Zh3IuYHkTIAeeFdULe)

#### **2.1.1. Basic Key Settting**

This layout is suitable for players who are familiar with origial MapleStory Controls.

<figure><img src="/files/71xWK9FbCeaj0oBbMAhN" alt=""><figcaption></figcaption></figure>

#### **2.1.2. Secondary Key Setting**

This layout is suitable for players who are more familiar with other online games.

![](/files/kgtycEEbWaYGDkOxXcEe)

### **2.2. Key Bindings**

Check the shortcut key settings by clicking \[Key Bindings] in Setting menu.

<figure><img src="/files/ku33TJyc3yNsIY3P1uAG" alt=""><figcaption></figcaption></figure>

Set shortcut keys by dragging frequently used items, skills, functions, expressions, chat emoticons, etc. and placing them on the desired key.

Example)

<figure><img src="/files/xf9aLMGfXHQuN1CTjUam" alt=""><figcaption></figcaption></figure>

### **2.3. Deleting Shortcut Keys**

Delete set shortcut keys by right-clicking or double-clicking on the shortcut key.

(However, if there are no remaining copies on an item registered to a shortcut key, the item shortcut key can only be deleted by right-clicking.)

<figure><img src="/files/TZnEmOZ3hV2wsHStn1Iv" alt=""><figcaption></figcaption></figure>

You can change the key layout at any time by clicking the "Reset" button at the bottom of the Key Bindings window.

* When you click "Reset" button, a pop-up will appear where you can select the key setting layout. After selecting a layout, all previously added/changed shortcut keys will be removed.

When you click "Remove All" button, all key settings will be removed, including the default key settings.

## **3. Setting Quickslots**

Frequently used keyboard settings can be saved in quickslots.

Set your desired items or skills by dragging them to the slots at the bottom right of the screen.

![](/files/MqkLxDEllhzvyOyx2AJJ)

Right-click on a quickslot to remove its settings.

Expand the quick slots by clicking on the gray bar, or by pressing the shortcut key (Default: ] ) .

![](/files/PjtiktDhIyaDVtFGxZd0)

※ Settings made to either the quickslots or the Key Bindings will be reflected in the other.

### **3.1. Changing Quickslots**

1\) Click \[Settings] > \[Options] > \[Game] > "Change Quickslots"

<figure><img src="/files/SxMxoGG82kbJ8F6be85B" alt=""><figcaption></figcaption></figure>

2\) Click "Change Quickslots" at the bottom of the Key Bindings window

![](/files/FfYeySWZY3UcpLgGiHpZ)

Click on the action you want to assign and press the key you with to assign it to. You can change the quickslots by clicking"Apply Changes" button after the setting.

![](/files/craQZDiJb7zZcjtNvYk1)

## **4. Setting Skill Macros**

Skill macros allow you to use up to 3 skills with one button.

You can set skill macros through the "MACRO" button at the bottom right of the skill window (shortcut key \[Default: K]).

<figure><img src="/files/879LZTjDGl8PzUABIyug" alt=""><figcaption></figcaption></figure>

1\) Drag your desired skill and place it in a skill macro slot (1).

2\) Add the skill macro icon (2) to the shortcut key/quickslot.

* Skills that have a cooldown, some summoning skills, and some attack skills cannot be registered to macros.
* When using a skill macro, skills will be activated in order from the front slot.

### **4.1. Custom Skill Names**

To create your own skill name, enter the name you would like, check the "SHOUT THE SKILL NAME" box, and click the "CONFIRM" button.

When using a skill macro, the name you created will be entered in the chat window.

Skill names can be set up to 12 Bytes long. (Single alphabet letter is 1 Byte.)

![](/files/Eh1bvRfgBXGhlLfTN78N)

## **5. Talking to NPCs**

Talk to an NPC by clicking on the NPC with your mouse, or by approaching the NPC and pressing the \[SPACE] key.

NPCs with available quests will have a blinking lightbulb above their head.

<figure><img src="/files/Ec9ivgsPQpAc0xDOHgXE" alt=""><figcaption></figcaption></figure>

When talking to an NPC, a pop-window will display with the quest information and conversation dialogue.

You can continue a conversation with an NPC by clicking the "NEXT" button or pressing \[SPACE] key. \
When you have an available quest, you can click "ACCEPT" button or press \[SPACE] key to start the quest.

![](/files/FxYGXgd0ufIGqz7cIHwK)

A MapleStory Book button will appear above an NPC's head if a quest can be completed.

![](/files/DcqgkLnZ02aDv5FFzz98)

You can obtain quest rewards by clicking the button.

## **6. Hunting Monsters & Obtaining Items**

You can hunt a monster by approaching it and using a skill shortcut key or Basic Attack key (shortcut key \[Default: Ctrl]).

![](/files/DnfSGgz5kMGPIoS07bXw)

Once a monster is successfully hunted, you will gain a certain amount of EXP and items may drop in set probability.

Pick up dropped items and NESOLET by approaching them and pressing using Pick Up key (shortcut key \[Default: Z]).

![](/files/IkjaNFnlt7gH2qIF0Tgu)


# User Interface

**Table of Contents**

1. **Minimap**
2. **Quick Move**
3. **Notifier**
4. **Chat Window**
5. **Character Window**
6. **Quest Helper**
7. **Maple Guide**
8. **Changing Language Setting**

## **1. Minimap**

![](/files/xO7VEnVlXwDXGC9U0Su2)

The minimap displays the location of your current character and the name of the area they are in. Check it to see where NPCs, other characters, map structures, and other objects around your character.

<figure><img src="/files/kqFel28imRsaOhS7auBz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/6gT6vpz2dcHj2nBIrjZ6" alt=""><figcaption></figcaption></figure>

* An exclamation mark (**!**) over an NPC icon on the minimap indicates that there are quests available through that NPC.
* A question mark (**?**) over an NPC icon on the minimap indicates that there is a quest you can complete through that NPC.
* The minimap does not display in some areas.
* You can check an NPC's name and its role by hovering the mouse over the NPC icon on the minimap.
* Clicking the "NPC" button at the top right of the minimap will display the list of NPCs on the map.
* Click an NPC at the NPC list to mark them with an arrow.
* Right-click an NPC at the NPC list to activate navigation. Click "OK" button to begin navigation. It will lead you to the NPC!

<figure><img src="/files/wU10sFk3pqIZDDnwbE4n" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/L4t1SaXTsoa3ssgs9KgX" alt=""><figcaption></figcaption></figure>

Click “REWARD” button on the upper-right corner of the minimap to open Reward Dashboard widget.

## **2. Quick Move**

While in a town, you can use Quick Move to move to the content of your choice.&#x20;

There are certain towns that do not have Quick Move function.&#x20;

![](/files/c4enTpbieiMxYmRFTZnO)

<table data-header-hidden><thead><tr><th width="127.75"></th><th width="193.75"></th><th></th></tr></thead><tbody><tr><td><strong>Number</strong></td><td><strong>Content</strong></td><td><strong>Details</strong></td></tr><tr><td>1</td><td>Dimensional Mirror</td><td>Move to maps to enjoy various content, such as party quests.</td></tr><tr><td>2</td><td>Station</td><td>Move to the nearest Station from your current location.</td></tr><tr><td>3</td><td>Taxi</td><td>Move to main regions nearby.</td></tr><tr><td>4</td><td>Guild Base</td><td>Move to the  Guild Base: Hall of Heroes</td></tr></tbody></table>

## **3. Notifier**

The notifier shows quests and events that your current character can take.

<table data-header-hidden><thead><tr><th width="189"></th><th></th></tr></thead><tbody><tr><td><p><img src="/files/5Lu4RevGo9PuduxuB0IV" alt=""></p></td><td><strong>Available daily/weekly quests</strong></td></tr><tr><td><p><img src="/files/7lonYpYePl3y0XOUHmMo" alt=""></p></td><td><strong>Available quests</strong></td></tr><tr><td><div><figure><img src="/files/jcAH06fbvt0Xylchc4mC" alt=""><figcaption></figcaption></figure></div></td><td><strong>Available Events</strong></td></tr><tr><td><p><img src="/files/uPCtzrpPhZWZELrFNt5c" alt=""></p></td><td><strong>MapleStory N News</strong></td></tr></tbody></table>

1. **Available daily/weekly quests:** Find available quests that you can clear daily or weekly.
2. **Available quests:** Find available regular quests that you haven’t cleared yet.
3. **Available Events:** Find available events that you can participate in.
4. **MapleStory N News:** You can directly visit (1) MapleStory N Website, (2) MapleStory N Announcement, (3) MapleStory N Event, (4) MapleStory N Guide with MapleStory N News icon.

<figure><img src="/files/4cnB6KLaOvatbRqKQBWd" alt=""><figcaption></figcaption></figure>

Hover your mouse over each icon to check the remaining number of quests or events that you can participate in!

## **4. Chat Window**

The chat window has multiple chat tabs, including All chat, Friend chat, Party chat, and Guild chat. It is located at the bottom left of the screen and you can start chatting by pressing the \[Enter] key.

![](/files/dHcK5M64BBAVWh9LEmLj)

Want to know more about the Chat System? Check the **\[**[**Chat Window Guide**](https://docs.maplestoryn.io/msn-101/beginners-guide/friends-and-guild/chat-window)**]**

## **5. Character Window**

The character window displays your character's level, name, HP, MP, and EXP information.

<figure><img src="/files/1fw1q9JAKaUU5bSCir6g" alt=""><figcaption></figcaption></figure>

## **6. Quest Helper**

Use the Quest Helper to check the progress of your quest.

Up to 5 quests can be registered in the Quest Helper

![](/files/Wg11ppcIOu1LNI4UZWM7)

When the "Auto Alarm" button is on, new quests will be registered to the Quest Helper automatically when you start them.&#x20;

When the "Auto Alarm" button is toggled off, quests will not be automatically registered to the Quest Helper even if you progress them.

![](/files/V0cAu9EWpzhb6Y2oa6xH) ![](/files/uRztB8fhtbo6t7mq7cx3)

### **6.1. Registering Quests in the Quest Helper**

1. Click the checkbox on the left side of the Quest title at the Quest Window (shortcut key \[Default: Q]).

<figure><img src="/files/tAuNfkivKBG4hsTCaVgr" alt=""><figcaption></figcaption></figure>

2. Click the "QUEST HELPER" button.

![](/files/88KHui97EPeNhQSvgyHT)

### **6.2. Remove Quests from the Quest Helper**

Uncheck the checkbox at the Quest Window or click the "X" button next to the quest title at the Quest Helper Window to remove the quest from the list.

<figure><img src="/files/J2rwJKKMZS91KV8ngatT" alt=""><figcaption></figcaption></figure>

## **7. Maple Guide**

The Maple Guide recommends various contents including quests and hunting fields that is suitable for your character level.

<figure><img src="/files/21ovku8TaUXD5LpSeoAr" alt=""><figcaption></figcaption></figure>

Want to know more about the Maple Guide? Check the **\[**[**Maple Guide**](/msn-101/beginners-guide/get-started/maple-guide)**]**.

## **8. Changing Language Setting**

MapleStory N supports multiple languages to provide Maplers with a more convenient gameplay experience.

Currently, a total of 9 languages are supported:

* English
* Indonesian
* Japanese
* Korean
* Portuguese
* Simplified Chinese
* Traditional Chinese
* Spanish
* Thai

When you first launch the game client, the default language is set to English.

You can change the language later in the Option menu, and for the new language setting to be applied, the game client must be restarted.

※ Please note that to minimize confusion and improve convenience in user communication, important in-game terms (e.g. field name, NPC name, skill name, etc) are provided in English by default.

### **8.1. How to Change the Language**

1. Click \[Settings] >\[Options] > \[Game] and find \[Language]

<figure><img src="/files/1YYh6MdbMyXHlpfLCYbK" alt=""><figcaption></figcaption></figure>

2. Choose your preferred language from the 9 options:

<figure><img src="/files/K3nsyKrXOXrNAgPaTSUY" alt=""><figcaption></figcaption></figure>

3. Once you see a message confirming the change, exit the client and restart the game.

※ All languages except English are currently in beta version. Some content may not yet be fully translated. Major content will be updated first, and the team will strive to improve language support as quickly as possible.

※ If any translation errors or typos are found, please contact our [Support](https://support.msu.io/hc/en-us).


# Discouraged Gameplay

## **Table of Contents**

1. **Discouraged Gameplay**
2. **Monitoring Criteria and Methods**
3. **Verification Request for Game Restrictions**

MapleStory N monitors abnormal gameplay behavior in accordance with its operation policies. Beyond the use of explicit hacks or macros, certain behaviors are strongly discouraged.

Below is a detailed guide on what constitutes discouraged gameplay and how such behavior is monitored.

## **1. Discouraged Gameplay**

MapleStory N is intended to be played as a standalone client. \
Running abnormal programs alongside MapleStory N or tampering with PC or network data may prevent proper gameplay logging and is treated as an attempt to bypass detection.&#x20;

If you engage in the following behaviors, it may be considered use of unauthorized programs, so we strongly advise against them:&#x20;

1. Playing on a wallet account that belongs to someone else&#x20;
2. Accessing or playing via remote control programs&#x20;
3. Running multiple clients simultaneously (including those launched via OS-level features)&#x20;
4. Using software/devices to monitor and control multiple PCs or wallets simultaneously&#x20;
5. Accessing or playing using spoofing tools (e.g., IP/MAC address spoofing, virtual hardware)&#x20;
6. Using hardware/software that enables macro or repeated input functions (e.g., special keyboards, mouses, joysticks, controllers)&#x20;
7. Launching or playing the game alongside unofficial/unsupported programs&#x20;
8. Running illegal programs used in other games while playing MapleStory N&#x20;
9. Repeatedly failing the in-game security systems (e.g., Lie Detector)&#x20;
10. Farming in-game currency or items using multiple wallets on the same IP/device for personal gain&#x20;

* Accounts using system information flagged for abnormal activity may be treated as belonging to the same user&#x20;

11. Any other repetitive gameplay pattern that significantly deviates from normal play behavior&#x20;

※ Running non-game related apps (e.g., music/video players) will not be flagged as abnormal programs.&#x20;

※ Any software used to open or modify the MapleStory N client or resources is subject to restriction regardless of actual usage.&#x20;

※ If new forms of unsupported behavior are identified, this document will be updated continuously.&#x20;

## **2. Monitoring Criteria and Methods**

If unauthorized programs or abnormal patterns are detected, game restrictions may be applied based on the following criteria:&#x20;

* Repeated use of unsupported gameplay practices&#x20;
* Activity patterns that significantly deviate from those of most Maplers&#x20;

※ Monitoring includes not only recent activity but also up to 90 days of past gameplay records. Thus, the date of restriction may not align with the date of violation.&#x20;

※ If multiple policy violations are detected, the most severe violation will determine the penalty.&#x20;

## **3.** Verification Request for Game Restrictions

If your account is restricted, you may request for verification to clarify or re-investigate by contacting our [Support](https://support.msu.io/hc/en-us) within 90 days from the start of the restriction.&#x20;

To help us verify your case more quickly and accurately, please include the following information:&#x20;

1. If you used an unsupported gameplay, describe in detail:&#x20;

* What program was used&#x20;
* When it was used&#x20;
* Any unusual circumstances during gameplay&#x20;

2. Even if your actions do not exactly match the listed violations,&#x20;

* Please list any program run alongside MapleStory N or special gameplay conditions.&#x20;

3. If you played for an extended period while repeating the same input,&#x20;

* Please describe your skill rotation and repetitive key inputs during gameplay.&#x20;


# Item & Equipment


# Items

Items and Minting

## **Table of Contents**

1. **Items in MapleStory N**
2. **How to Distinguish Items**
3. **Item Minting**

## **1. Items in MapleStory N**

While playing MapleStory N, you can obtain and use various types of items such as Equipment, Consumables, and Decoration items.&#x20;

However, depending on the status of each item, there may be differences in whether it can be minted or how it can be used.&#x20;

For a more enjoyable gameplay experience, be sure to check the specific characteristics of each item!&#x20;

## **2. How to Distinguish Items**

In MapleStory N, items are broadly categorized into Mintable, NFT, FT, Local and SBT items.

|                |                                                                                                                |
| -------------- | -------------------------------------------------------------------------------------------------------------- |
| **Category**   | **Icon**                                                                                                       |
| Mintable Items | <div><figure><img src="/files/QDiKeBXrYT1bJ6S57oUT" alt="" width="86"><figcaption></figcaption></figure></div> |
| NFT Items      | <div><figure><img src="/files/Hy6L4L0LaL0tTuGmizpU" alt="" width="57"><figcaption></figcaption></figure></div> |
| FT Itmes       | <div><figure><img src="/files/dE8UVmv9skw789XHjMqk" alt="" width="53"><figcaption></figcaption></figure></div> |
| Local Items    | <div><figure><img src="/files/AR8UDwQprwOyPTkupzWT" alt="" width="81"><figcaption></figcaption></figure></div> |
| SBT Items      | <div><figure><img src="/files/Qy0DMai7k8f4Tw6F1igG" alt="" width="81"><figcaption></figcaption></figure></div> |

### **2.1. Mintable Items**

* **Mintable items** can be identified by the **cloud-shaped icon** at the bottom-right corner of the item image.&#x20;
* **Equipment items** can be equipped but cannot be enhanced or traded before minting.&#x20;
* **Decoration items** can be worn but cannot be traded before minting.&#x20;
* **Consumable items** can be used but cannot be traded before minting.&#x20;

### **2.2. NFT Items**

* NFT items are **non-consumable items** that have been successfully minted.&#x20;
* Once minted, the item **no longer displays the cloud-shaped icon.**&#x20;

### **2.3. FT Items**

* FT items are **consumable items** that have been successfully minted.&#x20;
* As NFT items, FT items **do not display the cloud-shaped icon** once minted.&#x20;
* When an FT item is minted, it is automatically moved to the Wallet Inventory.&#x20;
  * To use an FT item, you must transfer it from the Wallet Inventory to the Character Inventory.&#x20;

※ For more information, refer to the **\[**[**Character Inventory & Wallet Inventory Guide**](/msn-101/beginners-guide/item-and-equipment/character-inventory-and-wallet-inventory)**]**.&#x20;

### **2.4. Local Items**

* Local items can be identified by the **“L” icon** at the bottom-right of the item image.&#x20;
* They can only be used within MapleStory N and **cannot be traded or enhanced.**&#x20;

### **2.5. SBT Items**

* SBT items are **wallet-bound items** that cannot be traded.&#x20;
* If your wallet holds SBT items of MapleStory Universe, they can also be used in MapleStory N.&#x20;
* After opening the Wallet Inventory, you can transfer and copy SBT items to the Character Inventory, in which they will appear as **Local items**.&#x20;
* Once copied to the Character Inventory, the same item cannot be copied again.&#x20;
  * If the character is **unlinked**, the copied SBT item will be **deleted**. You cannot transfer SBT items via character trading.&#x20;

## **3. Item Minting**

In MapleStory N, you need to mint your character to mint your items. &#x20;

Please make sure to mint your character to enjoy various contents of MapleStory Universe!&#x20;

※ For more information on character minting, please refer to the **\[**[**Manage Character Guide**](/msn-101/beginners-guide/get-started/manage-character)**]**.&#x20;

You must mint the items first to enhance them or to sell them in the Marketplace.&#x20;

You can mint items easily by following the steps below:&#x20;

1\) Click the “MINTING” button in your inventory.

![](/files/XrdA3gRrh94VyzE9etrz)

2\) Select the item you want to mint.

<figure><img src="/files/vDarpZDuYFjUdoU0Xhgf" alt=""><figcaption></figcaption></figure>

3\) Click the “Minting” button at the right window to proceed.

※ When you mint an FT item, it will disappear from the character's inventory and be moved to the Wallet Inventory.&#x20;

※ For more information, please refer to the **\[**[**Character Inventory & Wallet Inventory Guide**](/msn-101/beginners-guide/item-and-equipment/character-inventory-and-wallet-inventory)**]**.&#x20;


# Character Inventory &  Wallet Inventory

## **Table of Contents**

1. **How to Store Items**
2. **What is a Character Inventory?**
3. **Character Inventory UI**
4. **What is a Wallet Inventory?**
5. **Temporary Item Lock**

## **1. How to Store Items**

Items you obtained in MapleStory N are stored in your Inventory, which is divided into two types: Character Inventory and Wallet Inventory.&#x20;

Items you earn from gameplay will go to the Character Inventory. Once you mint items from your Character Inventory, it will become on-chain items. You can move on-chain items to your Wallet Inventory.&#x20;

※ Only minted characters can move items from your Wallet Inventory to your Character Inventory.&#x20;

※ For more information on character minting, please refer to the [**\[Manage Character Guide\]**](/msn-101/beginners-guide/get-started/manage-character).&#x20;

## **2. What is a Character Inventory?**

<figure><img src="/files/oP7e0GU4467D1OHuuq0G" alt=""><figcaption></figcaption></figure>

Items you obtain as in-game rewards through gameplay are stored in your Character Inventory. You can check the obtained items, the history of the items or mint and enhance them.&#x20;

The Character Inventory is divided into following tabs, and the items that can be stored in each tab are different.&#x20;

## **3. Character Inventory UI**

### **3.1. Tabs in the Character Inventory**

<figure><img src="/files/KJxWM0nzC4wVAVoJmrCM" alt=""><figcaption></figcaption></figure>

**1) EQUIP**

You can store Weapon, Armor, and Accessory items that can be equipped to your character.&#x20;

Equipment items you obtain by hunting field monsters, defeating boss monsters, completing quests, etc. are stored in this tab.&#x20;

**2) USE**

You can store consumable items, including potions, exchange coupons, and move scrolls.

**3) OTHER**

You can store material items for skills, crafting, and enhancement you obtain from hunting monsters in the field.

**4) SET-UP**

You can store items such as Titles, Chairs, Damage Skins, and Mounts.

**5) UTILITY**

You can store functional and convenience items.

**6) DEC.**

You can store Decoration items other than Hair, Face, or Skin items.

**7) HAIR**

You can store Hair items.

**8) FACE**

You can store Face items.

**9) SKIN**

You can store Skin items.

### **3.2. Buttons on the bottom of the Character Inventory**

<figure><img src="/files/vLeK2HMIKpxBIBvrbx9f" alt=""><figcaption></figcaption></figure>

**1) NESO**

You can mint NESOLET you obtain from gameplay into NESO. Mint your NESOLET into NESO to enhance items or use Marketplace.

※ For more information about NESOLET and NESO, please refer to the [**\[NESO & NXPC Guide\]**](https://docs.maplestoryn.io/msn-101/learn-more/neso-and-nxpc).

**2) WALLET**

You can open your Wallet Inventory and move items back and forth with Character Inventory

**3) MINTING**

You can mint any of your mintable items. Items that have not been minted cannot be enhanced, traded in the Marketplace, registered in NFT Collection and History. Make sure that you minted your items before you try the actions.&#x20;

※ For more information about item minting, please refer to the [**\[Items Guide\]**](https://docs.maplestoryn.io/msn-101/beginners-guide/item-and-equipment/items).&#x20;

**4) HISTORY**

You can check the History of a selected item.&#x20;

※ For more information about History, please refer to the [**\[History Guide\]**](/msn-101/beginners-guide/monster-and-dungeon/history).

**5) ENHANCE**

You can enhance an elected item. You can only enhance on-chain items. Check the item is minted before you try enhancing it. &#x20;

※ For detailed information about enhancements, please refer to the [**\[Enhancement Guide\]**](/msn-101/beginners-guide/enhancement).&#x20;

**6) DISCARD**

You can discard a selected item. Once you discard an item, you cannot get it back - be extra sure that you selected the exact item that you want to discard before you proceed.

## **4. What Is a Wallet Inventory?**

A Wallet Inventory is the inventory within a wallet that you have connected to MapleStory N.&#x20;

You can store minted in-game items in your Wallet Inventory and can move the items into the inventory of other characters in your account. <br>

<figure><img src="/files/D1ilsEo7aWrli8S1ySP7" alt=""><figcaption></figcaption></figure>

* You need to move items to your Wallet Inventory to make it searchable on Marketplace. To sell an item, please make sure it is in your Wallet Inventory, where all Marketplace purchases are automatically stored. &#x20;
* Be sure to move any purchased items into your Character Wallet to equip your character with them.&#x20;

## 5. Temporary Item Lock&#x20;

* When an equipment item is moved from Wallet Inventory to Character Inventory, the item will be locked for 15 days (360 hours). While locked, the item cannot be moved back to the Wallet Inventory. You can check the remaining lock time in the item tooltip. &#x20;
* Clearing a weekly boss locks all equipment used in the battle until the weekly raffle concludes. The lock duration of these items may be extended to align with the raffle schedule. The weekly raffle takes place every Thursday at 00:00 UTC+0.&#x20;
  * If an item’s existing lock is set to expire before the raffle on Thursday, its lock will be extended until the raffle is over.&#x20;
  * If an item’s existing lock already extends past the raffle on Thursday, its lock duration will not be changed.&#x20;
* If a locked item is stored in NFT Collection, it can only be retrieved by the character who stored it. Once the lock period ends, the item can be retrieved by any character within the same account. &#x20;
* Only minted characters can store items in the Wallet Inventory. However, if you already have a minted character in your account or if a purchased item from Marketplace is stored in your Wallet Inventory, you can retrieve the item without minting a character. &#x20;
* For more information on character minting, please refer to the [\[Manage Character Guide\]](https://docs.maplestoryn.io/msn-101/beginners-guide/get-started/manage-character).&#x20;


# Equipment Items

## **Table of Contents**

1. **Equipment Information**
2. **Item Quality**

## **1. Equipment Information**

* If you hover your mouse over an equipment item, you can check the equipment information with a tooltip&#x20;
* The tooltip contains the following information:&#x20;

<figure><img src="/files/cUOlvt3jPFyS4YQkEGty" alt="" width="540"><figcaption></figcaption></figure>

1. Star Force: The number of yellow stars indicates the level of Star Force Enhancement.&#x20;
2. Item Name: This indicates the name of the item.&#x20;
3. Unique Number: This number is a unique identifier of the item.&#x20;
4. Potential Rank: This indicates the rank of the item Potential.&#x20;
5. Required Level: This indicates the minimum level a character needs to equip the item.&#x20;
6. Item Type: This indicates the type of the item.&#x20;
7. Stats (Basic + Enhanced): White numbers indicate the basic stats of the item, and the blue numbers indicate the enhanced stats on the item.&#x20;
8. Potential Stats: This is the bonus stats that the item possesses from Potential Enhancement.&#x20;
9. Bonus Potential Stats: This is the bonus stats that the item possesses from Bonus Potential Enhancement.&#x20;
10. Representative History: This signifies the History of the item.&#x20;
11. Set Item Options: When the item belongs to a set, this shows the set item bonus stats.&#x20;

* If the item tooltip is not displayed in detail as shown above, uncheck the checkbox for "Short Tooltips" in \[Options] > \[Game] > \[Item Options].

<figure><img src="/files/7hnAhBbX6C3I3jriSSne" alt=""><figcaption></figcaption></figure>

## **2. Item Quality**

* The quality of an in-game item is determined by the sum of its stats.&#x20;
* The item quality is divided into 7 levels, and you can distinguish the level of the item with colors. &#x20;
* The item quality is not an absolute standard for evaluating equipment, but rather a reference. It is recommended that you select equipment based on each Job's main stat or whether the equipment has your preferred stats. &#x20;

<figure><img src="/files/ZHBYTJEbaY9MqDAfq3xn" alt=""><figcaption></figcaption></figure>


# Pets

## **Table of Contents**

1. **What is a pet?**&#x20;
2. **Pet Level**&#x20;
3. **Pet Skill**&#x20;
4. **Multi Pet Buff Effect**&#x20;

## **1. What is a Pet?**

Pets are loyal companions that accompany you throughout your adventures in MapleStory N. \
They offer convenient support, such as **automatically picking up dropped NESO and items** during field monster hunting. You can also make pets use certain buff skills on your behalf.&#x20;

Each character can equip up to 3 pets, and pets are categorized into Normal Pets and Multi Pets.&#x20;

* **Normal Pets** cannot be equiped with other normal pets.&#x20;
* **Multi Pets** can be equipped with up to two other normal or multi pets. &#x20;

## **2. Pet Level**

You can increase your Closeness with your pets by using pet commands and playing with it. As Closeness builds up, the pet level increases.&#x20;

* The higher the pet level, the more commands become available for use.&#x20;

## **3. Pet Skill**

Each pet comes with its own unique base skills, depending on its type.&#x20;

You can check which skills your pet has by hovering your mouse over the pet.&#x20;

Pets may possess a variety of helpful skills, including:&#x20;

<table data-header-hidden><thead><tr><th width="101.5"></th><th width="199.75"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon</strong> </td><td><strong>Skill Name</strong> </td><td><strong>Skill Effect</strong> </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIrGAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAA/UExURQAAAAAAAESi/1/A/3TS/4YTiYuowJwTnb3P3r3Y5scdyNDw/9xO3ur4//Gv7Paf9Pre6PvD9v3P8v/kAP///waai2EAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABLklEQVQ4T4WT0XbDIAxD4+B1zRjLFvr/3zrJxpC040wP5KS6NZYhCyRT0YV//0P+oxFyf7xKvoWPGwj6Oeeipa9Z5TgO0WwEAHMqPF/h/1AkrkBxQOXLJfoMaH1UVfkMSQfc8gqKeB/QjmcA7b8OpJTkHdolpQYU1QoA1T1FkjcIQDRJmwJiKZPs1ABOFejn1cYssvaY0UNWCEBozMEBJISIxOQ6YO+w0cgGZALIZq0C0VayDCAb0AhBXOaqY9Q8J/gQAZR4qsD5qF0AU9tj9GAv/wKjBHwTptYA3y9SbAhq80DrDfCOec7RJsR9rhUQlZMMgGmvPVC4Cs29VBgATppNcKMzYHNwrQTYItY0AEzy7K/t0QE7DBMs3hO7MrwOBIyYiT6I21TxeU+1LMsvPJ4m6rSaLDQAAAAASUVORK5CYII=" alt="그림" data-size="original">  </td><td>Auto Buff </td><td>When a skill is registered as an auto buff, the pet will automatically cast it. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACEAAAAhCAMAAABgOjJdAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAA2UExURQAAAAAAAESi/1/A/3TS/3+kuIuowL3P3r3Y5sIbftDw/90bjvJlIvmsEf9Dsv+P0f/yAP////LDIoUAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABKUlEQVQ4T43S0ZKDIAyFYYPYsuxi9f1fdv8TFJxaZnpuGidfYxSn72LDnOA5TCX23JUYo1n0suchIpBzpm3JIlUuuiQ5V4Jw8LKU1pPIq+7iAOtBoukW1E00UEkFIqcAIBywSimIbSvlInRTqyDZnPOM2HfE3MSeaDlw4USg7aHbigBWiTL71Kt4aa+0AJIFHjbYxiKUfcZLZgGsFkJGlFL+roI+ZhEgmOC//Y3xsDI/yXwj9QJh5SZEmGFJ+8ioq5wiMBTyy3ut5CZYTQZAJI5Dvopq/P/KR9HPiwxEJ4D6Bd1FXZQD8EDeBMSXdUYg7yLPOrImLqd/9BXM0Ra4z9B50PL3wigLNxF8QN1TpX0UOluP6lNciX8frXbhZBQHkMcwFUCGmabpHz0RIX+VP+2rAAAAAElFTkSuQmCC" alt="그림"> </td><td>Pet Training </td><td>Trains the pet to better collect items and NESO on multi-level fields. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACEAAAAhCAMAAABgOjJdAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAACHUExURQAAAAAAAAgy/wky/wpD/w1Z/w5Z/xBx/xFx/xOK/xSK/xaj/xej/xq6/xq7/xzQ/x3Q/0Si/0uKjV/A/2Sl33N1dHTS/4SZ/4Wi/4as/4i4/4nF/4uowIvR/4yKjY3d/47o/4/x/7y6vb3P3r3Y5tDw/9IPE9/f3/EXKPtXVv9lYP/2zv///x22JfwAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABKElEQVQ4T5XRi1KDMBAFUFargG/ExlelQoEW9f+/z3t3CWUMcfTOtCGbQxKS5G+RaDzYRWNEdl/RbEgIumOczu6sYwTCuhYndV170QXCIfJ+eyd8YCEUXGF7cz0ttCDekKtL/EVEKa95fpHzJyULC+IlTbM0y7I0KpDns3M2BQuBKBB5Wq2EDywEAink8eSUc+hW58KfQKGjD826IjkKHBTfQk0Xut//FBjHNbXjMaFXVWvteOGktatsWXVSNfum0klmYiQoGmiMeAGAUGASJ/3wOQyHvv+YCX2fmcThv8J5QhARttEW38uEgifg90ooXpST6Ereqhf46FCoGYdncxRzgSvjRrjWr4L7XBIkBnCvbAaeKYEKJQxft2YMOgpANtEYAIkmSZJvVD9nc7AxOukAAAAASUVORK5CYII=" alt="그림"> </td><td>Auto HP Potion Pouch </td><td>Automatically uses a registered HP potion when HP falls below the warning threshold. </td></tr><tr><td><img src="/files/96QpkywtyOZjZ14So91C" alt="그림"> </td><td>Auto MP Potion Pouch</td><td>Automatically uses a registered MP potion when MP falls below the warning threshold. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACIAAAAiCAMAAAANmfvwAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAACKUExURQAAAAAAAESi/1/A/2eXtGmWlnTS/3rJ/3vA0n6Wln6/p4LGqobL2IfN8YuowI/b/5DS0paWlpawtJbb9pfXqp3f/6CgoL3P3r3Y5sLCws7v/9CdAtDw/9IPE9LS0ubw9uewtOr4/+/1+fEXKPLr2Pbc3vj02PtXVvz78f9lYP/kAP/1of/2zv///9gDrGQAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABUklEQVQ4T6XS61KDMBAFYBY14qVVVChya5FLC8j7v55nN6FNHOM44/lH8nWzmzT4Y8gbAwLaeWMM7RZvtmJYlJ4YA2IWfohLFJIjZdkgsuQSpXgApdI0z98RgywCgOYyoD3QsnwAuURRpifISC17NkBsHGIMyCJkcQkLhDe+lbEI70r+QdCLBizW+8HcTeO0qwXGlvtJMTpfz4XwvawNs5TTnpLEeSO53ZXI7AkWEpsIMvtS5ZXmeSL7IK7Cm/o4GJqLYprIand9I4m0PRUTyqwEP8EXlm9uo83mMYIBmea5OBNT9P7hLT513TBERFchTHHpxRRF7uI4Pg119Fw3IT5Di0jRsW3p5XCIu7rve5gwvDyALjp+HittINjYf4aSi9J4ZHLtISWKUltV1egnCMyoRa574cUzWQ1GwER5mde1EZqI8UULmK03RsB4Y8DvCYIvV45de+gInc8AAAAASUVORK5CYII=" alt="그림"> </td><td>Auto Move</td><td>Automatically picks up items and NESO within range, even when the character is not moving. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALDSURBVFhHvZeLmaowEIXDftsAlIAlsCVgCVqCW4JbApawW4KWICVoCVoClJA9J2RCwkNUPv3vHR5JYGZOkllRwvF04Um/w6wvQ8QDG5Zfi6DjlcCXKvan6Gf91WaOs34XcG6UwNkoYDLPs5SBqKs5TvNnB+4WRkTH9sJ3K7VpXtdDmneHs6ICH/be8IhzOqYhIWfHS+XaJcAu3eYggHsQ53RGpz55GgeBjAXh83AAPuW1tlchDOReHgrAz15gEEOB3KvCUwoww649Sy8ARjxmr8LVAGwhV62GjP0y5haQPxjvG/4bpBYECnDvYpC51kWlqvjirMvYAvTbuQa6NqSkU4BHGiNlO4LQl7jSCMBl5PebZ5Gtb7cQZcigAoQRMlIqcN7Zxg6iFG25SJxNwcUK3yqK2uoZBCDOT4VWJZxTzEWdqHjbX+UMgrZCIjQytRs4PXTOIIQgAJm+Gv84VUs458ujnya7oWkvMnvhIbXBtzF6UyBcTf4NkuEY9cDC8qfm1vQEAciL6FreyTZmyfmmwt2a8H1AxutWVmZLh/leGyO+5EO4XYAHODIwrnh/1Xfb+WT3Od6zfayPyC74xMHxu0JGNmqSIXMuSqI1638rpVvJUKb7HO+FW31Crw7QJGs4hild7TFupfRpg+ujUdUYx4gS9xoZrQN9ElVjns+wFNuOqlxxXZe2eyaDAbhiBNkPy8Z5vm0CIFmRmzrBPuo0VmLvYUKBxDjNc1ymOGzaubQ/IWczOQUpFs1VsvvDwts0P0ZYW6jKXCYDiL1KV2Ley3W7E5q+9tfRMwwGIH9szE5D8amRbfldqgyzQDusS9PGvihKzFg+8wyTCpDsF3IX9gas9rAjr+ZlT4IA/CR8FYwSuI83jam4su2PZ98byq8i4IrRGBzj2xykCOEcfpyy4R3wkwy+mo9TwTrvZfoKaxNV6h/v9KGXAMGRpgAAAABJRU5ErkJggg==" alt="그림"> </td><td>NESO Pick Up</td><td>Adds the ability to pick up NESO to pets that can only pick up items. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACEAAAAhCAMAAABgOjJdAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAABOUExURQAAAAAAAESi/1kS2l/A/3TS/3UT3YuowJlzAJsT4ayO7boT472O773P3r3Y5ssT5c+O8dCdAtDw/9sT5+MAAOoU3PWP7v/kAP/1of///+9g1yAAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABC0lEQVQ4T43S65KCMAwFYNJtvayKWxSR93/RPSdpC6iZ8fyg0+FrSDp030XcVHBxY0Qus5s9CcHQkhKLp2Q7IxC2ZfAeJ3sY27+JJL1V7wv5JApxBAFCUYq8Cz3PvIpU4gqdUIesBIBZ1ZDHOI4U1miPefXI0gfIDQKrNquMldY1rirsTqvA0K2Pv9NJHtZcjK3fpUaU81GiSKQYKOxeNmInOGsiULDPlQjy+yNhWINgyyKQoO8R7rDRpc0SGLsjkqCaSxP1Utt/UVNFkqdmmvILqUKeGP4jWcRUk8vIJU1kZL5POR8OjmANIDw8YV9AINq9MJuvWBwxl8tgtkCFEi8KQPZuDIC46bruH0EOM8hIY/ADAAAAAElFTkSuQmCC" alt="그림"> </td><td>Item Pouch</td><td>Adds the ability to pick up items to pets that can only pick up NESO. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACEAAAAhCAMAAABgOjJdAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAA5UExURQAAAAAAAAFjAAF3AAmoCDLEMESi/1/A/3TS/3nme4rfkYuowKHtqLDwwL3P3r3Y5sTs3tDw/////wTirRIAAAABdFJOUwBA5thmAAAACXBIWXMAAA7DAAAOwwHHb6hkAAAA/UlEQVQ4T5XRgZKCMAwE0MY7SdBD1P//WHfThrZAZ7xlxiJ9tE1IX0WGCfA4SX6YiTzex8hTONxJCF67mCzLIvbKBKI832Lyx5CcC5Nbjti5MLlGpBeG+Igqf5EZYyuME0KjqvKDzKLaCMyjuBUGf1QuCERzUpOV5dNwFZmZvSiEYuKGyFQFAULBRaZIK/x9xrfZ8g9RCUD0helOmgHqZYJUAeKHddZs1Yjc0xAoWg+C3d7OuxbQC819z3sFaYUvUM4pPLGTXrCO0ksQtHwn+DGiD4Z7B1X4DD4D092HUL6Nco+/jRhcVYyuEO9S5DEunIziAOQ+TAYgw6SU0geEnCpcUPvxQgAAAABJRU5ErkJggg==" alt="그림"> </td><td>Expanded Auto Move</td><td>Expands the pet movement range by 3x. </td></tr><tr><td><img src="/files/c2wZGNOklCGYrRL1VeSy" alt="그림"> </td><td>Fatten Up</td><td>As you hunt level-range monsters, the pet gradually grows in size. <br>When it reaches a certain size, it casts a mystical buff. </td></tr><tr><td><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALKSURBVFhHxZeNlaowEIWTd14DWoKUgCWwJUAJbAlagpTwLAFKWEqQErQEKYGdO2QgCUHYH33fOUNCCJmbzJCoEj4uVxTdK8z4YjQuaHjbR86DZ0K+1Km86GO2H2dOZfcqyDmvBJXw7TpH7bt2oAvGCxmeoY8gIv7QZeBmyu9wppeLSKvu8o+mlrLlZTcYnqGP7+OvKR+CF23ynakYbOft8azaun+hTrlgRIS6dupkve+sgA8GlsFtk/YJdT04j1SrbpVWiRFRV33pMyvAdkwhG+zjeneEhIBzijnbORtFhAgKEOdwBqc2yW7jCJkTYRMnphLgYQhAfWtNzQVCfoOJAHv2AkSEhMgq/ITZFcAMfXsGiyFYCxJOH6shAfGpwlB/32r+IqTdZiJAXtL68dIiJG/RlvsKqPtOZDy/3WbYinGFUWfeJinG3O6Ddhj6hAzvy1h2u7QB2YrJpgJgIoKfG4dijxBh8n7Xlb3RF417jA0WBcAwiC2E+y4IENAXjq90NMAgQESA4GHkg5jBUuoLA0tfA3JjyJ8242KHnXBTct1n8Ss4NkpVe83WT6xH9gbbAATSKnEd2M5vM+fBbAho1sOSCRLjOZM+0k+WHmHAfe9pZQgEzA7LCsOnl9DROmfoY4dJb3uL3nESw6fL7O+BqqpUTGVcluyUEqp/QHHVtLGEBuODyYgA9/uJS1CcTcUjuAJwntIJBjtmGTu/nTM2QEuqIkk0C07aTaPS/OA4B4ecBBaFuRuZCBDnDiuyGTR1o2Jatt0Xzo1VOQCWslmcf5VFAdd7yUnE0EogDHMJJeR5Mok57vPDwdyNTASkaaqq2twYTpSIS9nsIyLEQs4BMgn7gErinfOTGbkgQNQa/DA0tInFyTQuOBSLqqEE37sCwIqfeA+BCGHOORAB//2vGX/MEIE/p2h4BZg5+er/nArGOSt7to0TVeoT0c8+WzqidPoAAAAASUVORK5CYII=" alt="그림"> </td><td>Magnet Effect </td><td>The pet automatically pulls in items and NESO within its magnetic field range. </td></tr></tbody></table>

|                                                                                                                                                                                                                                                                                                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **TIP**                                                                                                                                                                                                                                                                                                                                                               |
| <p></p><ul><li>The threshold for auto HP/MP potion usage can be configured via \[Setting] > \[Option] > \[Notification Setting] or through \[Equipment Window] > \[Pet] > \[Potion Use]. </li><li>To set a Pet Buff Skill, open your Skill Window, then drag a desired buff skill into the Pet Equipment window at the bottom to enable automatic casting. </li></ul> |

## **4. Multi Pet Buff Effect**

* The more pets a character has equipped, the more additional buffs it receives.&#x20;
* However, only Multi Pets provide these stat buff effects — Normal Pets do not grant any additional buffs.&#x20;
* Even if the equipped Multi Pets are of different types, the buff effects are still applied based on the number of Multi Pets that a character is equipped with.&#x20;

<table data-header-hidden><thead><tr><th width="204"></th><th width="225.75"></th><th></th></tr></thead><tbody><tr><td><strong>Buff Effect Level</strong> </td><td><strong>Criteria</strong> </td><td><strong>Buff Effect</strong> </td></tr><tr><td>Level 1 Buff Effect </td><td>1 Multi Pets equipped </td><td>Attack Power / Magic Attack +3 </td></tr><tr><td>Level 2 Buff Effect </td><td>2 Multi Pets equipped </td><td>Attack Power / Magic Attack +14 </td></tr><tr><td>Level 3 Buff Effect </td><td>3 Multi Pets equipped </td><td>Attack Power / Magic Attack +30 </td></tr></tbody></table>


# Set Items

## **Table of Contents**

1. **What are Set Items?**&#x20;
2. **Checking Set Effects**&#x20;
3. **Set Effect Application**&#x20;
4. **Lucky Items**&#x20;

## **1. What are Set Items?**

When you equip the required number of items from the same set, you can get various bonus effects.&#x20;

Set items bonuses are additionally applied on top of the base stats of the equipped item. \
&#x20;\
You can get set items just like other normal items – by hunting bosses and field monsters, participating in events, and completing party quests.&#x20;

## **2. Checking Set Effects**

When you equip a set item, you can check the set effects and a list of all items needed to complete the set. The number of set items can be more than the maximum bonus requirements. &#x20;

Note: You will not get additional effects even if you equip more set items than the number required for the maximum bonus.&#x20;

<figure><img src="/files/Gqly0Rkf5vBnV5kXH1pV" alt="" width="540"><figcaption></figcaption></figure>

## **3.** Set Effect Application

If you equip items from multiple sets at the same time, each set effect Is applied altogether.&#x20;

Additionally, if you equip the required number of pieces from the same set, all applicable bonuses will be applied.&#x20;

**Example)** If you equip 3 items from the Boss Accessory Set and 6 items from the Royal Von Leon Magician Set, you will receive the following set bonuses:&#x20;

* Boss Accessory Set: **3-Set** Bonus&#x20;
* Royal Von Leon Magician Set **4-Set** Bonus&#x20;
* Royal Von Leon Magician Set **5-Set** Bonus&#x20;
* Royal Von Leon Magician Set **6-Set** Bonus&#x20;

## **4. Lucky Items**

Lucky items are the wildcards for set items! &#x20;

If you have at least 3 items from the same set equipped, an additional Lucky item will count as one item from the exact set when equipped - granting you an even more powerful set bonus.&#x20;

<figure><img src="/files/X5t3EvTLa5XNalChZhkn" alt="" width="324"><figcaption></figcaption></figure>


# Decoration Items

## **Table of Contents**

1. **What are Decoration Items?**
2. **How to Obtain Decoration Items**
3. **Equipping Decoration Items**

## **1. What are Decoration Items?**

In MapleStory N, you can discover a wide variety of decoration items. When equipped, these items override the appearance of your equipment items, allowing you to show off a unique look in game.&#x20;

Customize your character with your own special combinations and express your one-of-a-kind style!&#x20;

There are a total of **20 types** of decoration items available in MapleStory N, as listed below:

<table data-header-hidden><thead><tr><th width="182.75"></th><th></th></tr></thead><tbody><tr><td>SET UP </td><td><ul><li>Chair </li><li>Mounts </li><li>Damage Skin  </li></ul></td></tr><tr><td>UTILITY </td><td><ul><li>Pet   </li></ul></td></tr><tr><td>OUTFIT</td><td><ul><li>Hat    </li><li>Weapon     </li><li>Overall      </li><li>Face Accessory       </li><li>Eye Accessory        </li><li>Top         </li><li>Bottom          </li><li>Shoes           </li><li>Cape            </li><li>Gloves             </li><li>Pet Equipment              </li><li>Chat Bubble Ring      </li><li>Name Tag Ring  </li></ul></td></tr><tr><td>BEAUTY </td><td><ul><li>Hair                </li><li>Face             </li><li>Skin </li></ul></td></tr></tbody></table>

## **2. How to Obtain Decoration Items**

### **2.1 Regular Rewards**

By default, at least one decoration item is included in the Regular Rewards of every layer.\
Check the Reward Dashboard to see the available Regular Rewards and enjoy hunting in fields where your desired decoration items may drop!

※ For more information about Field Layers or the Reward Dashboard, please refer to the [**\[Field Layer Guide\]**](https://docs.maplestoryn.io/msn-101/beginners-guide/monster-and-dungeon/field-layer).

<figure><img src="/files/LWqk96bPxrAaGWzFHNjN" alt=""><figcaption></figcaption></figure>

### **2.2. Style Raffle**

To help you discover even more decoration items, Style Raffle are held in rotation&#x20;

* The rewards in each Style Raffle change on a monthly basis.&#x20;

Participating in a Style Raffle requires a specific type of coin, which varies depending on the raffle.&#x20;

These coins can be obtained by clearing various types of contents in MapleStory N, such as boss content, special content, and party quests. Enjoy the adventure in MapleStory N and get the raffle coin that you would like to register!&#x20;

The following types of coins can be obtained in-game:&#x20;

| **Coin Type** | **Coin Image**                                                                                      |
| ------------- | --------------------------------------------------------------------------------------------------- |
| Gold Florin   | <div><figure><img src="/files/IzLtqqp32ikfaev3Kt4X" alt=""><figcaption></figcaption></figure></div> |
| Red Florin    | <p><img src="/files/PuSRPxhHlgh4pmLAX2pX" alt=""></p>                                               |
| Blue Florin   | <p><img src="/files/gj46w3VWLCvngfY2gZfc" alt=""></p>                                               |
| Green Florin  | <p><img src="/files/cVxETxWFU8PwuL9af4dK" alt=""></p>                                               |

※ Coins for the raffles are FT items, and once minted, they can be freely traded on the Marketplace.&#x20;

※ These coins do not have an expiration date, so even if you skip a raffle rotation, you can still use them in future rotations.&#x20;

Visit NPC Florentina or Florentino in Henesys or Leafre to exchange your coins with the raffle entry ticket of your choice.&#x20;

The acquired ticket will appear in your inventory, and upon use, you may immediately view the raffle entry status.&#x20;

※ For more information on raffle, please visit [\[Raffle Dashboard Guide\]](https://docs.maplestoryn.io/msn-101/learn-more/raffle-dashboard).&#x20;

<figure><img src="/files/kzShVLWiENm1HfCuA1nz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ZkPpKQaGY1ZZcbiml8Km" alt=""><figcaption></figcaption></figure>

## **3. Equipping Decoration Items**

You can equip decoration items of your choice by right-clicking or double-clicking them in your Character Inventory.&#x20;

* If you frequently switch decoration combinations, you can save your favorite set as a preset for easy, one-click application.&#x20;

Open the Equipment UI (shortcut key \[Default: E]), click the "Preset" button, and set up and equip your desired decoration preset with ease.&#x20;


# Special Skill Rings

## **Table of Contents**&#x20;

1. What are Special Skill Rings?&#x20;
2. How to Obtain Special Skill Rings&#x20;
3. Special Skill Ring Types and Details

***

## 1. What are Special Skill Rings?&#x20;

<img src="/files/SHpHCR3jhk0tB00dFOS8" alt="" height="146" width="480">

* There are 15 types of Special Skill Rings in total. Simply equipping one grants a unique active or passive skill specific to that ring.&#x20;

**Dedicated Slot – SKILL RING**&#x20;

<img src="/files/eO2MZr9JP5kVMZWDXKjg" alt="" height="396" width="259">

* The equipment inventory includes a dedicated S.RING slot, which can only be used for Special Skill Rings.&#x20;
* In addition, you can equip up to 2 Special Skill Rings by using 1 RING slot in the equipment inventory.&#x20;

※ Duplicate active rings cannot be equipped. You can equip 1 active and 1 passive Special Skill Ring.&#x20;

&#x20;

## 2. How to Obtain Special Skill Rings&#x20;

<table data-header-hidden><thead><tr><th width="164.3636474609375"></th><th width="99.00006103515625"></th><th width="253.999755859375"></th><th></th></tr></thead><tbody><tr><td><strong>Boss</strong> </td><td> <strong>Image</strong></td><td><strong>Ascendant Tier Raffle Reward</strong> </td><td><strong>Available S.Ring Grades</strong> </td></tr><tr><td><strong>Guardian Angel Slime (Chaos)</strong> </td><td><p> </p><p><img src="/files/SqbQ6TdnT43YCZXkVNvx" alt="" data-size="original"></p><p>​</p></td><td>Rank 1 Special Skill Ring Box </td><td>Grade S – C </td></tr><tr><td><strong>Will (Hard)</strong> </td><td><img src="/files/qSMR98u6ee4rXx5f9Moo" alt="" data-size="original"></td><td>Rank 2 Special Skill Ring Box </td><td>Grade A – D </td></tr><tr><td><strong>Lucid (Hard)</strong> </td><td><img src="/files/LcXtrb6av1DNg7812BLK" alt="" data-size="original"></td><td>Rank 3 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Will (Normal)</strong> </td><td><img src="/files/Ye7vDZyKstHYKvfI0qtP" alt="" data-size="original"></td><td>Rank 4 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Will (Easy)</strong> </td><td><img src="/files/LrS4NCwwOJBmUsNuVCa2" alt="" data-size="original"></td><td>Rank 5 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lucid (Normal)</strong> </td><td><img src="/files/BsUBANIxqgGbFXBDFdMV" alt="" data-size="original"></td><td>Rank 6 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Damien (Hard)</strong> </td><td><img src="/files/T6Xef4ZctgcZICrfGWmf" alt="" data-size="original"></td><td>Rank 7 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lotus (Hard)</strong> </td><td><img src="/files/kynaAqXqwpnvSuNWqor2" alt="" data-size="original"></td><td>Rank 7 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lucid (Easy)</strong> </td><td><img src="/files/5NaXuIkx7nFoDsLZ2YnL" alt="" data-size="original"></td><td>Rank 8 Special Skill Ring Box </td><td>Grade C – D </td></tr><tr><td><strong>Guardian Angel Slime (Normal)</strong> </td><td><img src="/files/4WecNkQ578kuWBCbaNLi" alt="" data-size="original"></td><td>Rank 8 Special Skill Ring Box </td><td>Grade C – D </td></tr></tbody></table>

* Defeat the designated weekly bosses and use their Pure Boss Essence to enter the Ascendant Tier Raffle for a chance to win a Special Skill Ring Box.&#x20;
* Open the Special Skill Ring Box to randomly obtain one Special Skill Ring; available grades vary by box rank.&#x20;

※ All Special Skill Rings from Special Skill Ring Boxes are granted at Lv. 1.\
※ Special Skill Ring Boxes are FT items. Special Skill Rings obtained from them are NFT items. \
※ Available ring grades per box are shown in the table above. For Special Skill Ring types by grade, see Section 3 below.&#x20;

## 3. Special Skill Ring Types and Details

<table data-header-hidden><thead><tr><th width="77"></th><th width="87"></th><th width="111.818115234375"></th><th width="97.0909423828125"></th><th></th></tr></thead><tbody><tr><td><strong>Grade</strong> </td><td> <strong>Image</strong></td><td><strong>Skill Ring</strong> </td><td><strong>Type</strong> </td><td><strong>Effect</strong> </td></tr><tr><td>S</td><td><img src="/files/It13Yw9UgibYfuJQhFj1" alt="" data-size="original"></td><td>Ring of Restraint </td><td>Active </td><td><p>Creates a zone that boosts ATT and Magic ATT while inside. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 </p><p>- ATT: +17% </p><p>- Magic ATT: +17% </p><p>- Area can be regenerated upon skill reuse; regeneration cooldown: 1 sec </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>S</td><td><img src="/files/RQxJLa9HDc5bSwlwi8Vx" alt="" data-size="original"></td><td>Continuos Ring </td><td>Passive </td><td><p>Upon equipping, enters a 120-sec preparation phase. <br>Once ready, using a skill activates a 30-sec buff </p><p>- ATT: +4% </p><p>- Magic ATT: +4% </p><p>- Boss Damage: +9% </p></td></tr><tr><td>A</td><td><img src="/files/WMIWUxW3cajvOrh2Xqnq" alt="" data-size="original"></td><td>Weapon Jump S Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases STR by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- STR: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="/files/53UtPp6Fb3YOhWS0XN7f" alt="" data-size="original"></td><td>Weapon Jump D Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases DEX by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- DEX: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="/files/sXV8KHjCQZqisDqvILUZ" alt="" data-size="original"></td><td>Weapon Jump I Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases INT by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- INT: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="/files/LY76RRf1lBwB054GVV0y" alt="" data-size="original"></td><td>Weapon Jump L Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases LUK by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- LUK: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="/files/ZPoi5EplSd0PJZCi03sa" alt="" data-size="original"></td><td>Risk Taker Ring </td><td>Active </td><td><p>- HP Cost: 1200 </p><p>- Duration: 12 sec </p><p>- ATT: +12% </p><p>- Magic ATT: +12% </p><p>- Effect ends when hit by an attack </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="/files/kR6XyFp87HlW8pcZzh5Y" alt="" data-size="original"></td><td>Critical Damage Ring </td><td><p>Active </p><p> </p></td><td><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Critical Damage: +5% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="/files/oicdwOR7jUerLoSEGOiU" alt="" data-size="original"></td><td>Totalling Ring </td><td><p>Active </p><p> </p></td><td><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Main stat: +0.3% of total combined stats </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="/files/cajUW2mywRjF5LNxLKw9" alt="" data-size="original"></td><td>Level Jump S Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases STR based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- STR: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="/files/JUkUaoYl9PmZmPWlSOtk" alt="" data-size="original"></td><td>Level Jump D Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases DEX based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- DEX: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="/files/qEs3f4DrbTEPzU5UwaOI" alt="" data-size="original"></td><td>Level Jump I Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases INT based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- INT: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="/files/PpPyrkYGlo0zVIJ6Xldr" alt="" data-size="original"></td><td>Level Jump L Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases LUK based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- LUK: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>D</td><td><img src="/files/anGFISEAoZoYj0o4Nocz" alt="" data-size="original"></td><td>Berseker Ring </td><td><p>Active </p><p> </p></td><td><p>Ignores enemy Defense during attacks, but reduces your own Defense. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Ignore Defense: +12% </p><p>- Weapon &#x26; Magic DEF: -50% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>D</td><td><img src="/files/6Q69jk4sP7dGBBcwe5eD" alt="" data-size="original"></td><td>Critical Defense Ring </td><td><p>Active </p><p> </p></td><td><p>Ignores a portion of enemy Defense based on your Critical Rate. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Ignore Defense: +15% of Critical Rate </p><p>- Cooldown: 120 sec </p></td></tr></tbody></table>


# Presets

## **Table of Content**

1. **What Are Presets?**
2. **Preset Types**
3. **How to Use Presets**

## **1. What Are Presets?**

* Presets are a convenience feature that allows you instantly swap between customized loadouts of equipment, skills, and stats.
* This allows you to optimize your character for any situation. For example, you can use Preset 1 for grinding mobs and instantly switch to Preset 2 when you're heading into a boss battle.

## **2. Preset Types**

* Presets are organized under one main Character Preset, which controls several individual sub-presets: Equipment, Hyper Stat, Ability, Maple Legion, Link Skill, and Key Bindings.
* The Character Preset acts as a master control, letting you change all your settings at once. However, each sub-preset can also be managed independently.

<table><thead><tr><th width="206.666748046875">Preset Type</th><th>How It Works</th><th width="166.6666259765625">Available Slots</th></tr></thead><tbody><tr><td>Character</td><td>Applies a full loadout of sub-presets</td><td>5</td></tr><tr><td>Equipment</td><td>Manages a specific gear set</td><td>3</td></tr><tr><td>Hyper Stat</td><td>Manages a specific Hyper Stat build</td><td>3</td></tr><tr><td>Ability</td><td>Manages a specific Ability setup</td><td>3</td></tr><tr><td>Maple Legion</td><td>Manages a specific Maple Legion configuration</td><td>5</td></tr><tr><td>Link Skill</td><td>Manages a specific Link Skill setup</td><td>3</td></tr><tr><td>Key Bindings</td><td>Manages a specific hotkey layout</td><td>3</td></tr></tbody></table>

## **3. How to Use Presets**

### **3-1. Character Preset**

<img src="/files/70b63be4009621715e6bac196967bc1f1de323bf" alt="" width="563">

* A. In the Character Preset window, you can assign a slot from each sub-preset (Equipment, Hyper Stat, etc.) to create a complete loadout.
* B. Click the arrow button next to any preset to jump directly to its menu.
* C. When you're done, hit the "Save" button to save the configuration to your selected Character Preset slot.
* D. To activate a different loadout, just select another Character Preset from the top and click "Apply." The change is immediate.
* E. You can give each preset a custom name up to 8 characters long (letters and numbers allowed).

<figure><img src="/files/JKw0wKxEsE3PK0DpAq74" alt=""><figcaption></figcaption></figure>

* To switch presets on the fly, assign 'Change Preset' to a hotkey in your Key Bindings. Pressing this hotkey will display your presets on-screen; simply press the corresponding number to activate it instantly.

<figure><img src="/files/FyaI0R0wBQUGgwuJrjLK" alt="" width="563"><figcaption></figcaption></figure>

### **3-2. Equipment Preset**

<figure><img src="/files/xNrPGcxNQp9KvanHBKCT" alt=""><figcaption></figcaption></figure>

* Equipment Presets let you save different sets of gear for any occasion. Just select the preset number and click "Apply" to get suited up.
* Items equipped in Preset 1 act as your base gear and are automatically shared across all other presets. An item slot in another preset will only change if you manually equip a different piece of gear there.
* Set effects are only active for the gear in your currently selected preset. Items in inactive presets will not contribute to the set bonus.
* Your Character Info window always displays the stats, equipment, and active skills based on your currently active preset.


# NFT Collection

## **Table of Contents**

1. **What is NFT Collection?**
2. **Item Registration and UI Overview**
3. **Bind Expiration and Retrieval**

## **1. What is NFT Collection?**

The NFT Collection allows you to register your minted items via the Bind feature to earn Collection Score. As your total score increases and specific sets are completed, you can unlock special Collection Effects.

The NFT Collection is account-based, meaning all Collection Effects apply to every character on your account. Only minted characters can add items to the collection.

※ For detail information, please refer to \[[Manage Character Guide](https://docs.maplestoryn.io/msn-101/beginners-guide/get-started/manage-character)].

## **2.** Item Registration and UI Overview

You can access the NFT Collection via the NFT Assets menu at the bottom of the game screen by selecting \[NFT Collection].

<figure><img src="/files/5FLSXaL2V3luVmqlaKuJ" alt="" width="274"><figcaption></figcaption></figure>

The main UI includes options for **Bind All**, **Re-Bind**, **Bind Slots**, **Collection Level**, **Collection Score**, **Collection Effect** and **Set Equipment**.

<figure><img src="/files/Ne6cCrRistqukXxNLcay" alt="" width="563"><figcaption></figcaption></figure>

**① Bind All / Re-Bind All**

Binding refers to registering items from your inventory to the NFT Collection for a set period of time. The longer the bind duration, the higher the Bind Score you will receive.

Using **Bind All**, you can select multiple items via checkboxes to bind them all at once, or re-bind items whose binding duration has expired.

Based on the number of selected items and bind duration, the total score (Base Score + Bind Score) will be displayed at the bottom. Once you confirm, a final confirmation popup will appear.

Once you complete the binding, it cannot be undone until the minimum binding period has elapsed. Please make sure to review all details carefully before proceeding.

※ To bind individual items, drag and drop them from your inventory into the bind slot.

※ The minimum binding duration is 15 days.

※ Duplicate items cannot be registered in the collection.

※ You can re-bind up to 100 items at a time.

<figure><img src="/files/m7QC1YtrcEEoQ9vXlrYa" alt="" width="563"><figcaption></figcaption></figure>

**② Bind Slots**

Each bound NFT appears with a slot border color that indicates its current bind status. Hovering over an item shows its score, bind start date, and expiration date.

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top"><strong>Border Color</strong></td><td valign="top"><strong>Status</strong></td></tr><tr><td valign="top">Green</td><td valign="top">Item has been bound for less than 15 days</td></tr><tr><td valign="top">Orange</td><td valign="top">Item has been bound for 15 days or more</td></tr><tr><td valign="top">None</td><td valign="top">Binding has expired</td></tr></tbody></table>

To re-bind or retrieve a specific item, hover over it and right-click to access the context menu: **Marketplace Info**, **Re-bind Item**, **Retrieve Item**, or **Force Retrieve**.

<figure><img src="/files/or11DTVTnsnmTvcq873V" alt="" width="563"><figcaption></figcaption></figure>

※ Clicking \[Marketplace Info] will take you to the web Marketplace, where you can view search results for the item.

**③ Collection Level and Score**

Your current Collection Level and total Collection Score are shown in the bottom left. Above that, you can view your active Collection Effects, and see a breakdown of your score including Base Score and Bind Score by hovering over the score area.

* Base Score is granted upon registering an item.
* Bind Score increases based on how long an item remains bound. The **minimum bind period is 15 days**, and the **maximum is 90 days**.

<figure><img src="/files/UdM8pTQkb9HS0EMkvPBl" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top"><strong>Bind Duration</strong></td><td valign="top"><strong>Score at Binding</strong></td></tr><tr><td valign="top">15 Days</td><td valign="top">+0 pts (0%)</td></tr><tr><td valign="top">30 Days</td><td valign="top">+15 pts (15%)</td></tr><tr><td valign="top">90 Days</td><td valign="top">+50 pts (50%)</td></tr></tbody></table>

After the initial binding period expires, additional score is applied proportionally based on how long the item remains bound. Please note that retrieving an item will end its remaining duration benefit.

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th><th valign="top"></th><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top"><strong>Bind Duration</strong></td><td valign="top"><strong>Initial</strong></td><td valign="top"><strong>15 Days</strong></td><td valign="top"><strong>30 Days</strong></td><td valign="top"><strong>90 Days</strong></td></tr><tr><td valign="top">15 Days</td><td valign="top">0 pts</td><td valign="top">0 pts</td><td valign="top">15 pts</td><td valign="top">50 pts</td></tr><tr><td valign="top">30 Days</td><td valign="top">15 pts</td><td valign="top">15 pts</td><td valign="top">15 pts</td><td valign="top">50 pts</td></tr><tr><td valign="top">90 Days</td><td valign="top">50 pts</td><td valign="top">50 pts</td><td valign="top">50 pts</td><td valign="top">50 pts</td></tr></tbody></table>

※ The bind duration is calculated based on the calendar date of registration in **UTC+0**, not the exact time the item was registered.

**④ Collection Effects**

{% hint style="info" %}
Note (Feb 5, 2026): Some stat values in the '2-4. Collection Effects' section have been corrected.
{% endhint %}

You can spend earned Collection Score to enhance one of 16 available stats via the \[Distribute] button. Each stat can be enhanced up to level 25, but the maximum level is limited by your Collection Level.

| Collection Level | Points Required |        Obtained Effects        |
| :--------------: | :-------------: | :----------------------------: |
|         1        |     100 pts     |  Collection Stat Level Limit 2 |
|         2        |    1,900 pts    |  Collection Stat Level Limit 4 |
|         3        |    4,300 pts    |  Collection Stat Level Limit 6 |
|         4        |    7,500 pts    |  Collection Stat Level Limit 8 |
|         5        |    11,800 pts   | Collection Stat Level Limit 10 |
|         6        |    17,300 pts   | Collection Stat Level Limit 12 |
|         7        |    24,800 pts   | Collection Stat Level Limit 14 |
|         8        |    34,600 pts   | Collection Stat Level Limit 16 |
|         9        |    46,800 pts   | Collection Stat Level Limit 18 |
|        10        |    61,900 pts   | Collection Stat Level Limit 20 |
|        11        |    79,900 pts   | Collection Stat Level Limit 22 |
|        12        |   100,800 pts   | Collection Stat Level Limit 25 |

Once stat distribution is complete, click \[Confirm] to finalize. To reset all stats and reclaim spent points, click \[Reset].

<figure><img src="/files/qxUYoNSjD13TWuZRxOHT" alt=""><figcaption></figcaption></figure>

***

{% hint style="info" %}
**DEF Ignored & Critical Rate Stat Growth**&#x20;

Unlike other stats, the growth rate for DEF Ignored and Critical Rate varies depending on the Stat Level.&#x20;
{% endhint %}

| Collection Level | Corresponding Stat Levels | Growth per Level |
| :--------------: | :-----------------------: | :--------------: |
|         1        |           1 & 2           |   +1% per level  |
|         2        |           3 & 4           |   +2% per level  |
|         3        |           5 & 6           |   +1% per level  |
|         4        |           7 & 8           |   +2% per level  |
|         5        |           9 & 10          |   +1% per level  |
|         6        |          11 & 12          |   +2% per level  |
|         7        |          13 & 14          |   +1% per level  |
|         8        |          15 & 16          |   +2% per level  |
|         9        |          17 & 18          |   +1% per level  |
|        10        |          19 & 20          |   +2% per level  |
|        11        |          21 & 22          |   +1% per level  |
|        12        |        23, 24, & 25       |   +2% per level  |

***

**⑤ Set Equipment**

Set Equipment requires all items within a set to be bound in a single slot to activate the set effect. If even one item’s binding expires, the set effect becomes inactive.

Like regular binding slots, set item slots use border colors to indicate binding progress. You can view an individual item’s binding details by hovering over it.

<figure><img src="/files/CdNoGPJ0x79qDt781RI1" alt=""><figcaption></figcaption></figure>

## **3.** Bind Expiration and Retrieval

Once an item’s bind period ends, it enters an unlocked state and becomes eligible for re-binding or retrieval. Additional Bind Score continues to accumulate based on duration past expiration.

<figure><img src="/files/qbKtayBhUdKpYajb2FKB" alt="" width="563"><figcaption></figcaption></figure>

If you wish to retrieve an item before its bind period ends, you can do so up to three times per week at no cost. Once all free retrievals have been used, you may retrieve an item by spending **100,000 Honor EXP**.

<figure><img src="/files/8GpHvaNYttuMWSGVomqk" alt="" width="563"><figcaption></figcaption></figure>

※ Retrieving an item will reduce your Collection Score, possibly lowering your Collection Level. If your remaining score is insufficient, retrieval may fail.

※ Items bound for **less than 15 days** **cannot be retrieved** under any circumstances.


# Nickname NFT

## **Table of Contents**

1. **What is a Nickname NFT?**
2. **Changing Your Nickname and Minting an NFT**
3. **Trading Nicknames on the Marketplace**

## **1. What is a Nickname NFT?**

Nickname NFTs transform your character's name into a unique, tradable digital asset.

Unlike traditional nicknames that are bound to a single character, a Nickname NFT is an independent asset you truly own. This means you can hold onto it, swap it between characters, or trade it freely with other Maplers on the Marketplace. Now's your chance to own that cool, rare nickname you've always wanted!

#### On-chain vs. Off-chain Nicknames

* Off-chain Nickname: This is the standard nickname your character uses in-game. It is not an NFT and cannot be traded. Rest assured, no one else can create or mint a nickname identical to your off-chain nickname.
* On-chain Nickname: This is a nickname that has been converted into an NFT through a process called "minting." It's registered as a digital asset on the blockchain, stored safely in your Nickname Inventory, and can be traded on the Marketplace.

## **2. Changing Your Nickname and Minting an NFT**

When you change your character's name, you have the option to convert your old nickname into a tradable NFT. Here’s how it works:

### **2.1. Starting the Nickname Change Process**

<figure><img src="/files/b2TymDVIZDtDTiRgob6B" alt=""><figcaption></figcaption></figure>

1. To begin, head to the character selection screen.
2. Select the minted character whose nickname you wish to change.
3. In the character information window on the right, click the Change Name button.

### **2.2. Choosing a New Nickname**

Next, you'll decide on your character's new name. You have two options: Create New Name or Use Existing Name.

* **Create New Name :** Enter a new name to create a standard, off-chain nickname.

<img src="/files/ce6a47c6ca1a49b13172c1e1fe9a22c7d787ca6c" alt="" width="563">

* **Use Existing Name :** Select a Nickname NFT you already own, either from a previous mint or a Marketplace purchase.

<figure><img src="/files/T1WZm3BDtFcJ5cqcr4PT" alt="" width="563"><figcaption></figcaption></figure>

### **2.3. Minting Your Current Nickname into an NFT**

<figure><img src="/files/HjMgO9FG1wNdQ9MR2ZBX" alt=""><figcaption></figcaption></figure>

This is the most important step: deciding the fate of your current nickname.

This option only appears if your current nickname is an off-chain (non-tradable) name.

* **Mint then Replace :** This option converts your current nickname into a valuable NFT by paying a minting fee. The newly minted NFT will be sent to your Nickname Inventory, ready to be used again later or sold on the Marketplace.
* **Delete then Replace :** This option will permanently delete your current nickname. It will not be converted into an NFT. Choose carefully, especially if your nickname is rare or special, as this action is irreversible.

### **2.4. Final Confirmation**

<figure><img src="/files/gvvgM1FH4NDOmQQeyuLJ" alt=""><figcaption></figcaption></figure>

If you chose to mint your nickname, a final confirmation window will appear showing a breakdown of the fees. Review the details carefully, then press \[Confirm] to proceed.

You can track the minting process in real-time via the on-chain notifier at the bottom-left corner of your screen.

<figure><img src="/files/Dij3EG1spT60hXGV7s6L" alt=""><figcaption></figcaption></figure>

※ Important Notes

* You cannot mint a character's nickname within the first 24 hours after the character itself has been minted.
* Once you change a character's nickname, you must wait 30 days before changing it again.
* Your first nickname change fee is waived if you perform it within 7 days of minting a new character.
  * In this case, the 'Change Fee' will be displayed as free. However, However, the 'Minting Fee' for converting your old nickname into an NFT is a separate charge.

## **3. Trading Nicknames on the Marketplace**

Nicknames that have been minted into NFTs can be bought and sold freely on the Marketplace.

For a complete guide on how to list, buy, and manage items, please see our detailed \[[Marketplace Guide](https://docs.maplestoryn.io/msn-101/learn-more/msu-marketplace)].


# Enhancement


# Star Force

**Table of Contents**

1. **What is Star Force Enhancement?**
2. **Equipment Enhancement: Star Force Enhancement**
3. **Performing Star Force Enhancement**
4. **Star Force Enhancement Cost**

## **1. What is Star Force Enhancement?**

Star Force is a system that allows you to further enhance your minted equipment items and upgrading their stats.&#x20;

Each item can be enhanced up to the number of empty stars (☆) shown at the top of the item tooltip. \
When an enhancement succeeds, a star is filled in as a ★, and the Star Force level of the item increases by +1, boosting its stats.&#x20;

If enhancement fails, the Star Force level may either stay the same or decrease by -1. \
When the level decreases, the item stats will decrease accordingly.&#x20;

## **2. Equipment Enhancement: Star Force Enhancement**

You can access Enhancement UI by clicking \[Equipment Enhancement] in the \[NFT ASSETS] at the bottom of the game screen, or by clicking the “ENHANCE” button in your Character Inventory.

![](/files/sbLoOZNijRvCG4P2MjLZ) ![](/files/En41hByfpbcd1sGVTsC2)

At the Enhancement UI, **drag-and-drop** or **right-click** the item you want to enhance and register it.

<figure><img src="/files/uMIzLYHsukz98UYf4FDO" alt=""><figcaption></figcaption></figure>

※ Only **minted items** can be enhanced. For more information on item minting, please refer to the [**\[Items Guide\]**](https://docs.maplestoryn.io/msn-101/beginners-guide/item-and-equipment/items).

<figure><img src="/files/RWYPVJyJQmYuO58wDgIF" alt=""><figcaption></figcaption></figure>

You can perform Star Force Enhancement, Potential Enhancement, and Bonus Stats Enhancement at the Enhancement UI.&#x20;

Within the Star Force Enhancement UI, you can check the following information:&#x20;

1. **Type of enhancement you selected**&#x20;
2. **Item you selected for enhancement** — be sure to double-check that the correct item is selected before proceeding.&#x20;
3. **Current Star Force level of the selected item**&#x20;
4. **Chance of Success** details for the current Star Force level&#x20;
5. Options to check **Star Catch** and **Major Failure Prevention**&#x20;
6. Information on stat obtained upon successful enhancement&#x20;
7. **Number of Owned Power Crystals** and the **Required Power Crytals** for the selected item — note that this cost updates every minute.&#x20;

## **3. Performing Star Force Enhancement**

When you start Enhancement, you can choose the desired enhancement type, and select the item you would like to enhance.&#x20;

Star Force Enhancement consumes **Power Crystals**, and the number of crystals required varies depending on the current Star Force level of the equipment item. \
Additionally, the cost for each stage is **updated every minute** based on enhancement demand.&#x20;

Before enhancing, make sure to check both the Power Crystals you own and required for the enhancement displayed at the bottom of the UI.&#x20;

If you do not have enough Power Crystals, click the “**Exchange**” button next to **Owned Power Crystals** to convert your NESO into Power Crystals at a **1:1 ratio.**&#x20;

<figure><img src="/files/fMKYfcCYYScFHfSgWJ45" alt=""><figcaption></figcaption></figure>

※ NESOLET cannot exchanged into Power Crystals. You must first mint your NESOLET into NESO to exchange for Power Crystals.&#x20;

※ For instructions on how to mint NESO, please refer to the \[[**NESO & NXPC Guide**](/archives/neso-and-nxpc)].

Once everything is ready, click the “Enhance” button to begin the enhancement.&#x20;

When the enhancement starts, Star Catch will begin. \
If you successfully complete Star Catch, your chance of enhancement success will increase.&#x20;

Stop the horizontally moving star when it enters the yellow zone to get Star Catch benefit. \
If you prefer not to use Star Catch, you can check “Disable Star Catching” in the Enhancement UI before starting.&#x20;

※ If Disable Star Catching is on, you will not receive the bonus success rate granted by successful Star Catching.&#x20;

When enhancement is completed, it may succeed or fail based on the pre-announced probability.

<div><figure><img src="/files/V3m7I9Rb3mjBzpjmXExM" alt=""><figcaption></figcaption></figure> <figure><img src="/files/FsP5E4TyHIqE4iurW8yO" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/43roXKw11uahE0Hh4Ruo" alt=""><figcaption></figcaption></figure>

During Star Force Enhancement, there is a chance of a **Major Failure**, starting from 12 Stars and above. In the event of a Major Failure, the Star Force level will drop to 10.&#x20;

* Between 12 to 17 Star Force level, you can check the Major Failure Prevention checkbox to prevent this from occurring.&#x20;
* Enabling Major Failure Prevention will increase enhancement cost.&#x20;

## **4. Star Force Enhancement Cost**

The cost of Star Force Enhancement is determined by unique mechanics of MapleStory N, which is called Dynamic Pricing system. The more demand on enhancement for a specific item group among players occurs, the higher the enhancement cost. The lower the demand for enhancement, the lower the enhancement cost.&#x20;

You can check the current enhancement cost of the selected equipment in the Required Power Crystals section at the bottom, and you can check the enhancement cost information of the equipment by clicking the “Cost Info” button on the right side of the section.&#x20;

The enhancement cost refreshes every minute, and you can check the remaining time until the refreshment in the Required Power Crystals section.&#x20;

Information on Star Force Enhancement costs can be found not only in-game, but also on the MapleStory N official website at \[Game Status] > \[[Dynamic Pricing](https://msu.io/maplestoryn/gamestatus/dynamicpricing?itemGroupFilter=%257B%2522itemUpgradeType%2522%253Anull%252C%2522equipType%2522%253A%255B%255D%252C%2522equipLevelType%2522%253A%255B%255D%252C%2522equipPartType%2522%253A%255B%255D%252C%2522level%2522%253A%255B0%252C250%255D%257D)] section. &#x20;

※ For more details, please refer to the \[[**Dynamic Pricing Guide**](https://docs.maplestoryn.io/msn-101/learn-more/dynamic-pricing)].


# Potential & Bonus Potential

## **Table of Contents**

1. **What is Potential & Bonus Potential?**&#x20;
2. **Potential Ranks**&#x20;
3. **Cube Types**&#x20;
4. **Equipment Enhancement: Potential UI**&#x20;
5. **Enhancing Potential**&#x20;
6. **Potential Enhancement Cost**&#x20;

## **1. What is Potential & Bonus Potential?**

**Potential and Bonus Potentia**l is a system that allows you to grant or reset potential abilities on your **minted equipment items** to upgrade their stats.&#x20;

All items drop w**ithout potential by default.** \
After granting Potential or Bonus Potential for the first time, you can reset them to try for the stats you want.&#x20;

* You **can only grant Potential** for the first time using **Occult Cube.**&#x20;
* You **can only grant Bonus Potential** for the first time using **Bonus Occult Cube.**&#x20;

## **2. Potential Ranks**

Potential and Bonus Potential are divided into four ranks.

<figure><img src="/files/aHdtQ6v1BqblehqjCT28" alt=""><figcaption></figcaption></figure>

When using a cube, 3 lines of randomized Potential will be generated based on the item’s current Potential Rank. The color and stats of these lines vary by rank.

<p align="center"><img src="/files/tA9z5NnAIzydqk1PGghp" alt=""></p>

For Bonus Potential, the rank colors are the same, but the stats given may be lower.

## **3. Cube Types**

There are several types of Cubes used to grant and reset Potential.&#x20;

Each cube type has its own rank ranges for which they can be used, and the usage cost also differs.&#x20;

Please refer to the table below for the highest possible rank and use effects of each cube.&#x20;

### **3.1. Potential**

<table data-header-hidden><thead><tr><th width="200"></th><th width="200"></th><th></th></tr></thead><tbody><tr><td><strong>Cube</strong></td><td><strong>Highest Rank</strong></td><td><strong>Notes</strong></td></tr><tr><td>Occult Cube</td><td>Epic</td><td>Existing stats are replaced with 3 new lines of stats.</td></tr><tr><td>Red Cube</td><td>Legendary</td><td>Existing stats are replaced with 3 new lines of stats.</td></tr><tr><td>Black Cube</td><td>Legendary</td><td>You can choose between existing and new stats.</td></tr></tbody></table>

### **3.2. Bonus Potential**

<table data-header-hidden><thead><tr><th width="200"></th><th width="200"></th><th></th></tr></thead><tbody><tr><td><strong>Cube</strong></td><td><strong>Highest Rank</strong></td><td><strong>Notes</strong></td></tr><tr><td>Bonus Occult Cube</td><td>Rare</td><td>Existing stats are replaced with 3 new lines of stats.</td></tr><tr><td>Bonus Potential Cube</td><td>Legendary</td><td>Existing stats are replaced with 3 new lines of stats.</td></tr><tr><td>Bonus White Cube</td><td>Legendary</td><td>You can choose between existing and new stats.</td></tr></tbody></table>

## **4. Equipment Enhancement: Potential UI**

<figure><img src="/files/m9FjY53llxK37P3rvjVB" alt=""><figcaption></figcaption></figure>

You can perform S**tar Force Enhancement, Potential Enhancement, and Bonus Stats Enhancement** through the **Equipment Enhancement UI.**&#x20;

In the **Potential Enhancement** tab, you can check the following:&#x20;

1. **The type of enhancement selected**&#x20;
2. **The item selected for enhancement** — be sure to double-check that the correct item is selected before proceeding.&#x20;
3. **The type of Cube selected** and the **highest rank** it can achieve — make sure the desired Cube is selected before enhancing.&#x20;
4. **Current Potential** lines on the left under **Current Enhancement Info** — if the item has no Potential, this section will be blank. \
   Once Potential is granted or reset, the **Enhancement Result** will be shown on the right.&#x20;
5. **The number of Power Crystals** you own and the **current enhancement cost** for the selected item — Enhancement costs are dynamically adjusted every minute.&#x20;

## **5.** Enhancing Potential

After opening the Enhancement UI, select the type of enhancement you want and choose the item to enhance.

Potential enhancement consumes **Power Crystals**, and the amount required is determined by:&#x20;

* Equipment Type&#x20;
* Selected Cube&#x20;
* Current demand for enhancement based on the item’s Potential rank&#x20;

The cost is **updated every minute.**&#x20;

Before proceeding, make sure to double-check the amount of Power Crystals you own and the current enhancement cost at the bottom of the Enhancement UI.&#x20;

If you do not have enough **Power Crystals**, click the Exchange button next to Owned Power Crystals to convert your NESO into Power Crystals at a 1:1 ratio. &#x20;

※ NESOLET cannot be used to exchange for Power Crystals. If you only have NESOLET, you must mint it into NESO first.&#x20;

※ For instructions, please refer to the [\[**NESO & NXPC Guide\]**](https://docs.msu.io/welcome-to-msu/neso-and-nxpc).

Once everything is ready, click the “**Enhance**” button to begin the enhancement.&#x20;

* In the case of Potential Enhancement, clicking Enhance will immediately grant or reset the item's Potential.&#x20;
* If you're using a **Black Cube**, you will be able to choose between the current and newly generated Potential stats after enhancement.&#x20;

<figure><img src="/files/9pgyOpOZl1uLY4eyJus8" alt="" width="375"><figcaption></figcaption></figure>

## **6.** Potential Enhancement Cost

The cost of enhancing Potential is dynamically adjusted based on overall demand.&#x20;

* The higher the desire for Potential enhancement for a specific item group among Maplers, the higher the change cost. The lower the desire for enhancement, the lower the change cost.&#x20;
* You can check the current Potential enhancement cost of the selected equipment in the Required Power Crystals section at the bottom, and you can check the Potential enhancement cost information of the equipment by clicking the button on the right side.&#x20;
* The cost to enhance Potential refreshes every minute, and you can check the remaining time until the cost refreshes in the "Power Crystals Required" section.&#x20;
* Information on Potential enhancement costs can be found not only in-game, but also on the MapleStory N official website under the [Dynamic Pricing](https://msu.io/maplestoryn/gamestatus/dynamicpricing?itemGroupFilter=%257B%2522itemUpgradeType%2522%253Anull%252C%2522equipType%2522%253A%255B%255D%252C%2522equipLevelType%2522%253A%255B%255D%252C%2522equipPartType%2522%253A%255B%255D%252C%2522level%2522%253A%255B0%252C250%255D%257D) section. &#x20;
* To learn more about Dynamic Pricing, please refer to the \[[**Dynamic Pricing Guide**](/msn-101/beginners-guide/features/dynamic-pricing)].


# Bonus Stats

## **Table of Contents**

1. **What is Bonus Stats?**
2. **Types of Rebirth Flames**
3. **How to Obtain Materials for Rebirth Flames**
4. **Equipment Enhancement: Bonus Stats UI**
5. **Performing Bonus Stats Enhancement**

## **1. What is Bonus Stats?**

**Bonus Stats** is a system that allows you to grant or reset extra stats on your minted equipment items and enhance their stats.&#x20;

All items drop **without Bonus Stats** by default. \
You can use **Rebirth Flame** to grant or reset Bonus Stats on the item.&#x20;

## **2. Types of Rebirth Flames**

You need **Rebirth Flame** to grant Bonus Stats on items. &#x20;

There are three types of Rebirth Flames. Each type applies different effects on the Bonus Stats.&#x20;

Please refer to the table below for the specific effects of each Rebirth Flame.&#x20;

<table data-header-hidden><thead><tr><th width="269"></th><th></th></tr></thead><tbody><tr><td><strong>Rebirth Flame</strong></td><td><strong>Notes</strong></td></tr><tr><td>Powerful Rebirth Flame</td><td><p>Grants new Bonus Stats. </p><p>Existing Bonus Stats will be changed to new stats.  </p></td></tr><tr><td>Eternal Rebirth Flame</td><td><p>Grants new Bonus Stats.  </p><p>Existing Bonus Stats will be changed to new stats. </p><p>Eternal Rebirth Flame has higher probability to grant upper level Bonus Stats than Powerful Rebirth Flame.</p></td></tr><tr><td>Black Rebirth Flame</td><td><p>You can choose between existing Bonus Stats and new Bonus Stats. </p><p>Same level of Bonus Stats will be granted as Eternal Rebirth Flame. </p></td></tr></tbody></table>

## **3. How to Obtain Materials for Rebirth Flames**

There are three different ways to obtain Rebirth Flames.

### **3.1** Rebirth Flame Point Exchange Coupon

You can obtain Various types of **Rebirth Flame Point Exchange Coupon** through gameplay.

* These coupons are local items and can be found at OTHER tab in your Character Inventory. Keep your adventure going and collect the coupons!&#x20;
* Double-Click the coupons you own to recharge your Rebirth Flame Points, which can be checked at Equipment Enhancement: Bonus Stats window.&#x20;

<figure><img src="/files/545LDVMOtjCcWBLTjSUj" alt=""><figcaption></figcaption></figure>

### 3.2. Life Flame Collector

You can obtain Rebirth Flame items through the **Life Flame Collector** by completing **daily quests in Kritias, Dark World Tree, and Haven regions.**

<figure><img src="/files/hS2HyTVDYvF0YBsPKJ30" alt=""><figcaption></figcaption></figure>

| **Quest List**                               | **Region**      |
| -------------------------------------------- | --------------- |
| \[Daily Quest] Kritias Daily Mission         | Kritias         |
| \[Daily Quest] Reward for Helping Kritias    | Kritias         |
| \[Daily Quest] Dark World Tree Daily Mission | Dark World Tree |
| \[Daily Quest] Dark World Tree Cleansing     | Dark World Tree |
| \[Daily Quest] Haven Daily Mission           | Haven           |
| \[Daily Quest] Constant Request              | Haven           |

You may use the Life Flame Collector once a day. You can also receive Ember of Life by defeating 2,000 Monsters near your level. &#x20;

* You can check the number of monsters you hunted via Quest Helper or the temporary notification that appears on screen while defeating monsters.&#x20;

<figure><img src="/files/hJs1xl0PbI8KB3BqASyM" alt=""><figcaption></figcaption></figure>

Visit Life Alchemist NPC in Henesys to exchange Ember of Life with the following items:&#x20;

* Powerful Rebirth Flame&#x20;
* Eternal Rebirth Flame&#x20;
* Black Rebirth Flame&#x20;

<figure><img src="/files/0iugPPmvGNJ4jEEuOk5S" alt=""><figcaption></figcaption></figure>

※ Life Flame Collector item can be used only one time per day.

※ You can hold maximum 70 Embers of Life in your wallet.

### 3.3. Ore Collector

When certain bosses are defeated, there is a chance for an Ore Collector monster to appear from another dimension. Defeating the Ore Collector will grant you Life Ore.

**\[Available Boss Content]**

| **Boss Name** | **Difficulty** |
| ------------- | -------------- |
| Zakum         | Chaos          |
| Papulatus     | Normal / Chaos |
| Magnus        | Normal / Hard  |
| Hilla         | Hard           |
| Pierre        | Chaos          |
| Von bon       | Chaos          |
| Bloody Queen  | Chaos          |
| Vellum        | Chaos          |
| Von Leon      | Normal / Hard  |
| Arkarium      | Easy / Normal  |
| OMNI-CLN      | Normal         |
| Pink Bean     | Normal / Chaos |
| Cygnus        | Easy / Normal  |
| Lotus         | Normal / Hard  |
| Damien        | Normal / Hard  |

<figure><img src="/files/OEQepgforebw64kAIdkN" alt=""><figcaption></figcaption></figure>

The maximum number of Life Ore you can obtain per week is 110. Once this limit is reached, no additional Life Ore will drop from monsters until it resets every Thursday at 00:00 (UTC+0).

<figure><img src="/files/RIk8Zyk1ENeHIsqvOuhD" alt=""><figcaption></figcaption></figure>

You can exchange Life Ore for Life Coins through the Life Founder NPC in Henesys. Life Coins can then be used to purchase Rebirth Flames.

<figure><img src="/files/pcRyAJ6N9g3Tvvd3wtuy" alt="" width="563"><figcaption></figcaption></figure>

Purchasing Rebirth Flame requires both Life Coins and Power Crystals. The required amount of each material varies depending on the type of Flame, and there are weekly purchase limits for each item.

| Exchange Item          | Required Material 1 | Required Material 2    | Weekly Limit |
| ---------------------- | ------------------- | ---------------------- | ------------ |
| Life Coin              | Life Ore x 5        | -                      | -            |
| Powerful Rebirth Flame | Life Coin x 3       | Power Crystal x33,000  | 8            |
| Eternal Rebirth Flame  | Life Coin x 6       | Power Crystal x66,000  | 4            |
| Black Rebirth Flame    | Life Coin x 12      | Power Crystal x132,000 | 2            |

※ You cannot obtain Life Ore if your boss defeat contribution is less than 5%. You can check your contribution percentage in the Party window.

※ If your character is dead or expelled to another map when the Ore Collector is defeated, you will not receive Life Ore.

※ Life Coins are tradeable FT items that can be bought and sold between players through the Marketplace.

※ Both the weekly limit on obtainable Life Ore and the weekly purchase limits for Rebirth Flames reset every Thursday at 00:00 (UTC+0).

## **4. Equipment Enhancement: Bonus Stats UI**

<figure><img src="/files/Df71ZAPk5738KWV3GDfE" alt=""><figcaption></figcaption></figure>

You can perform **Star Force Enhancement, Potential Enhancement, and Bonus Stats Enhancement** at the Enhancement screen.&#x20;

Within the **Bonus Stats Enhancement**, you can check the following information:&#x20;

1. **Selected enhancement type**&#x20;
2. **Item you selected for enhancemen**t — be sure to double-check that the correct item is chosen before proceeding&#x20;
3. **Type of Rebirth Flame selected** — ensure the correct type of flame is chosen before starting&#x20;
4. **Current Bonus Stats** on the left under Current Enhancement Info — If the item does not have any Bonus Stats, this section will appear blank. \
   Once enhancement is complete, the result will be displayed on the right under **Enhancement Result.**&#x20;
5. **The amount of Rebirth Flame Points** you own and the **enhancement cost** required for the selected item.\
   ※ Bonus Stats enhancement cost does not fluctuate.&#x20;

## **5. Performing Bonus Stats Enhancement**

After opening the Enhancement menu, select the enhancement type, choose the item, and proceed with enhancement.&#x20;

Bonus Stats Enhancement consumes either:&#x20;

* Rebirth Flame Points&#x20;
* Rebirth Flame&#x20;

※ You cannot enhance an item if you do not have the required amount of Rebirth Flame Points or Rebirth Flame.&#x20;

If you own both Rebirth Flame Points and Rebirth Flame, the **Rebirth Flame will be consumed first.**&#x20;

Please check the remaining consumption period of Rebirth Flame. Rebirth Flame with the shortest duration will be used first.&#x20;

<figure><img src="/files/MQVnedP2Vca3TRzJFy6r" alt=""><figcaption></figcaption></figure>

Once everything is ready, click the “**Enhance**” button to begin.&#x20;

* For Bonus Stats Enhancement, clicking “Enhance” button will immediately grant or reset the Bonus Stats of the item.&#x20;
* If using a **Black Rebirth Flame**, you will be able to select the Bonus Stats between the original stats (Current Enhancement Info) and enhanced stats (Enhancement Result).

<figure><img src="/files/SQE8YKnp0PPQSAvoR2Iu" alt="" width="459"><figcaption></figcaption></figure>


# Character Progression


# Skill Basics

## **Table of Contents**

1. **What is a Skill?**
2. **Skill Types**
3. **How to Set Skill Shortcut Keys**
4. **Skill Macros**

## **1. What is Skill?**

Skills are special techniques distinct from regular attacks that characters use in battle. Each Job has its own unique set of Skills.&#x20;

* You can view your Skills through the \[Character] > \[Skills] at the bottom of the screen or by pressing the shortcut key \[Default: K] to open the Skills menu.&#x20;

![](/files/Wt3AzBxc2qHD51OOkiyQ) ![](/files/RPFWADbLI8JUt7CMvFDQ)

* When your character levels up, they get SP (Skill Points) to allocate in unlocking or upgrading Skills.

## **2. Skill Types**

<table data-header-hidden><thead><tr><th width="200.25"></th><th></th></tr></thead><tbody><tr><td><strong>Types</strong></td><td><strong>Description</strong></td></tr><tr><td><strong>Passive Skills</strong></td><td>Passive Skills are always active once learned, and their effects are continuously applied without any input.</td></tr><tr><td><strong>Active Skills</strong></td><td><p></p><p>Active Skills must be manually activated by pressing the assigned skill key after they are learned. </p><ul><li>If an Active Skill has a cooldown, it cannot be used again until the cooldown period ends after activation. </li></ul></td></tr><tr><td><strong>Buff Skills</strong></td><td><p>These are Active Skills that maintain their effects for a certain period of </p><p>Buff Skills are a type of Active Skills that grant effects for a certain duration when used. </p><ul><li>While a Buff Skill is active, its icon is displayed on the top right of the screen. </li><li>If a Buff Skills has a cooldown, it cannot be used again until the cooldown period ends after the initial use. </li><li>Some Buff Skills can be registered as Auto Pet Buff Skills. </li></ul></td></tr><tr><td><strong>On/Off Skills</strong></td><td><p></p><p>On/Off Skills are Active Skills that toggle between On and Off states. When On, the skill’s effects are active; when Off, the effects are disabled. </p><ul><li>Unlike Buff Skills, On/Off Skills have no duration and no cooldown. </li><li>You can switch the Skill On or Off by pressing its assigned key or by right-clicking the skill in the Skill UI. </li><li>While the skill is On, its icon remains visible at the top right of the screen. </li></ul></td></tr></tbody></table>

## **3. How to Set Skill Shortcut Keys**

* In the Skill window, click the Active Skill you want to register and then click the desired slot in the Quick Slots at the bottom right of the screen.&#x20;
* Click the gear icon at the bottom of the screen > Select \[Key Bindings] > Click the Active Skill in the Skill window > Click the desired key in the Key Bindings window. &#x20;

## **4. Skill Macros**

If you frequently use multiple Skills together, you can create a Skill macro to activate up to 3 Skills in order with a single button press.

![](/files/9GTO20bI7uE2QEgA9h4K)

### **4.1. How to Set Skill Macros**

1\) Click the "MACRO" button at the bottom-right of the Skill window.&#x20;

2\) Click on each Active Skill you want to include.&#x20;

3\) Click on the desired slot in the MACRO LIST on the right.&#x20;

4\) After setting your combination, click "CONFIRM" button.&#x20;

5\) Assign the macro to a shortcut key and use it in-game.&#x20;

※ Note: Skills with cooldowns, certain summon Skills, and some Attack Skills may be restricted from macro settings.


# 5th Job Skills

## **Table of Contents**

1. **Overview of 5th Job Skills**
2. **What is the V Matrix?**
3. **Obtaining Nodes**
4. **Enhancing Skills**
5. **Managing Nodes**

## **1. Overview of 5th Job Skills**

After completing the 5th Job Advancement, you will unlock the V Matrix system.

The V Matrix is a growth system that allows you to equip and enhance powerful new skills by slotting in Nodes.

You can acquire new Nodes by using Nodestones.

Duplicate Nodes aren’t wasted, as they can be used as materials to enhance your existing Nodes and increase their levels.

Enhancing Nodes boosts their effects, allowing you to customize and strengthen your character to fit your playstyle.

<table><thead><tr><th width="166.5">Term</th><th>Description</th></tr></thead><tbody><tr><td>V Matrix</td><td><div><figure><img src="/files/Yht8AqUj8acWVMo73fyO" alt="" width="296"><figcaption></figcaption></figure></div><p>A deck-style system for managing your 5th Job skills. It provides slots where Nodes can be equipped to unlock new abilities or enhance existing ones.</p></td></tr><tr><td>Node</td><td><div><figure><img src="/files/lOBxdp92xsImRWCk6yRW" alt="" width="354"><figcaption></figcaption></figure></div><p></p><p>Skill items that can be equipped into V Matrix slots. Nodes are categorized into Skill Nodes, Boost Nodes, and Special Nodes.</p></td></tr><tr><td>Nodestone</td><td><div><figure><img src="/files/tCnFi2i8uSV8TnZkkSIY" alt="" width="284"><figcaption></figcaption></figure></div><p>A resource item used to acquire new Nodes. It can be obtained from field drops in specific areas, boss reward layers, and events.</p></td></tr><tr><td>Node Enhancement</td><td><div><figure><img src="/files/Hdsq71NnwNfS0nFjY0Zs" alt="" width="295"><figcaption></figcaption></figure></div><p>A system for strengthening your Nodes by using duplicates as enhancement material.</p></td></tr></tbody></table>

## **2. What Is the V Matrix?**

**2-1. How to Equip and Unequip Nodes**

You can find all your acquired Nodes at the bottom of the V Matrix UI.

To equip a Node, simply drag and drop it into an empty slot or double-click it.

To unequip a Node, double-click it in an equipped slot.

New skills unlocked via Nodes will appear in your 5th Job Skill window.

**Note**: You cannot equip multiple identical Nodes at the same time.

### **2-2. Slot Expansion**

![](/files/63bdcbc909908d268e9dab8f76eb0f935e059e26)

You start with 5 slots upon completing your 5th Job Advancement. After that, a new slot unlocks every 5 levels.

You can also spend NESO to unlock up to 2 additional slots early.

**Note**: Slots unlocked early with NESO do not grant extra slots or refunds when you reach the corresponding level. The NESO cost for early unlocking varies by character level.

## **3. Obtaining Nodes**

The primary way to acquire Nodes is by using Nodestones, which can be found through:

* Drops from monsters in specific areas
* Reward layers from certain bosses
* Event rewards
* Trading on the Marketplace

When you use a Nodestone, you will receive one random Node suitable for your character's class.

The Node will be one of three types: Skill, Boost, or Special.

<table><thead><tr><th width="166.5">Type</th><th>Description</th></tr></thead><tbody><tr><td>Skill Node</td><td><div><figure><img src="/files/nnRFMwvouW4vUjWi32wL" alt="" width="488"><figcaption></figcaption></figure></div><p>Skill Nodes grant direct access to 5th Job skills. They are categorized as:</p><ul><li>Shared Skills: Usable by all jobs.</li><li>Class Skills: Shared among Warrior, Mage, Bowman, Thief, or Pirate classes.</li><li>Job Skills: Exclusive to a specific job.</li></ul><p></p><p>Upon the 5th Job Advancement, characters automatically receive 6 Skill Nodes by default: 1 Shared Skill, 1 Class Skill, and 4 Job Skills.</p></td></tr><tr><td>Boost Node</td><td><div><figure><img src="/files/RgUZjTDy6xUYpUUjjhbd" alt="" width="488"><figcaption></figcaption></figure></div><p>Boost Nodes strengthen your 1st-4th Job skills and Hyper Active Skills. Each Boost Node enhances three randomly selected skills simultaneously. When equipped, their effects are applied automatically as a passive. The enhanced values are displayed in the Skill window. You cannot equip multiple Boost Nodes with the same main skill.</p><div><figure><img src="/files/FaNp3KB5xlH8IKDtYZ5a" alt="" width="563"><figcaption></figcaption></figure></div></td></tr><tr><td>Special Node</td><td><div><figure><img src="/files/oVOp3LjaMrxpTqSCvHRE" alt="" width="488"><figcaption></figcaption></figure></div><p>Special Nodes grant unique, temporary buffs that activate under specific conditions. All Special Nodes expire 7 days after being acquired. You can only equip one Special Node at a time.<br></p><p><img src="/files/tlPFQZfQXHkxlVWgJqrv" alt="" height="97" width="149"></p><p><br>*Extending Special Node Duration </p><p>You can extend a Special Node's duration by right-clicking it and selecting EXTEND. This resets its remaining duration to 30 days, consuming Node Shards based on the amount of time added. </p><p><img src="/files/Jp19P84HQSJEDJhQU7Sq" alt="" height="501" width="426"></p></td></tr></tbody></table>

## **4. Enhancing Skills**

There are two ways to strengthen your skills in the V Matrix: Slot Enhancement and Node Enhancement.

Enhancing your setup provides powerful benefits, such as increased Final Damage, reduced Skill Cooldowns, and improved damage for 5th Job skills.

**4-1. Slot Enhancement**

<figure><img src="/files/SJNKATRNI1nZos0pzaK9" alt=""><figcaption></figcaption></figure>

This method improves the V Matrix slot itself, boosting the level of any Node placed within it.

* Each slot can be enhanced up to a maximum of Level 5.
* Slot Enhancement requires Matrix Points. Starting at Lv. 200, you will earn 1 Matrix Point per level-up (up to 50 points at Lv. 250).
* The slot's enhancement level is displayed in its bottom-right corner.
* You can reset your spent Matrix Points by paying a NESO fee.

### **4-2. Node Enhancement**

<figure><img src="/files/afKGIouk3vFER8mnQPfq" alt="" width="556"><figcaption></figcaption></figure>

This method strengthens the Node itself by using other Nodes as enhancement material.

* Only Skill Nodes and Boost Nodes can be enhanced; Special Nodes cannot.
* To enhance a Node, right-click it in the V Matrix UI and select "Enhance."
* As a Node’s level increases, more material Nodes are required for the next level.
* If you use an already-enhanced Node as material, its accumulated EXP will be fully transferred.

<figure><img src="/files/h8iB8aSUucguod4GIilb" alt="" width="443"><figcaption></figcaption></figure>

<table><thead><tr><th width="164">Type</th><th>Description</th></tr></thead><tbody><tr><td>Skill Node</td><td><div><figure><img src="/files/NFFiR3qOgl70Rs29prXx" alt="" width="295"><figcaption></figcaption></figure></div><p>Can only be enhanced using identical Skill Nodes. The maximum level is 25.</p></td></tr><tr><td>Boost Node</td><td><div><figure><img src="/files/Q3m8nLvLLfSaov2pD2ET" alt="" width="296"><figcaption></figcaption></figure></div><p>Can only be enhanced using other Boost Nodes that share the same main skill (sub-skills do not need to match). Reaching Lv. 20 and Lv. 40 unlocks powerful bonus effects, such as increased Critical Rate or more enemies hit.</p><div><figure><img src="/files/3p00PKdCnY41QMsQdm6V" alt="" width="296"><figcaption></figcaption></figure></div></td></tr></tbody></table>

### **4-3. Boost Node Enhancement Tips & Notes**

<figure><img src="/files/doHZvOo56yWjCGsnGUgU" alt=""><figcaption></figcaption></figure>

A single skill can be enhanced up to a maximum level of 60.

A single Node provides a maximum of 30 levels (Lv. 25 from Node Enhancement + Lv. 5 from Slot Enhancement).

Therefore, to reach the Level 60 cap for a skill, you must equip at least two different Boost Nodes that both enhance that same skill.

## **5. Managing V Nodes**

### **5-1. Node Disassembly & Nodecrafting**

<img src="/files/TnIqUGYlSDVdwHg5Rjdj" alt="" height="586" width="601">

Unused or expired Nodes can be disassembled into Node Shards. To do this, enter Disassemble Mode in the V Matrix UI or right-click a Node and select "Disassemble."

You can then use these Node Shards to craft specific Nodes you need, including Nodestones.

| Type         | Shards to Craft | Shards from Disassembly |
| ------------ | --------------- | ----------------------- |
| Skill Node   | 140             | 40                      |
| Boost Node   | 70              | 10                      |
| Special Node | 250             | 50                      |
| Nodestone    | 35              | -                       |

**Note**: When crafting a Boost Node, you select the main skill, while the other two sub-skills are assigned randomly based on set probabilities.

### **5-2. Node Lock**

![스크린샷, 텍스트, 만화 영화이(가) 표시된 사진 AI 생성 콘텐츠는 정확하지 않을 수 있습니다.](/files/7f9055c84206a84edf63cd04522d58ea811f99b3)

To prevent accidental disassembly or use as enhancement material, you can lock important Nodes.

Right-click a Node and select "Lock" to secure it.

### **5-3. Node Search**

<figure><img src="/files/FmwCf87BRBIBs1mAv8FK" alt=""><figcaption></figcaption></figure>

Use the search bar at the bottom of the V Matrix UI to find specific Nodes.

By using the Boost Node Filter, you can display only the Boost Nodes that enhance the skills you select.

* Selecting “Search Skill 1 as Main Skill” displays all Boost Nodes where Skill 1 is the main skill.
* Selecting skills for Skill 1, 2, and 3 displays only Boost Nodes that contain all selected skills.

<figure><img src="/files/3EdVb1rFvVR3gnvBehkM" alt="" width="287"><figcaption></figcaption></figure>


# Arcane Symbols

## **Table of Contents**

1. **Arcane Symbol Overview**
2. **Obtaining Arcane Symbols**
3. **Enhancing Arcane Symbols**
4. **Hunting in Arcane Power Fields**
5. **Transferring Arcane Symbols**

## **1. Arcane Symbol Overview**

<figure><img src="/files/T5NbOKnmWT2c989OtlXq" alt=""><figcaption></figcaption></figure>

* Arcane Symbols are special pieces of equipment that can be obtained in the regions of the Arcane River.
* Each Arcane Symbol provides your character's Main Stat and a certain amount of Arcane Power.
* Arcane Symbols are untradeable and cannot have Bonus Stats or Potentials.

<img src="/files/0s7L8aIFrGLL7pdyohN0" alt="" height="505" width="601">

You can manage your Arcane Symbols by clicking the ‘SYMBOL’ button at the bottom of your Equipment window.

* In the Symbol window, the top section displays your total bonuses to Arcane Power and Main Stat, while the bottom section shows the level, EXP, and enhancement options for each individual Symbol.
* You cannot equip more than one of the same type of Arcane Symbol. To unequip a Symbol, simply double-click it.

## **2. Obtaining Arcane Symbols**

After completing the story quests for each Arcane River region, you can obtain Arcane Symbols through Daily Quests, special Arcane River content, and by hunting monsters.

* When hunting monsters, you will find Arcane Symbols specific to that region.
* Daily Quests are available from NPCs in each Arcane River region.
* Arcane River Special Content: This feature allows you to instantly complete Daily Quests for higher-level Arcane River regions once they become available.

| <p>※ What are Arcane River Daily Quests?</p><ul><li>Completing these quests rewards you with both Arcane Symbols and EXP.</li><li>The EXP rewards for each region's Daily Quest can only be claimed once per day, per world.</li></ul> |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

## 3. Enhancing Arcane Symbol

<img src="/files/lNJdK7ffAu7FMrnO1KAx" alt="" height="460" width="601">

* Double-clicking an Arcane Symbol in your inventory will cause it to be absorbed by the identical equipped Symbol, granting it EXP.
* Leveling up your Arcane Symbols grants higher amounts of Arcane Power and your Main Stat. The maximum level for an Arcane Symbol is 20.

<img src="/files/W1qdwejn4Zj6IU5Hk0Ao" alt="" width="258">

The number of Symbols and the NESO cost required for enhancement increase with the Symbol's level.

* You can continue to absorb duplicate Symbols to accumulate EXP, even if you do not immediately pay to complete the level-up enhancement.

## **4. Hunting in Arcane Power Fields**

<figure><img src="/files/c40a93c05e96d71c7bbda9621bd118869e032d8a" alt=""><figcaption></figcaption></figure>

* When you enter an Arcane Power hunting ground, a UI below the minimap will display your character's current Arcane Power versus the required amount for that area.
* If your Arcane Power is lower than the requirement, the damage you deal to monsters will be significantly reduced, and the damage you take from them will be increased.

| **Your Arcane Power vs. Required Amount** | **Damage Taken from Monsters** | **Damage Dealt to Monsters** |
| ----------------------------------------- | ------------------------------ | ---------------------------- |
| 0 \~ 9%                                   | 280%                           | 10%                          |
| 10 \~ 29%                                 | 240%                           | 30%                          |
| 30 \~ 49%                                 | 180%                           | 60%                          |
| 50 \~ 69%                                 | 160%                           | 70%                          |
| 70 \~ 99%                                 | 140%                           | 80%                          |
| 100 \~ 109%                               | 100%                           | 100%                         |
| 110 \~ 129%                               | 80%                            | 110%                         |
| 130 \~ 149%                               | 40%                            | 130%                         |
| 150%\~                                    | 0%                             | 150%                         |

<figure><img src="/files/BJHOV8Qr0gK4ua8dF0kF" alt=""><figcaption></figcaption></figure>

* All hunting grounds in the Arcane River require Arcane Power.
* To check the requirement for a specific map, hover your mouse over its icon on the World Map.

## 5. Transferring Arcane Symbols&#x20;

<img src="/files/GMmCdBbn1bK55KlpKs7N" alt="" width="52">

<p align="center">&#x3C; Arcane Catalyst> </p>

&#x20;Arcane Symbols can be transferred to other characters within the same world using Arcane Catalysts&#x20;

&#x20;Please note before using Arcane Catalysts:&#x20;

* Use an Arcane Catalyst from your inventory to convert an Arcane Symbol into an "Unstable Arcane Symbol."&#x20;
  * Please note: You cannot use Arcane Catalysts on equipped Symbols.&#x20;
  * Arcane Catalysts can only be used on Arcane Symbols that are Lv. 2 or higher.&#x20;
* The Unstable Arcane Symbol will reset to Lv. 1 but will retain all of its accumulated EXP. You can then visit the NPC Spiegelmann in any Arcane River region to move it to your Maple Storage.&#x20;
  * Only characters within the same world who have completed their 5th Job Advancement can claim Unstable Arcane Symbols from Maple Storage.&#x20;
  * Unstable Arcane Symbols sent to your Maple Storage will expire and be deleted after 30 days, so please make sure to claim them within this period.&#x20;
* To restore an Unstable Arcane Symbol, the receiving character must have completed the corresponding Arcane Symbol quest and must not already have the same type of Symbol equipped or in their inventory.&#x20;
* Once restored, the symbol becomes equippable again and can be leveled up normally.&#x20;
  * Standard upgrade costs still apply when leveling up the restored Arcane Symbol.&#x20;
* Once you restore an Unstable Arcane Symbol, that character cannot use another Arcane Catalyst on an Arcane Symbol from the same region for the next 14 days.&#x20;

&#x20;

Tips:&#x20;

* Arcane Catalysts cannot be used on the basic Arcane Symbol earned from completing the "A Greater Power" quest.&#x20;
* Arcane Catalysts cannot be canceled once used. Please double-check before proceeding!&#x20;


# Maple Legion

## **Table of Contents**

1. **Getting Started with Maple Legion**
2. **Maple Legion UI Overview**
   1. **How to Assign Units**
   2. **Legion Presets**
   3. **Legion Bonuses**
   4. **Legion Ranks**
3. **Block Boosts**
4. **Legion Raids**
5. **Legion Coin Shop**

## **1. Getting Started with Maple Legion**

You must have at least 3 characters per world that are level 60 or higher and have completed 2nd Job Advancement. Additionally, the combined level of all characters must be **500 or higher**.

After meeting these conditions, complete the quest "\[Legion] We Are Legion" from the Notifier at the left side of the screen to unlock the Maple Legion system.

<figure><img src="/files/wr3gSrbbd5DuO8ILUxgN" alt="" width="563"><figcaption></figcaption></figure>

## **2. Maple Legion UI Overview**

<figure><img src="/files/GGa1d4vj4gby294WAHCX" alt=""><figcaption></figcaption></figure>

### **2.1 How to Assign Units**

* Click \[Assign Units] to begin. You can drag eligible Legion characters onto the Synergy Grid to assign them as Raiders.
* Right-click on a raider already assigned on the Grid to remove them.
* After placing all units, click \[Confirm] to finalize. Click Reverse button\[🔄] to revert to the previous assignment.
* You must start placing blocks from one of the four central points on the Synergy Grid. One of these four must contain a character block, and all blocks must be connected to each other.
* Block shapes vary depending on each character’s level and class. You can flip or rotate blocks to customize your layout.
* Characters assigned to a Legion raid party cannot be unlinked or deleted. To unlink or delete them, first remove them from the Legion.

<figure><img src="/files/1Rozod9kYg8qMrmQQYp6" alt=""><figcaption></figcaption></figure>

### **2.2 Legion Presets**

* Save your customized assignments using presets and load them as needed.
* Each preset can store one layout. Up to 5 presets are available.

### **2.3  Legion Bonuses**

Legion provides two types of buff effects that apply to all characters within the same world:

#### **2.3.1 Grid Bonuses**

* The battle map consists of 16 zones, each with its own stat bonus. Placing a character block in a zone activates that zone's effect.
* The Grid expands based on your Legion rank. In Nameless Legion, only 8 central zones are available. Starting from Renowned Legion, additional zones unlock for every 1,000 Legion levels.
* You can rearrange the positions of STR, DEX, INT, LUK, HP, MP, ATK, and Magic zones using the arrow icon in the center.

<figure><img src="/files/7hwJmCTP3VKlmouNIPWp" alt="" width="319"><figcaption></figcaption></figure>

| **Stat Type**              | **Increase per Block / Number of Blocks** | **Max Value** |
| -------------------------- | ----------------------------------------- | ------------- |
| STR, DEX, INT, LUK         | 5/15                                      | 75            |
| HP, MP                     | 250 / 15                                  | 3750          |
| ATT, Magic ATT             | 1 / 15                                    | 15            |
| Critical Rate              | 1% / 30                                   | 30%           |
| Abnormal Status Resistance | 1% / 30                                   | 30%           |
| Ignore Enemy Defense       | 1% / 30                                   | 30%           |
| Normal Monster Damage      | 1% / 30                                   | 30%           |
| Critical Damage            | 0.5% / 30                                 | 15%           |
| Bonus EXP Gain             | 0.25% / 30                                | 7.5%          |
| Boss Damage                | 1% / 30                                   | 30%           |
| Buff Duration              | 1% / 30                                   | 30%           |

#### **2.3.2 Member Bonuses**

* These are additional buffs based on the class/job of legion-assigned members.
* Legion-assigned member effects are enhanced when characters reach levels 60 / 100 / 140 / 200 / 250, upgrading their card ranks to B / A / S / SS / SSS.
* If multiple characters of the same class/job are assigned, **only one** instance of the effect is applied.

\[Warrior]

<table data-header-hidden><thead><tr><th width="240.90911865234375"></th><th></th></tr></thead><tbody><tr><td>Hero</td><td>STR +10/20/40/80/100</td></tr><tr><td>Paladin</td><td>STR +10/20/40/80/100</td></tr><tr><td>Dark Knight</td><td>Max HP +2~6%</td></tr><tr><td>Aran</td><td>Grants a 70% chance to recover 2/4/6/8/10% of base HP with each attack.</td></tr><tr><td>Dawn Warrior</td><td>Max HP +250/500/1000/2000/2500</td></tr><tr><td>Mihile</td><td>Max HP +250/500/1000/2000/2500</td></tr><tr><td>Adele</td><td>STR +10/20/40/80/100</td></tr></tbody></table>

\[Magician]

<table data-header-hidden><thead><tr><th width="235.81817626953125"></th><th></th></tr></thead><tbody><tr><td>Arch Mage (Fire/Poison)</td><td>Max MP +2~6%</td></tr><tr><td>Arch Mage (Ice/Lightning)</td><td>INT +10/20/40/80/100</td></tr><tr><td>Bishop</td><td>INT +10/20/40/80/100</td></tr><tr><td>Evan</td><td>Grants a 70% chance to recover 2/4/6/8/10% of base MP with each attack</td></tr><tr><td>Luminous</td><td>INT +10/20/40/80/100</td></tr><tr><td>Blaze Wizard</td><td>INT +10/20/40/80/100</td></tr></tbody></table>

\[Bowman]

<table data-header-hidden><thead><tr><th width="236.54541015625"></th><th></th></tr></thead><tbody><tr><td>Bow Master</td><td>DEX +10/20/40/80/100</td></tr><tr><td>Marksman</td><td>Critical Rate +1~5%</td></tr><tr><td>Pathfinder</td><td>DEX +10/20/40/80/100</td></tr><tr><td>Mercedes</td><td>Skill Cooldowns: -2/3/4/5/6%</td></tr><tr><td>Wind Archer</td><td>DEX +10/20/40/80/100</td></tr></tbody></table>

\[Thief]

<table data-header-hidden><thead><tr><th width="235.81817626953125"></th><th></th></tr></thead><tbody><tr><td>Night Lord</td><td>Critical Rate +1~5%</td></tr><tr><td>Shadower</td><td>LUK +10/20/40/80/100</td></tr><tr><td>Blade Master</td><td>LUK +10/20/40/80/100</td></tr><tr><td>Phantom</td><td>LUK +10/20/40/80/100</td></tr><tr><td>Night Walker</td><td>LUK +10/20/40/80/100</td></tr><tr><td>Hoyoung</td><td>LUK +10/20/40/80/100</td></tr></tbody></table>

\[Pirate]

<table data-header-hidden><thead><tr><th width="238.72723388671875"></th><th></th></tr></thead><tbody><tr><td>Buccaneer</td><td>STR +10/20/40/80/100</td></tr><tr><td>Corsair</td><td>Summon Duration +4/6/8/10/12%</td></tr><tr><td>Cannon Master</td><td>STR +10/20/40/80/100</td></tr><tr><td>Shade</td><td>Critical Damage: +1/2/3/5/6%</td></tr><tr><td>Thunder Breaker</td><td>STR +10/20/40/80/100</td></tr><tr><td>Ark</td><td>STR +10/20/40/80/100 </td></tr></tbody></table>

### **2.4 Legion Ranks**

Legion ranks are divided into Heroic, Renowned and Nameless Legions, each with up to 5 sub-levels.

You can upgrade your rank using Legion Coins after meeting level requirements. Higher ranks allow more characters to join the Legion raid party.

| Rank                   | Total Level Required | Max Units in Raid Party |
| ---------------------- | -------------------- | ----------------------- |
| Heroic Legion Rank III | 6500                 | 29                      |
| Heroic Legion Rank II  | 6000                 | 28                      |
| Heroic Legion Rank I   | 5500                 | 27                      |
| Renowned Legion Ⅴ      | 5000                 | 22                      |
| Renowned Legion Ⅳ      | 4500                 | 21                      |
| Renowned Legion Ⅲ      | 4000                 | 20                      |
| Renowned Legion Ⅱ      | 3500                 | 19                      |
| Renowned Legion Ⅰ      | 3000                 | 18                      |
| Nameless Legion Ⅴ      | 2500                 | 13                      |
| Nameless Legion Ⅳ      | 2000                 | 12                      |
| Nameless Legion Ⅲ      | 1500                 | 11                      |
| Nameless Legion Ⅱ      | 1000                 | 10                      |
| Nameless Legion Ⅰ      | 500                  | 9                       |

## **3. Block Boosts**

A Block Boost increases the size of a selected unit's block, but does not affect Legion-assigned member Bonuses or overall Legion raid power.

To activate a boost, right-click the raider and consume Legion Coins. The boost lasts for **7 days**.

※  If there is a Block Boost Coupon, it will be used before Legion Coins.

<figure><img src="/files/S3wd0AUnNmGGD6Q6mX7W" alt="" width="563"><figcaption></figcaption></figure>

| **Rank** | **Legion Coins Required to Activate** |
| -------- | ------------------------------------- |
| B        | 15 Legion Coins                       |
| A        | 30 Legion Coins                       |
| S        | 50 Legion Coins                       |
| SS       | 120 Legion Coins                      |
| SSS      | 300 Legion Coins                      |

If a raider already has an active Block Boost, you can hover over them to check the remaining duration. You can extend or remove the boost by right-clicking the raider. Coins used will not be refunded upon cancellation.

<figure><img src="/files/f7V2POkrw7U4AMtrT5Es" alt="" width="563"><figcaption></figcaption></figure>

**3-1. Boost Status**&#x20;

* The number of characters eligible for Block Boost varies by **Legion rank**. You can check how many boosted raiders are currently assigned via the \[Boosted Blocks] panel on the right.
* When a Block Boost is applied, the raider’s block increases by one tier in size compared to its original rank, and is displayed in **blue on the Synergy Grid** to indicate that the boost is active.

<figure><img src="/files/y5ZvfohgcE1TyueBfv08" alt="" width="563"><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Character Level</td><td valign="top">Legion Raider Rank</td><td valign="top">Block Size (Before Boost)</td><td valign="top">Block Size (After Boost)</td></tr><tr><td valign="top">60</td><td valign="top">B</td><td valign="top">1 block</td><td valign="top">2 blocks</td></tr><tr><td valign="top">100</td><td valign="top">A</td><td valign="top">2 blocks</td><td valign="top">3 blocks</td></tr><tr><td valign="top">140</td><td valign="top">S</td><td valign="top">3 blocks</td><td valign="top">4 blocks</td></tr><tr><td valign="top">200</td><td valign="top">SS</td><td valign="top">4 blocks</td><td valign="top">5 blocks</td></tr><tr><td valign="top">250</td><td valign="top">SSS</td><td valign="top">5 blocks</td><td valign="top">6 blocks</td></tr></tbody></table>

※ Block shapes vary depending on the character’s level (rank) and class. When boosted, the shape remains the same while the block expands by one additional tile.

## **4. Legion Raids**

Legion Raids are battles fought using your attack unit. You earn Legion Coins by dealing damage to the boss.

Higher Legion raid power leads to faster coin gain. Legion power is based on character level and Star Force.

Legion Raids run automatically based on Legion power, even when you're offline. You may also participate manually for faster results.

When your Legion Coins reach the maximum, a notification will appear. The cap depends on your Legion rank.

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top"><strong>Rank</strong></td><td valign="top"><strong>Max Legion Coins</strong></td></tr><tr><td valign="top">Heroic Legion</td><td valign="top">500</td></tr><tr><td valign="top">Renowned Legion</td><td valign="top">300</td></tr><tr><td valign="top">Nameless Legion</td><td valign="top">200</td></tr></tbody></table>

**4-1. Raid Mechanics**&#x20;

<figure><img src="/files/8Kb2lM2OoOsisfK3jY3B" alt=""><figcaption></figcaption></figure>

**① How it Works:** Once started, your Legion attacks the boss dragon automatically. Manual participation increases the rate at which you earn coins.

**② Boss HP:** The boss has two types of HP: regular HP (green) and shield HP (purple). Regular HP can be directly damaged, while shield HP can only be damaged by automatic attacks. Raiders first deal damage to regular HP, and once it is depleted, they begin damaging shield HP. If only shield HP remains, direct attacks will no longer deal damage.

**③ Retreat:** Click \[Retreat] to leave the raid. Earned coins are given upon exit. Raids continue automatically even without your participation.

**④ Coin Accumulation:** Every 10 billion damage dealt grants additional coins. Your total coin earnings are displayed in yellow at the top left of the screen.

**4-2. Legion Raid Weekly Mission**

Through the Dame Appropriation NPC in the village, you can participate in the \[Legion] Weekly Dragon Extermination mission.

* Misson Details: Defeat 100 Dragon Whelps, defeat 20 Golden Wyverns.
* Reward: 200 Legion Coins

<figure><img src="/files/2iGCL0a4ZUIENbfhcVoK" alt=""><figcaption></figcaption></figure>

※ The mission resets every Thursday at midnight.

※ Weekly Mission can be cleared once per week per world.

## **5. Legion Coin Shop**

* Spend Legion Coins earned through raids or weekly missions to purchase rewards.
* Access the shop via NPC Squire Pancho Sanza in each town.

<p align="center"> <img src="/files/ZU2sPeXpdUwgCzp7iPvl" alt=""></p>


# Link Skills

## **Table of Contents**

1. **What Are Link Skills?**
2. **Link Skill Transfer**
3. **Link Skill Guide by Class/Job**

## **1. What Are Link Skills?**

Every Job has a unique Link Skill, which can be shared with other characters in the same world to grant them powerful Stats. &#x20;

The effects of Link Skills applies to the character who owns it. When a character reaches Level 70, their Link Skill becomes available for transfer to another character in the same world. &#x20;

![](/files/LpXk0tPLOREQS28L5sTb)

* You will gain the Lv. 1 effect when the linked character reaches Lv. 70, and the skill will be enhanced to Lv. 2 when the character reaches Lv. 120. &#x20;
* If you have multiple characters of the same class within the same world, you can stack their Link Skills up to 3 times.&#x20;

  * For example, if you have 3 Adventurer Warrior characters, you can stack their Link Skills by transferring them to the same character.&#x20;

## **2. Link Skill Transfer**

Once your character reaches Level 70, you can learn how to share Link Skills via the "Teaching Link Skills" quest.&#x20;

* Link Skills can be transferred to other characters within the same world.&#x20;
* You can transfer Link Skills to other characters once you reach Level 70, even without completing the quest.&#x20;
* The original character will retain their Link Skill even after transferring it to another character.&#x20;
* Each Link Skill can be transferred up to 5 times a day. After the fifth transfer, you must wait until the daily reset at 00:00 (UTC+0) to transfer again.&#x20;
* If a character is unlinked, any Link Skills they are receiving or providing will be removed.

### **2.1. How to Transfer Link Skills**

Link Skill management can be accessed through the Beginners Skills tab by selecting the Link Management skill. &#x20;

From here, you can:&#x20;

* View the current character's Link Skill and the character it is linked to.&#x20;
* Check the stat bonuses currently applied from received Link Skills.&#x20;
* See a list of Link Skills transferred to the current character (up to 12 can be transferred)&#x20;
* Access all unlocked Link Skills within your account in the current world and use a button to assign them to eligible characters.&#x20;

## **3. Link Skill Guide by Class/Job**

### **3.1. Explorer**

**\[Warrior]**

<table data-header-hidden><thead><tr><th width="215.25"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/OlUwURLpmfUaKt1Hp2W6" alt=""></p><ul><li>Invincible Belief</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Muster your faith in the darkest of times to recover health. Does not activate in cities or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 20% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 410 sec</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 23% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 370 sec</li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 26% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 330 sec</li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 29% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 290 sec</li></ul></td></tr><tr><td><strong>Lv. 5</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 32% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 250 sec</li></ul></td></tr><tr><td><strong>Lv. 6</strong></td><td><ul><li>Automatically activates when your health falls to 15% of Max HP or below</li><li>Restores 35% of Max HP every 1 sec for 3 sec</li><li>Cooldown: 210 sec</li></ul></td></tr></tbody></table>

※ *This link skill can be stacked once per unique Adventurer Warrior character in the same world, up to 3 times.*

**\[Magician]**

<table data-header-hidden><thead><tr><th width="215.25"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/2OeARpiVq0ULDuWYvM0U" alt=""></p><ul><li>Empirical Knowledge</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Your studious efforts in researching and identifying enemy weaknesses have increased your ability to single out enemies and tear through their defenses, dealing increased damage.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><p></p><ul><li>When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +1%</li><li>Enemy DEF Ignored per Stack: +1%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>When attacking, has a 17% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +1%</li><li>Enemy DEF Ignored per Stack: +1%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>When attacking, has a 19% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +2%</li><li>Enemy DEF Ignored per Stack: +2%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>When attacking, has a 21% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +2%,</li><li>Enemy DEF Ignored per Stack: +2%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr><tr><td><strong>Lv. 5</strong></td><td><ul><li>When attacking, has a 23% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +3%</li><li>Enemy DEF Ignored per Stack: +3%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr><tr><td><strong>Lv. 6</strong></td><td><ul><li>When attacking, has a 25% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:</li><li>Damage per Stack: +3%</li><li>Enemy DEF Ignored per Stack: +3%</li><li>Effect Duration: 10 sec</li><li>Stacks up to 3 times</li></ul></td></tr></tbody></table>

※ *This Link Skill can be stacked once per unique Adventurer Magician character in the same world, up to 3 times.*

**\[Bowman]**

<table data-header-hidden><thead><tr><th width="215.25">Warrior</th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/ic5ufyjxKZo0m5WwkcLx" alt=""></p><ul><li>Adventurer's Curiosity</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Your curiosity and attention to detail grants you bonuses to Critical Rate.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Critical Rate: +3%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Critical Rate: +4%</li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>Critical Rate: +6%</li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>Critical Rate: +7%</li></ul></td></tr><tr><td><strong>Lv. 5</strong></td><td><ul><li><strong>Critical Rate: +8%</strong></li></ul></td></tr><tr><td><strong>Lv. 6</strong></td><td><ul><li><strong>Critical Rate: +10%</strong></li></ul></td></tr></tbody></table>

※ *This Link Skill can be stacked once for each different Adventurer Bowman Job character in the same world, up to a maximum of 3 times.*

**\[Thief]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/9WDT7UFxon2juVVD2Mui" alt=""></p><ul><li>Thief's Cunning</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Your cunning and training allow you to take full advantage of a weakened opponent. Not affected by cooldown resets or buff duration increases.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Upon debuffing an enemy:</li><li>Damage: +3%</li><li>Duration: 10 sec</li><li>Cooldown: 20 sec</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Upon debuffing an enemy:</li><li>Damage: +6%</li><li>Duration: 10 sec</li><li>Cooldown: 20 sec</li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>Upon debuffing an enemy:</li><li>Damage: +9%</li><li>Duration: 10 sec</li><li>Cooldown: 20 sec</li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>Upon debuffing an enemy:</li><li>Damage: +12%</li><li>Duration: 10 sec</li><li>Cooldown: 20 sec</li></ul></td></tr><tr><td><strong>Lv. 5</strong> </td><td><ul><li>Upon debuffing an enemy: </li><li>Damage: +15% </li><li>Duration: 10 sec </li><li>Cooldown: 20 sec </li></ul></td></tr><tr><td><strong>Lv. 6</strong> </td><td><ul><li>Upon debuffing an enemy: </li><li>Damage: +18% </li><li>Duration: 10 sec </li><li>Cooldown: 20 sec </li></ul></td></tr></tbody></table>

※ *This Link Skill can be stacked once per Unique Adventurer Thief character in the same world, up to 3 times.*

**\[Pirate]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/f7JgeV67DOjGbTuVGeXn" alt=""></p><ul><li>Pirate Blessing</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Your piratical tenacity grants you the boon of damage reduction and improved stats. While this skill is active, the STR and DEX values for your equipment will be swapped.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>All Stat: + 20 </li><li>Max HP: +350 </li><li>Max MP: +350 </li><li>Damage Taken: -5% </li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>All Stat: + 30 </li><li>Max HP: +525 </li><li>Max MP: +525 </li><li>Damage Taken: -7% </li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>All Stat: + 40 </li><li>Max HP: +700 </li><li>Max MP: +700 </li><li>Damage Taken: -9% </li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>All Stat: + 50 </li><li>Max HP: +875 </li><li>Max MP: +875 </li><li>Damage Taken: -11% </li></ul></td></tr><tr><td><strong>Lv. 5</strong> </td><td><ul><li>All Stat: + 60 </li><li>Max HP: +1050 </li><li>Max MP: +1050 </li><li>Damage Taken: -13% </li></ul></td></tr><tr><td><strong>Lv. 6</strong> </td><td><ul><li>All Stat: + 70 </li><li>Max HP: +1225 </li><li>Max MP: +1225 </li><li>Damage Taken: -15% </li></ul></td></tr></tbody></table>

※ *This Link Skill can be stacked once for each different Adventurer Pirate Job character in the same world, up to a maximum of 3 times.*

### **3.2. Hero**

**\[Aran]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/CT19IwboxNN1IQAkZbpL" alt="" width="74"></p><ul><li>Combo Kill Blessing</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Maha blesses your combos.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Combo Kill Orb EXP: +400% (permanently)</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Combo Kill Orb EXP: +650% (permanently)</li></ul></td></tr></tbody></table>

**\[Evan]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/pi21W2SQlhPAR27HTpux" alt=""></p><ul><li>Rune Persistence</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Increases the duration of Liberated Rune Power.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Rune Duration: +30%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Rune Duration: +50%</li></ul></td></tr></tbody></table>

**\[Luminous]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/Ow81KceZngIJGQS7yNVa" alt=""></p><ul><li>Light Wash</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>The power of light breaks down enemy DEF, allowing your attacks to penetrate.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li> Enemy DEF Ignored: +10%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Enemy DEF Ignored: +15%</li></ul></td></tr></tbody></table>

**\[Mercedes]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/WdB2YqGiLT6pogf663JB" alt=""></p><ul><li>Elven Blessing</li><li>Active Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Whisks you back to Elluel and blesses you with extra EXP gains through the power of Elven lore.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Permanently receive 10% additional EXP</li><li>Returns you to Elluel, Cooldown: 10 min</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Permanently receive 15% additional EXP</li><li>Returns you to Elluel, Cooldown: 10 min</li></ul></td></tr></tbody></table>

**\[Phantom]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/2xFthmx5CGxqJYFuiGXn" alt=""></p><ul><li>Phantom Instinct</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Uses phenomenal insight to locate an enemy's critical weakness.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Critical Rate: +10%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Critical Rate: +15%</li></ul></td></tr></tbody></table>

**\[Shade]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/syeQpInr0XHpt5L3REbD" alt=""></p><ul><li>Close Call</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Grants you a chance to survive an attack that would've been fatal.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Fatal Attack Survival Chance: +5%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Fatal Attack Survival Chance: +10%</li></ul></td></tr></tbody></table>

### **3.3. Cygnus Knights**

**\[Cygnus Knights]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/jFRxCRT4XpdhoTVqhYym" alt=""></p><ul><li>Cygnus Blessing</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Blessings from an awakened Empress Cygnus protect you from harm.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Attack Power and Magic ATT: +7</li><li>Abnormal Status Resistance: +1</li><li>All Elemental Resistance: +1%</li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Attack Power and Magic ATT: +9</li><li>Abnormal Status Resistance: +3</li><li>All Elemental Resistance: +3%</li></ul></td></tr><tr><td><strong>Lv. 3</strong></td><td><ul><li>Attack Power and Magic ATT: +11</li><li>Abnormal Status Resistance: +4</li><li>All Elemental Resistance: +4%</li></ul></td></tr><tr><td><strong>Lv. 4</strong></td><td><ul><li>Attack Power and Magic ATT: +13</li><li>Abnormal Status Resistance: +6</li><li>All Elemental Resistance: +6%</li></ul></td></tr><tr><td><strong>Lv. 5</strong></td><td><ul><li>Attack Power and Magic ATT: +15</li><li>Abnormal Status Resistance: +7</li><li>All Elemental Resistance: +7%</li></ul></td></tr><tr><td><strong>Lv. 6</strong></td><td><ul><li>Attack Power and Magic ATT: +17</li><li>Abnormal Status Resistance: +9</li><li>All Elemental Resistance: +9%</li></ul></td></tr><tr><td><strong>Lv. 7</strong></td><td><ul><li>Attack Power and Magic ATT: +19</li><li>Abnormal Status Resistance: +10</li><li>All Elemental Resistance: +10%</li></ul></td></tr><tr><td><strong>Lv. 8</strong></td><td><ul><li>Attack Power and Magic ATT: +21</li><li>Abnormal Status Resistance: +12</li><li>All Elemental Resistance: +12%</li></ul></td></tr><tr><td><strong>Lv. 9</strong></td><td><ul><li>Attack Power and Magic ATT: +23</li><li>Abnormal Status Resistance: +13</li><li>All Elemental Resistance: +13%</li></ul></td></tr><tr><td><strong>Lv. 10</strong></td><td><ul><li>Attack Power and Magic ATT: +25</li><li>Abnormal Status Resistance: +15</li><li>All Elemental Resistance: +15%</li></ul></td></tr></tbody></table>

※ *Cygnus Knights' Link Skills can be stacked, and by leveling up 5 different Knights (Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker, and Thunder Breaker) to Lv. 120, the Link Skill can reach Lv. 10.*

**\[Mihile]**

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/A72E203xiZ26Tv9srruY" alt=""></p><ul><li>Knight's Watch</li><li>Active Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Mihile, Knight of Light's protection temporarily increases your Abnormal Status Resistance.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Duration: 10 sec </li><li>Abnormal Status Resistance: +100 </li><li>Cooldown: 120 sec </li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Duration: 15 sec </li><li>Abnormal Status Resistance: +100 </li><li>Cooldown: 120 sec </li></ul></td></tr></tbody></table>

### 3-4. Flora&#x20;

#### **\[Adele]**&#x20;

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/P9B1Xpx2ZTHuA1lBMOVN" alt=""></p><ul><li>Noble Fire</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Tap your noble spirit to protect your charges from powerful opponents. </td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>For each party member, including yourself, on the same map:</li><li>Increases damage by 1% up to 4% </li><li>Boss Damage: +2% </li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>For each party member, including yourself, on the same map: </li><li>Increases damage by 2% up to 8% </li><li>Boss Damage: +4% </li></ul></td></tr></tbody></table>

#### \[Ark]&#x20;

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/pxbfhA5qhrg3cIbf1Yd0" alt=""></p><ul><li>Solus</li><li>Passive Skill</li></ul></td></tr><tr><td><strong>Description</strong></td><td>Lose oneself to battle with an intense, combat-focused will. If the combat state is maintained for a certain period of time, the damage increases.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Activates when the combat state continues for 5 sec </li><li>Can be stacked a max of 5 times </li><li>Duration: 5 sec </li><li>When activated, damage increases by 1%, and damage increases an extra 1% per stack </li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Activates when the combat state continues for 5 sec </li><li>Can be stacked a max of 5 times </li><li>Duration: 5 sec </li><li>When activated, damage increases by 1%, and damage increases an extra 2% per stack </li></ul></td></tr></tbody></table>

&#x20;

### 3-5 Anima &#x20;

#### \[Hoyoung]&#x20;

<table data-header-hidden><thead><tr><th width="215"></th><th></th></tr></thead><tbody><tr><td><strong>Skill Icon and Name</strong></td><td><p><img src="/files/dtQHBMykmfeBNnGG1bCm" alt=""></p><ul><li>Bravado </li><li>[Passive Skill] </li></ul></td></tr><tr><td><strong>Description</strong></td><td>You're confident even in the face of the strongest enemy. Ignore a portion of your enemy's Defense and inflict more damage against enemies that have full HP.</td></tr><tr><td><strong>Effects</strong></td><td></td></tr><tr><td><strong>Lv. 1</strong></td><td><ul><li>Enemy DEF Ignored: +5% </li><li>Damage +9% against enemies with 100% HP </li></ul></td></tr><tr><td><strong>Lv. 2</strong></td><td><ul><li>Enemy DEF Ignored: +10% </li><li>Damage +14% against enemies with 100% HP </li></ul></td></tr></tbody></table>


# Combat Power and Special Stats

## Table of content&#x20;

1. What is Combat Power?&#x20;
2. Special Stats&#x20;
3. How to Increase Special Stats &#x20;

### 1. What is Combat Power?&#x20;

&#x20;

<figure><img src="/files/adyyyFWN8iiyHyZMMPRA" alt=""><figcaption></figcaption></figure>

* Combat Power is a standardized metric that allows you to easily compare a character’s overall strength with others.&#x20;
* It is determined based on a combination of your character’s Main and Secondary Stats, Attack Power / Magic Attack, Damage, Boss Damage, Final Damage, and Critical Damage.&#x20;
* During certain events, specific event skills may also be factored into the calculation.&#x20;
* For more details on how Combat Power is calculated, click the question mark icon next to the Combat Power display.&#x20;

&#x20;

&#x20;

### 2.  Special Stats&#x20;

<figure><img src="/files/qARgDAwwGx1zm0LbgENb" alt=""><figcaption></figcaption></figure>

* In addition to standard Stat Attack Power, certain Special Stats further enhance your character’s abilities.&#x20;
* These stats are influenced by your character’s skills, equipped items, and consumable items used during gameplay.&#x20;
* You can view your Special Stats in the Character Info window (shortcut key \[Default: S]).&#x20;
* Hover over each stat to see detailed information about its effects.

| **Stat Name**                      | **Description**                                                                                                                                                                                                                                                                                                                                                                                              | **Calculation Method** |
| ---------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------- |
| Damage                             | <ul><li>Increases overall Stat Attack Power </li><li>Calculated based on damage bonuses obtained from skills, equipment, and other sources </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul>                                                                                                                                                                   | Added                  |
| Boss Damage                        | <ul><li>Increases damage dealt to boss monsters </li><li>Calculated based on boss damage bonuses from skills and equipment </li><li>Does not apply to regular monsters </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul>                                                                                                                                       | Added                  |
| Normal Monster Damage              | <ul><li>Increases damage dealt to regular monsters </li><li>Calculated based on normal monster damage bonuses obtained from skills and equipment </li><li>Does not apply to boss monsters </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul>                                                                                                                    | Added                  |
| Final Damage                       | <ul><li>Increases final damage dealt to monsters </li><li>Calculated from skills, equipment, and other sources </li></ul>                                                                                                                                                                                                                                                                                    | Multiplied             |
| Ignore Enemy Defense (IED)         | <ul><li>Ignores a portion of the enemy's defense rate </li><li>Calculated by combining IED values from skills and all equipped items </li><li>Values that apply only to specific skills are excluded from the calculation </li></ul>                                                                                                                                                                         | Multiplied             |
| Critical Rate                      | <ul><li>Chance of landing a critical hit (up to 100%) </li><li>Can be increased with skills and items </li></ul>                                                                                                                                                                                                                                                                                             | Added                  |
| Critical Damage                    | <ul><li>Additional damage dealt on a critical hit  </li><li>Base critical hits deal 20% to 50% extra damage </li><li>Bonus critical damage from skills and equipment is added on top of the base value </li><li>Does not affect normal (non-critical) hits </li></ul>                                                                                                                                        | Added                  |
| Cooldown Reduction                 | <ul><li>Reduce skill cooldown durations </li><li>Calculated in two parts: </li><li>% Reduction is applied first </li><li>Then flat second-based reduction is applied next </li><li>If cooldown drops below 10s, each second is reduced by 5%, with a minimum of 5s </li><li>Values that apply only to specific skills are excluded from the calculation </li><li>Does not apply to certain skills </li></ul> | Added                  |
| Cooldown Bypass Chance             | <ul><li>Increases the chance that a skill ignores its cooldown upon use </li><li>Values from sources like Ability and Monster Life are added together for a final probability </li><li>Does not apply to certain Hyper skills </li></ul>                                                                                                                                                                     | Added                  |
| Buff Duration                      | <ul><li>Increases duration of buff skills </li><li>Calculated from all skills and equipped items </li><li>Does not apply to all buffs, and values that apply to specific skills only are excluded </li></ul>                                                                                                                                                                                                 | Added                  |
| Ignore Elemental Resistance        | <ul><li>Ignores a portion of the enemy’s Elemental resistance </li><li>Gained from skills and the Insight trait, calculated additively </li></ul>                                                                                                                                                                                                                                                            | Added                  |
| Status Ailment Bonus Damage        | <ul><li>Increases damage against enemies affected by status ailments </li><li>Does not apply to skill-specific or ailment-specific values </li></ul>                                                                                                                                                                                                                                                         | Added                  |
| Minion Duration                    | <ul><li>Extends the duration of summoned creatures </li><li>Applies to summons created by skills, calculated as a percentage </li></ul>                                                                                                                                                                                                                                                                      | Added                  |
| Bonus EXP Gain                     | <ul><li>Increases EXP gained from defeating monsters </li><li>All values are added together to calculate the final bonus </li><li>Does not apply to EXP earned from quests or certain content </li></ul>                                                                                                                                                                                                     | Added                  |
| Abnormal Status Duration Reduction | <ul><li>Reduces the duration of negative status effects </li><li>Can be increased through skills and items </li></ul>                                                                                                                                                                                                                                                                                        | Added                  |

### 3.  How to Increase Special Stats&#x20;

Special Stats can be improved in various ways beyond their base values:&#x20;

| Category     | Upgradable Stats                                                                                                                                                                                                                                                                                                                                                               |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Equipment    | <p>Potential, Bonus Potential, Bonus Stats can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Damage </li><li>Boss Damage </li><li>Ignore Enemy Defense  </li><li>Critical Rate </li><li>Critical Damage </li><li>Cooldown Reduction </li><li>Bonus EXP Gain </li></ul>                                                                                            |
| Hyper Stats  | <p>Upgrading Hyper Stat can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Damage </li><li>Boss Damage </li><li>Normal Monster Damage </li><li>Ignore Enemy Defense  </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Bonus EXP Gain </li></ul>                                                                        |
| Maple Legion | <p>Through Legion-Assigned Members Effects and Legion Raiders Occupation Effects: </p><ul><li>Boss Damage </li><li>Buff Duration </li><li>Ignore Enemy Defense </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Cooldown Reduction </li><li>Minion Duration </li><li>Bonus EXP Gain </li></ul>                                     |
| Link Skills  | <p>Transferring Link Skills from other characters can increase: </p><ul><li>Damage </li><li>Boss Damage </li><li>Normal Monster Damage </li><li>Final Damage </li><li>Buff Duration </li><li>Ignore Enemy Defense  </li><li>Critical Rate </li><li>Critical Damage </li><li>Abnormal Status Resistance </li><li>Status Ailment Bonus Damage </li><li>Bonus EXP Gain </li></ul> |
| Title        | <p>Titles can increase: </p><ul><li>Attack Power / Magic Attack </li><li>Boss Damage </li><li>Ignore Enemy Defense  </li><li>Critical Rate </li></ul><p>※ Each Title provides different options. Please check the tooltip of your Title to see which stats it offers. </p>                                                                                                     |


# AP, SP, Hyper Skills, Hyper Stats

## **Table of Contents**

1. **What is AP?**
2. **What is SP?**
3. **What are Hyper Skills?**
4. **What are Hyper Stats?**

## **1. What is AP?**

AP stands for Ability Points. You can use AP to increase your character’s basic stats: Strength (STR), Dexterity (DEX), Intelligence (INT), Luck (LUK), as well as maximum HP and MP. To check your character’s stats, press the shortcut key \[Default: S].

<figure><img src="/files/DEFKnA94DMB8YWZg1tNC" alt=""><figcaption></figcaption></figure>

You can increase STR, DEX, INT, or LUK by 1 point using AP. The amount of AP required to increase HP and MP depends on your character's Job.

### **1.1. Stat Distribution**

* **Gaining AP**: You receive 5 AP each time you level up, with additional AP granted upon certain Job advancement.&#x20;
* **Using AP**: You can accumulate AP to HP, MP, STR, DEX, INT, or LUK. If you are unsure where to allocate points, you can use the "AUTO-ASSIGN" button to distribute AP based on your Job’s recommended stats.&#x20;

<figure><img src="/files/Cb8X9RaQC8I0HmgP2D9T" alt=""><figcaption></figcaption></figure>

### **1.2. AP Reset**

When you click the “RESET” button, all previously allocated AP will be returned to you. \
You can then assign the points to different stats as desired.  &#x20;

## **2. What is SP?**

SP stands for Skill Points, which are used to level up and enhance your Skills. Press the shortcut key \[Default: K] to open the Skill window and view your current Skills. Each Skill has a maximum level, and each point of SP increases a Skill's level by 1.

![](/files/q9HZ8kyMirZjhatikaf5)

* **Gaining SP**: From Level 1 to 100, you get 3 SP per level. Starting at Level 101, you get 3 SP for most levels, and 6 SP for levels ending in 0, 3, 6, or 9. (Example: Level 101 = 3 SP, Level 103 = 6 SP) Certain Job advancements grant additional SP.

![](/files/fa9FFOZPxVFfHgGge7Us)

|                                                                                                                                                 |
| ----------------------------------------------------------------------------------------------------------------------------------------------- |
| **Tip**                                                                                                                                         |
| You will have enough SP to max out all your regular Skills by Level 140. After that, you will unlock Hyper Skills, which you do not require SP. |

## **3. What are Hyper Skills?**

Hyper Skills are powerful abilities that you can learn starting at Level 140. They include passive skill enhancements, powerful attacks, and active buff skills.&#x20;

* **Passive Skill Enhancements:** These skills boost the effects of your existing skills in various ways. New passive Hyper Skills unlock at specific level milestones. You will earn Hyper Skill SP at Level 140, 150, 165, 180, and 190.&#x20;

![](/files/e5T0kiZR1wwGCh2G983D)

* **Active Attack and Buff Skills:** These are unique active skills with powerful effects, unlocked at Level 140, 160, and 190. Hyper Skills are not affected by Potential and also ignore certain cooldown reduction and buff duration increase effects.

### **3.1. How to reset Hyper Skills**

You can freely reset Hyper Skills at any time by pressing the "RESET” button. &#x20;

There are no costs or limits to how often you can reset them.&#x20;

![](/files/iY9SPyHSJP6eCdT4UK5s)

## **4. What are Hyper Stats?**

Hyper Stats provide additional stat boosts for your character. Once you reach Level 140, you can access the Hyper Stats window through the Character Stats window (shortcut key \[Default: S]) by clicking the "HYPER” button. From Level 140 and onward, you will gain Hyper Stat Points each time you level up. You can allocate these points to increase the level of your desired Hyper Stat.

### **4.1. Hyper Stat Types**

The types of Hyper Stat and their max levels are as follows:

| **Stat**                           | **Max Level** | **Increase per Level**        | **Max Cumulative Increase** |
| ---------------------------------- | ------------- | ----------------------------- | --------------------------- |
| **STR**                            | 15            | 30                            | 450                         |
| **DEX**                            | 15            | 30                            | 450                         |
| **INT**                            | 15            | 30                            | 450                         |
| **LUK**                            | 15            | 30                            | 450                         |
| **HP (%)**                         | 15            | 2                             | 30%                         |
| **MP (%)**                         | 15            | 2                             | 30%                         |
| **Critical Activation Chance**     | 15            | <p>1</p><p>Level 6+: 2</p>    | 25%                         |
| **Critical Damage**                | 15            | 1                             | 15%                         |
| **Ignore Defense**                 | 15            | 3                             | 45%                         |
| **Damage**                         | 15            | 3                             | 45%                         |
| **Boss Monster Damage Increase**   | 15            | <p>3</p><p>Level 6+: 4</p>    | 55%                         |
| **Damage Against Normal Monsters** | 15            | Level 6+: 4                   | 55%                         |
| **Abnormal Status Resistance**     | 15            | <p>1</p><p>Level 6+: 2</p>    | 25                          |
| **Knockback Resistance**           | 10            | 2                             | 20%                         |
| **Attack Power & Magic ATT**       | 15            | 3                             | 45                          |
| **Get EXP**                        | 15            | <p>0.5</p><p>Level 11+: 1</p> | 10%                         |

### **4.2. Gaining Hyper Stat Points**

The more your character levels up, the more Hyper Stat Points they will gain.

| **Level Range** | **Points Given** |
| --------------- | ---------------- |
| **140 - 149**   | 3                |
| **150 - 159**   | 4                |
| **160 - 169**   | 5                |
| **170 - 179**   | 6                |
| **180 - 189**   | 7                |
| **190 - 199**   | 8                |
| **200 - 209**   | 9                |
| **210 - 219**   | 10               |
| **220 - 229**   | 11               |
| **230 - 239**   | 12               |
| **240 - 249**   | 13               |
| **250 -**       | 14               |

### **4.3. Hyper Stat Point Requirements**

As you increase the level of a Hyper Stat, the number of Hyper Stat Points required for each level also goes up.

| **Level** | **Required Points** | **Total Points** |
| --------- | ------------------- | ---------------- |
| **1**     | 1                   | 1                |
| **2**     | 2                   | 3                |
| **3**     | 4                   | 7                |
| **4**     | 8                   | 15               |
| **5**     | 10                  | 25               |
| **6**     | 15                  | 40               |
| **7**     | 20                  | 60               |
| **8**     | 25                  | 85               |
| **9**     | 30                  | 115              |
| **10**    | 35                  | 150              |
| **11**    | 50                  | 200              |
| **12**    | 65                  | 265              |
| **13**    | 80                  | 345              |
| **14**    | 95                  | 440              |
| **15**    | 110                 | 550              |

### **4.4. Resetting Hyper Stats**

You can reset your Hyper Stats once per day for free by clicking the "RESET” button.


# Honor EXP

## **Table of content**

1. **What is Honor EXP?**
2. **How to Check Your Honor EXP**
3. **What are Abilities?**
4. **Honor EXP Exchange Shop**
5. **Honor EXP Exchange Shop Item List**

## **1. What is Honor EXP?**

Honor EXP is a type of point that can be earned by hunting normal monsters, elite monsters, and boss monsters.&#x20;

* When hunting normal or elite monsters, Honor EXP is earned randomly.&#x20;
* When defeating boss monsters, Honor EXP is guaranteed.&#x20;

## **2. How to Check Your Honor EXP**

* Press the shortcut key \[Default: S] key in-game to open your Character Stats window.&#x20;
* You can view your current Honor EXP amount in the bottom-right corner under UNIQUE ABILITY – HONOR EXP.&#x20;

<figure><img src="/files/WmkkcVWOlAAhyDJEe1fx" alt="" width="369"><figcaption></figcaption></figure>

## **3. What are Abilities?**

Your character has special hidden abilities. &#x20;

Once you reach Lv. 50, you can unlock these abilities by completing the quest 'The Eye Opener' via the Star Event notifier. After completing the quest, you can check your character's abilities by pressing the “Details” button in the Character Stats window (shortcut key \[Default: S]). &#x20;

The stats and values of abilities vary depending on the level of the ability, and they can be reset.&#x20;

### **3.1. Resetting Abilities**

Abilities can be reset by using 100 points of Honor EXP. Stats that you do not wish to reset can be locked so that only unlocked stats will be reset. However, you must also lock the rank to lock the stats, and locking ranks and stats increases the Honor EXP required for the reset.&#x20;

Ranks can be locked starting from Unique.&#x20;

<figure><img src="/files/qBWhLcrhGfanEUyaIIJU" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/v9eYvi1FRCZ5h4YJj99h" alt=""><figcaption></figcaption></figure>

### **3.2. Abilities Presets**

* You can save up to three Ability Presets and switch between them as needed to get the best ability effects for different situations.

<figure><img src="/files/V0z8uODenliFQPCJq0RB" alt="" width="563"><figcaption></figcaption></figure>

* Each preset operates independently and does not share ranks or stats with the others.
* Presets can only be changed from the Character Stats window, and cannot be switched mid-battle in maps such as boss fight areas.

## **4. Honor EXP Exchange Shop**

The Honor EXP Exchange Shop allows you to exchange Honor EXP for in-game items.&#x20;

* You can access the shop after reaching Level 30 and completing the “About the Honor EXP Exchange Shop” quest via the Event Notifier.&#x20;
* The shop is available through NPC Anolo located in each town.&#x20;
* All items in the Honor EXP Shop are Local items.&#x20;
* Your character’s current Honor EXP balance is displayed on the right side of the shop UI.&#x20;

![](/files/jiTG89LhHDgL64yuZ5W0)

![](/files/UYonLUBGpsATB7PnjZym)

## **5. Honor EXP Exchange Shop Item List**

| **Item Name**                | **Honor EXP Cost** | **Conditions**                                                 |
| ---------------------------- | ------------------ | -------------------------------------------------------------- |
| Sprout Potion                | 2                  |                                                                |
| Return Scroll – Nearest Town | 5                  |                                                                |
| Power Elixir                 | 10                 |                                                                |
| All Cure Potion              | 5                  |                                                                |
| Safety Charm                 | 1,500              |                                                                |
| Hyper Megaphone              | 10,000             | <p>7-day expiration period</p><p>Up to 5 purchases allowed</p> |
| Fresh Snow                   | 3,000              |                                                                |
| Sprinkled Flowers            | 3,000              |                                                                |
| Soap Bubbles                 | 3,000              |                                                                |
| Snowflakes                   | 3,000              |                                                                |
| Sprinkled Presents           | 3,000              |                                                                |
| Sprinkled Chocolate          | 3,000              |                                                                |
| Sprinkled Flower Petals      | 3,000              |                                                                |
| Sprinkled Candy              | 3,000              |                                                                |
| Sprinkled Maple Leaves       | 3,000              |                                                                |


# Monster & Dungeon


# Theme Dungeon

## **Table of Contents**

1. **What is a Theme Dungeon?**&#x20;
2. **Entering a Theme Dungeon**&#x20;
3. **Theme Dungeon Features**&#x20;

## **1. What is a Theme Dungeon?**

Theme Dungeon is recommended for low-level players between Level 30 and 59, offering a faster way to level up compared to regular quests or field monster hunting. In these dungeons, you can earn various items and titles by completing the quest.&#x20;

**1.1 Ellinel Fairy Academy**&#x20;

**1.2. Gold Beach Resort**&#x20;

**1.3. Riena Strait**&#x20;

**1.4. Secret Forest of Elodin**&#x20;

![](/files/OvwwuGczFGRpxjp3ImYt)

## **2. Entering a Theme Dungeon**

Once you reach Level 30, you can access Theme Dungeon through quests or the Maple Guide.&#x20;

1\) Accept and go to Dungeon Quests through Available Quests icon.&#x20;

![](/files/GqGrg4PcyZE0Svumo0T0)

2\) Go to the Theme Dungeon through the Maple Guide.

![](/files/4N80L3NmEaaBOLUPa12e)

## **3. Theme Dungeon Features**

### 3.1. Theme Dungeons are solo-only hunting grounds.&#x20;

In these dungeon fields, monsters are summoned individually for each player. Since monsters are not shared with others, quests can be completed more quickly than in other areas.&#x20;

![](/files/6OwglClVarl4YLyfRuGl)

### 3.2. Monster levels scale with your character.&#x20;

Monsters in the Theme Dungeon start at Level 30, but if your character is higher level, appropriately leveled monsters will be summoned.&#x20;

However, for characters above Level 60, monster levels will not exceed Level 59.&#x20;

### 3.3 Quest completion EXP scales with character level.&#x20;

Even when completing the same quest, the amount of EXP gained will vary depending on your character's level, allowing for faster progression.&#x20;

![](/files/YfZO001Y9XPCEC64vKSr)


# Runes

## **Table of Contents**

1. **Using Runes**
2. **Rune Curse**
3. **Types of Runes**

## **1. Using Runes**

Runes will spawn regularly in fields where players are hunting, and a message will appear in the center of it to notify players when they spawn. When your character is near a rune, tap the \[SPACE] Bar (Pickup shortcut key) on your keyboard to use it.

![](/files/3D1Nti8eaa5WF7Eg9g9M)

You can benefit from the effects of the runes by tapping the arrow keys in the order shown at the top of the screen.

![](/files/i7qfgWjTiLupLaZBf7uM)

If you do not tap the arrow keys in the correct order within 10 seconds, you will have to wait a penalty time of about 3 seconds before you can try again.&#x20;

Use a rune to get EXP +100% for 180 seconds. You will also get various additional effects depending on the type of rune you use. Check the upper right side of the screen to see which rune effects you have. You can see a list of all of the effects by mousing over the buff icon. Right click the buff icon to remove specific rune effects.&#x20;

![Rune Buffs](/files/s2VRFFBFNBlLIybaaNHZ)

### **1.1. Rune Effects You Can Remove by Right-Clicking**

* Rune of Might
* Rune of Skill
* Rune of Purification
* Rune of Contact
* Rune of Ignition

### **1.2. Rune Effects You Cannot Remove by Right-Clicking**

* Base EXP +100% Effect
* Rune of Darkness
* Rune of Destruction
* Rune of Recovery
* Rune of Swiftness
* Rune of Thunder

**Notes**

* Every rune has a 15-minute cooldown after you use it. During that time, you cannot get effects from other runes.&#x20;
* The rune's buff only applies to the character who released the rune. It does not apply to party members.&#x20;
* If your character's level is 10 or more levels lower than the monsters in the current field, you cannot use the rune in that field.&#x20;
* Runes do not generate in some fields.&#x20;
* Only one person can activate a rune at a time.&#x20;

## **2. Rune Curse**

If a rune is left unused for too long, it will trigger a curse.&#x20;

When a rune curse is triggered in the field, it will decrease the player's EXP obtained and item drop rate.&#x20;

&#x20;

A rune curse has four stages.&#x20;

* **Stage 1 Curse Effect**: EXP obtained reduced by 50%, item and NESO drop rate reduced by 50%&#x20;
* **Stage 2 Curse Effect**: EXP obtained reduced by 65%, item and NESO drop rate reduced by 65%&#x20;
* **Stage 3 Curse Effect**: EXP obtained reduced by 80%, item and NESO drop rate reduced by 80%&#x20;
* **Stage 4 Curse Effect**: EXP obtained reduced by 100%, item and NESO drop rate reduced by 100%&#x20;

To lift the rune curse, you must use a rune.&#x20;

Once you use a rune, your EXP obtained and drop rates will return to their normal values.&#x20;

* While you are receiving a rune's effects, you will not be affected by the rune curse. &#x20;

## **3. Types of Runes**

There are a total of **10 types** of runes, and the effects of each rune are as follows.

Using any rune automatically grants an EXP +100% bonus for 180 seconds.&#x20;

* When you leave the hunting grounds, the rune's effects (except for the Liberated Rune Power effect) will disappear.&#x20;

### **3.1 Rune of Contact**

<figure><img src="/files/7XrBu4kkxtBsEyvjqTWN" alt=""><figcaption></figcaption></figure>

\
**Effect:** The rune and the character are connected by a divine beam to attack monsters within range. If the character leaves the designated range, the divine beam will not deal damage.

**Duration:** 45 seconds

**In-Game Message:** Creates a divine beam to attack enemies. Grants the power of the liberated rune.

### **3.2. Rune of Darkness**

<figure><img src="/files/HcoqqCdE8oeN5BcGzmOr" alt=""><figcaption></figcaption></figure>

\
**Effect:** Summons 3 Elite Monsters. They will not be summoned if you already have an Elite Monster.

**Duration:** None

**In-Game Message:** Summons an Elite Monster and grants an EXP +100% bonus.

### **3.3.** Destructive Rune

<figure><img src="/files/0xa3s0wPtRoF9laF4xHa" alt=""><figcaption></figcaption></figure>

\
**Effect:** Deals 5% of maximum HP as fixed damage per second against up to 15 enemies over 12 seconds. Increases Attack Power by 100% for 180 seconds.

**Duration:** Fixed damage is 12 seconds, and Attack Power Bonus is 180 seconds.

**In-Game Message:** Increases Attack Power and grants an EXP +100% bonus.

### **3.4. Rune of Ignition**

<figure><img src="/files/s8aTEn2QZWgjABaiTm6c" alt=""><figcaption></figcaption></figure>

\
**Effect:** When attacking an enemy, a powerful flame is created, dealing additional damage to surrounding enemies.

**Duration:** 45 seconds

**In-Game Message:** When attacking, a powerful flame attacks nearby enemies, granting the power of the liberated rune.

### **3.5. Rune of Might**

<figure><img src="/files/HEFA6Tc2JZ9BBSraAPM1" alt=""><figcaption></figcaption></figure>

\
**Effect:** Increases Speed +200 and Jump +200 and greatly increases the character's size. If there is a platform above the character, tap the ↑ arrow and Jump key together to jump to the higher platform. When the enlarged character lands, it causes an earthquake that instantly defeats enemies within range.

**Duration:** 45 seconds

**In-Game Message:** Makes your character bigger and grants an EXP +100% bonus.

### **3.6. Rune of Purification**

<figure><img src="/files/Fr5xnoqQBjno96nsLYKB" alt=""><figcaption></figcaption></figure>

\
**Effect:** Creates a prism that absorbs energy when an enemy is defeated. If the prism is fully charged within 30 seconds, it will attack nearby enemies for a certain amount of time.

**Duration:** 30 seconds

**In-Game Message:** Absorbs the energy of defeated enemies to create a purification prism, granting the power of the liberated rune.&#x20;

### **3.7. Rune of Skill**

<figure><img src="/files/Xu1sdLuHPP74nNJelmNv" alt=""><figcaption></figcaption></figure>

**Effect:** Skill cooldown is fixed at 5 seconds. Some skills with very long cooldowns are not affected by this

**Duration:** 60 seconds

**In-Game Message:** Cooldown of skills with reduced cooldown is fixed at 5 seconds and grants an EXP +100% bonus.

### **3.8. Rune of Thunder**

<figure><img src="/files/1ai2KUmaKKegxma0SP2d" alt=""><figcaption></figcaption></figure>

**Effect:** Lightning strikes around the character, instantly defeating any normal enemies within range.

**Duration:** 45 seconds

**In-Game Message:** Attacks enemies with powerful lightning, granting the power of the liberated rune.&#x20;

### **3.9.** Swift Rune

![](/files/pOyXph7CQFhVVCbOKdwG)

**Effect:** Increases character's Movement Speed +150, Jump +130, and Attack Speed +3 stages.

**Duration:** 180 seconds

**In-Game Message:** All speeds increase and grant an EXP +100% bonus.

### **3.10.** Rune of Regeneration

![](/files/9Rl0Yvxg372UksvuyL1o)

**Effect:** Restores the character's HP and MP by 10% per second and reduces damage taken from monsters by 50%.

**Duration:** 180 seconds

**In-Game Message:** Increases Recovery, Status Resistance, and Knockback Resistance and grants an EXP +100% bonus.


# Random Portal

Random Portal – Inferno Wolf, Pollo, Fritto

## **Table of Contents**

1. **What is Random Portal?**
2. **Inferno Wolf Portal**
3. **Bounty Hunter Portal**&#x20;
   1. **Bounty Hunter: Pollo**&#x20;
   2. **Bounty Hunter: Fritto**&#x20;
4. **Mysterious Hunter's Portal: Totem Slash**&#x20;

## **1. What is Random Portal?**

Random Portals are special portals that may appear when you defeat enemies near your character’s level. Entering one can grant a huge amount of EXP and various in-game rewards.

| **Inferno Wolf**                                                    | **Bounty Hunter's Portal**                                          | **Mysterious Hunter's Portal**                                      |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- |
| <img src="/files/h77QcPRiq209aK4nnwv3" alt="" data-size="original"> | <img src="/files/2jrbSMbzxEBZhrFRXhnS" alt="" data-size="original"> | <img src="/files/h5ZwsIrJ2vcHFCWF2kvn" alt="" data-size="original"> |

* Random Portals cannot be used while in a party.&#x20;
* They disappear if not entered within approximately 90 seconds.&#x20;
* Only field monsters within 20 levels of your character have a chance to trigger a Random Portal.&#x20;

## **2. Inferno Wolf Portal**

You can attack the Inferno Wolf for up to 20 seconds after entering the map.

![](/files/XRueH7yMqmAvL9OJwTSD)

* Other players can also join the battle.&#x20;
* All players in the world must attack the Inferno Wolf within 20 second window to reduce its HP. In-game rewards are only granted if the Inferno Wolf is successfully defeated.&#x20;

The amount of EXP and rewards you earn will depend how much damage you deal. Once the Inferno Wolf is defeated, you can review your participation at \[Raffle Dashboard] > \[Raffle Entry]. After the raffle, rewards can be claimed at \[Raffle Dashboard] > \[Raffle Results].&#x20;

### **2.1. Inferno Wolf Types**

There are 5 types of Inferno Wolves, each corresponding to different level ranges.

* Level 99 and below&#x20;

* Level 139 and below&#x20;

* Level 199 and below&#x20;

* Level 219 and below&#x20;

* Level 275 and below&#x20;

* If you defeat the Inferno Wolf within the time limit, you will receive even better rewards from the Raffle.&#x20;

* You can challenge the Inferno Wolf up to 5 times per day.&#x20;

## **3. Bounty Hunter Portal**

The first Bounty Hunter Portal of the day will randomly lead you to one of three Pollo events or four Fritto events.

| **Pollo**                                             | **Fritto**                                            |
| ----------------------------------------------------- | ----------------------------------------------------- |
| <p><img src="/files/VE7vahC1benR9TlZxKkq" alt=""></p> | <p><img src="/files/o2Bzv29cD1M3sFxnIdgs" alt=""></p> |

After that, the portal alternates as follows:&#x20;

* If your previous entry was a Fritto event, the next portal will lead to a random Pollo event. &#x20;
* If your previous entry was a Pollo event, the next Portal will lead to a random Fritto event.&#x20;

You can enter the Bounty Hunter Portals up to 16 times per day.&#x20;

### **3.1 Bounty Hunter: Pollo**

#### 3.1.1. Protect Pollo&#x20;

Protect Pollo by defeating the enemies attacking him for 3 minutes!&#x20;

![](/files/f0WzqRJVc5fRbvb2EPF5)

You will immediately gain EXP for each enemy defeated. However, if Pollo's HP reaches 0, the challenge will fail.&#x20;

#### 3.1.2. Guard the Castle Gates&#x20;

Defend the village behind the gates by stopping the enemy attack for 5 minutes!&#x20;

![](/files/dDVAwdTD7VhJ0foj9a5Y)

Defeating monsters grants you immediate EXP. Use the arrow portals to quickly move between levels and defend the gates from the attackers. &#x20;

Each time a monster slips through the gate, the life gauge decreases. If it reaches 0, the bounty hunt fails.&#x20;

#### 3.1.3. Catch the Stormwing&#x20;

Find and defeat Stormwing before time runs out!&#x20;

![](/files/f03b0DaT3y7TlbMd2xcB)

You start with a 30 seconds, and each Stormwing you defeat adds 6 seconds to the timer. &#x20;

You can defeat up to 5 Stormwings, and will receive EXP for each one. &#x20;

Once you have defeated a total of 200 monsters, the hunt is complete and you will be moved to the exit map.&#x20;

### 3.2. Bounty Hunter: Fritto

#### **3.2.1. Eagle Hunt**

Use your cursor to aim at the eagles and score points!

![](/files/gyAVfD7M4ePE70EMb9nR)

Each type of eagle has a different point value:&#x20;

* Golden Eagle: 200 points&#x20;
* Common Eagle: 100 points&#x20;
* Crow: 50 points&#x20;
* Bald Eagle: -50 points&#x20;

The goal is to score up to 1,000 points with 20 shots within 30 seconds. You will earn in-game rewards based on your final score.&#x20;

#### 3.2.2. Dragon Egg Stealing&#x20;

Climb to the top floor and get the dragon egg!&#x20;

![](/files/MRTwiI96dTuzyEPctjS6)

Each floor has two portals:&#x20;

* One takes you to the next floor.&#x20;
* The other ends the bounty hunt.&#x20;

The higher the floor you reach, the greater rewards you will earn.&#x20;

#### 3.2.3. Courtship Dance&#x20;

Follow the arrow key prompts within 60 seconds!&#x20;

![](/files/kIc1ezRPfqippgRW8rPw)

Each time you press the correct key, you will have more to hit in the next stage. The higher your accuracy, the better your in-game reward.&#x20;

* The activity ends after 10 successful rounds.&#x20;

#### 3.2.4. Treasure Catch &#x20;

Chase the treasure pouch that Fritto stole from the Inferno Wolf's hideout for 60 seconds!&#x20;

![](/files/nYsShdT8TNH7Du9hgUzS)

Use the arrow keys and jump key to catch falling treasures.&#x20;

You will earn different amounts of points depending on the treasure type.&#x20;

You will leave the map when you either reach the maximum score of 2,000 points, or when the time runs out.&#x20;

## 4. Mysterious Hunter's Portal: Totem Slash&#x20;

<table data-header-hidden><thead><tr><th width="350.7271728515625"></th><th width="394.363525390625"></th></tr></thead><tbody><tr><td><strong>Especia</strong> </td><td><strong>Mysterious Hunter's Portal</strong> </td></tr><tr><td><img src="/files/f573SNf8oNMuH1a4OWEt" alt="" data-size="original"></td><td> <img src="/files/O5JZbZWC32m6Qs91ITxH" alt=""></td></tr></tbody></table>

&#x20;

After passing through 4 Bounty Hunter Portals, a purple Mysterious Hunter’s Portal will appear, allowing you to participate in the Totem Slash minigame.&#x20;

※ You can enter the Mysterious Hunter’s Portal up to 4 times per day. &#x20;

<img src="/files/IuYEEAFz1Fd2JAOf9wKu" alt="" height="347" width="601">

In Especia Totem Slash, your goal is to defeat the large totem as fast as possible. Once the game begins, a totem appears with a gauge bar at the bottom of the screen.&#x20;

A sword sweeps rapidly across the bar. Hitting the red section slashes 2 segments, the yellow section slashes 4 segments, and anywhere else slashes only 1 segment. \
There is also a chance for golden totem pieces to appear; defeating them grants additional EXP.&#x20;

The minigame ends when the totem is fully destroyed or the timer runs out, and you will receive bonus EXP.&#x20;


# Monster Park

## **Table of Contents**

1. **How to Enter Monster Park**
2. **Monster Park Entry Requirements**
3. **Monster Park Usage Guide**
4. **Monster Park Progression**
5. **Monster Park Rewards**

## **1. How to Enter Monster Park**

To enter Monster Park, use one of the following methods:&#x20;

* The Monster Park Shuttle&#x20;
* The Dimensional Mirror&#x20;
* Quick Move available in each village&#x20;

<figure><img src="/files/734CfqnmFCvncI4Hntjc" alt=""><figcaption></figcaption></figure>

## **2. Monster Park Entry Requirements**

<figure><img src="/files/XG1LScI5Rrw7Sk43njop" alt=""><figcaption></figcaption></figure>

### 2.1. Beginner Dungeon&#x20;

Only characters between Level 105 and Level 114 can enter.&#x20;

### 2.2. Intermediate Dungeon &#x20;

Only characters between Level 115 and Level 159 can enter.&#x20;

### 2.3. Advanced Dungeon&#x20;

Only characters Level 160 and above can enter.&#x20;

## 3. Monster Park Usage Guide &#x20;

* You can check the available maps and the level range of monsters in each dungeon before entering.&#x20;
* You can enter Monster Park up to 7 times daily per world, which includes 2 free entries and 5 additional entries.&#x20;
* For additional runs, you can either purchase more entries or use a Monster Park Coupon.&#x20;

※ Daily entries (both free and purchased) reset every day at 00:00 UTC.&#x20;

※ Please note that additional entries cannot be purchased during the 10-minute window before the daily reset (23:50\~00:00 UTC). You can still use any entries you already have during this time.&#x20;

※ Any purchased entries you don't use by the end of the day will expire at the reset.&#x20;

※ If you have both purchased entries and Monster Park Coupons, your purchased entries will be used first.&#x20;

※ Once you have used all 7 of your daily entries (2 free + 5 additional), you will not be able to enter again, even if you have a Monster Park Coupon.&#x20;

## **4. Monster Park Progression**

When you enter the Monster Park map, the remaining time will be displayed at the top of the screen. You must clear all stages within 10 minutes to earn rewards.

![](/files/Dxf8LdqMOflC0HY01wTU)

* To progress to the next stage, you must eliminate all monsters in the current stage.&#x20;
* There are 6 stages in total, with a boss monster appearing in the final stage (Stage 6).&#x20;
* If your HP reaches 0 in Monster Park, your clear count will not decrease.&#x20;

## **5. Monster Park Rewards**

### 5.1. EXP Rewards&#x20;

In Monster Park, EXP is accumulated each time you hunt a monster, and the accumulated EXP is awarded once you clear the final stage.&#x20;

* If you leave Monster Park before clearing the final stage, you will not receive any of the EXP you earned.&#x20;
* Please note, EXP Rewards are not affected by any buffs that increase EXP acquisition, such as EXP Coupons.&#x20;

### 5.2. Raffle Rewards&#x20;

Monster Park rewards are registered on the Raffle Dashboard after completing the content, and the rewards are the same for every day of the week.&#x20;

For detailed information about the Raffle Dashboard, please refer to the \[[**Raffle Dashboard Guide**](https://docs.maplestoryn.io/msn-101/learn-more/raffle-dashboard)]. <br>

<figure><img src="/files/MWRCPjiKVSZfdWcz8UG3" alt=""><figcaption></figcaption></figure>

![](/files/l23C3PuMqADxcKuMcBPz)


# Ghost Park

## **Table of Contents**

1. **Ghost Park**&#x20;
2. **How to Enter Ghost Park**  &#x20;
3. **Entry Requirements**&#x20;
4. **Setting Charm**  &#x20;
5. **Rules in Ghost Park**&#x20;
6. **Rewards**&#x20;

## **1. Ghost Park**

![](/files/NDlpO8bvXtcRK4YnaPqC)

* Upon reaching Level 125, you gain access to Ghost Park.&#x20;
* In Ghost Park, you can select the Charm Enhancement Level to receive bonus EXP, with up to 750% bonus EXP available through enhancement.&#x20;
* The enhancement level can be freely adjusted, and the higher the level, the more bonus EXP you will receive.&#x20;
* Additionally, each of the 7 types of Charms also activates a unique hindrance effect, so be sure to watch out for them!&#x20;

## **2. How to Enter Ghost Park**

To enter Ghost Park, use one of the following methods:

* Portal located in **Korean Folk Town.**
* The Dimensional Mirror
* Quick Move available in each village.

![](/files/hoPaiotp7y2dcBllp323)

![](/files/1Dz9gAvdNMDifTe6xA8z)

## **3. Entry Requirements**

* You must be **Level 125 or higher** and be in a party to enter.&#x20;
* Monsters in Ghost Park will match your character’s level, up to a maximum of Level 145.&#x20;
* Each character can enter **once per day.**&#x20;
  * Your daily entry count is consumed upon entering.&#x20;

## **4. Setting Charm**

![](/files/dT3vncHjr5M18G3kiW5I)

* You can freely adjust the Charm Enhancement Level.&#x20;
* Each type of Charm activates a unique hindrance effect. Increasing the Charm level will also increase the amount of EXP you gain.&#x20;

&#x20;

Below are the types of Charms and their corresponding hindrance effects:&#x20;

<table data-header-hidden><thead><tr><th width="131.5"></th><th></th></tr></thead><tbody><tr><td><strong>Type</strong> </td><td><strong>Description</strong> </td></tr><tr><td>Wrath </td><td>A random location is targeted and attacked after warning every few seconds. </td></tr><tr><td>Regret </td><td>Monsters gain increased attack power shortly after respawning. </td></tr><tr><td>Greed </td><td>Monsters gradually grow in size and gain more HP the longer they remain alive. </td></tr><tr><td>Sloth </td><td>If your character stays still for too long, you will take damage. </td></tr><tr><td>Jealousy </td><td>An undying maiden ghost will chase your character. </td></tr><tr><td>Gluttony </td><td>The effects of the Rune of Recovery are reduced. </td></tr><tr><td>Envy </td><td>Fox spirit magic orbs that deal contact damage are fired randomly from all directions. </td></tr></tbody></table>

## **5. Rules in Ghost Park**

* Inside Ghost Park, the use of potion-type items is completely restricted.&#x20;
* Additionally, the use of skills that recover HP, revive characters, allow certain movement, or cause movement while attacking is also restricted.&#x20;
* However, you can restore HP by using Runes of Recovery that appear within Ghost Park.&#x20;

※ If your character HP reaches 0 in Ghost Park, you will not lose any EXP.&#x20;

![](/files/AxqNwg3tSli13nCASnqN)

## **6. Rewards**

### **6.1. EXP Rewards**

In addition to the EXP boost from Charm Enhancements, there are other ways to gain extra EXP:&#x20;

1. As your kill count increases, the bonus EXP also increases. You can check the current bonus rate through the UI at the top of the screen.&#x20;

* The maximum bonus EXP from monster kills is 1,100%.&#x20;

<figure><img src="/files/mmHZN8SmNVlvGYnyW5nU" alt=""><figcaption></figcaption></figure>

2. Additional EXP is also granted based on your HP status. You can check this bonus in the UI at the top of the screen.&#x20;

* The maximum bonus EXP from HP status is 400%.&#x20;

<figure><img src="/files/1At8ry08a8NX1g9k3zOl" alt=""><figcaption></figcaption></figure>

### **6.2. Title and Charm Rewards**

You can obtain medals by completing Spiegelmann's quests.

**Ghost Park Spiegelmann’s Quest**

<table data-header-hidden><thead><tr><th width="504"></th><th></th></tr></thead><tbody><tr><td><strong>Quest Name</strong> </td><td><strong>Title</strong> </td></tr><tr><td>[Ghost Park] Normal Mode Challenge</td><td>"Hurray That's Good!” </td></tr><tr><td>[Ghost Park] Normal Mode Super Challenge</td><td>"All Aboard the Funk Train” </td></tr><tr><td>[Ghost Park] Normal Mode Survival Challenge</td><td>"Taa Daa" </td></tr></tbody></table>

* By hunting ghosts in Ghost Park Normal Mode, you can obtain Charms through the Raffle Dashboard.&#x20;
* There are a total of 8 types of Charms, with a low chance of acquiring the rare **"Jadeite Charm"**.&#x20;
* Charms are classified as Pocket Items and can only be equipped in the Pocket slot.&#x20;

<figure><img src="/files/1BpGuspuRDQYa3wJ3LvD" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/765G7a7ETG6V7kxHr7R7" alt=""><figcaption></figcaption></figure>


# Mu Lung Dojo

## **Table of Contents**

1. **Mu Lung Dojo**&#x20;
2. **How to Enter Mu Lung Dojo**  &#x20;
3. **Waiting Area: Mu Lung Dojo Main Hall**  &#x20;
4. **Entering Mu Lung Dojo**  &#x20;
5. **Effects in Mu Lung Dojo**  &#x20;
6. **Mu Lung Dojo Challenge Mechanics**  &#x20;
7. **Mu Lung Dojo Records**  &#x20;
8. **Mu Lung Dojo Regular Rewards**  &#x20;
9. **Mu Lung Dojo Ranker Rewards**  &#x20;
10. **Mu Lung Dojo Unity Training Center**  &#x20;

## **1. Mu Lung Dojo**

<figure><img src="/files/HiulyLxKu7ofdpF6TV99" alt=""><figcaption></figcaption></figure>

* Upon reaching Level 105, you become eligible to challenge Mu Lung Dojo.&#x20;
* In Mu Lung Dojo, you can earn EXP and Honor EXP depending on how far you progress. &#x20;
  * Special items and medals are also awarded based on your ranking bracket.&#x20;

## **2.** How to Enter Mu Lung Dojo

You can move to the Mu Lung Dojo through the \[Mu Lung Dojo Bulletin Board] located in Mu Lung Temple.<br>

<figure><img src="/files/Clr4CMUxm3Tg3wkX8oe2" alt=""><figcaption></figcaption></figure>

Alternatively, you can use \[Quick Move] or the \[Dimensional Mirror] to access it.

![](/files/pRtwQUqL5hMUIqqMqP0E)

## **3. Waiting Area: Mu Lung Dojo Main Hall**

<figure><img src="/files/Fgv2q8stX5WQI8Yq7qmL" alt=""><figcaption></figcaption></figure>

### 3.1. NPC So Gong&#x20;

* So Gong is the main NPC of the Mu Lung Dojo.&#x20;
* You can talk to him to learn about the Dojo, begin a challenge, or claim ranking rewards.&#x20;

### 3.2. Mu Lung Ranking Board&#x20;

* You can check your own challenge records and see how other heroes have performed in the Mu Lung Dojo.

## **4. Entering Mu Lung Dojo**

<figure><img src="/files/2S0H9Djo88bYC1BOMqlY" alt=""><figcaption></figcaption></figure>

* You can start the Mu Lung Dojo challenge by speaking with NPC So Gong.&#x20;
* Once the challenge begins, you will be moved to the Mu Lung Dojo Entrance, where all active buff effects are removed by So Gong’s special martial arts technique.&#x20;
* At the entrance, you will have 2 minutes to prepare. When ready, enter the portal on the right to begin.&#x20;
* If you do not enter within 2 minutes, the challenge will automatically start and the Mu Lung Dojo time limit will begin.&#x20;

## **5. Effects in Mu Lung Dojo**

* Inside the dojo, Mu Gong’s barrier limits you to only one-tenth of your normal strength.&#x20;
* Additionally, the use of potion items is partially restricted within the dojo.&#x20;

<figure><img src="/files/VZ2vXvQjdbTjCWoHR907" alt=""><figcaption></figcaption></figure>

## **6. Mu Lung Dojo Challenge Mechanics**

* The Mu Lung Dojo challenge has a 15-minute time limit.

<figure><img src="/files/3agEwRYWv0wQArJzEWab" alt=""><figcaption></figcaption></figure>

* You can advance to the next floor by defeating all monsters on the current floor and entering the portal on the right.

<figure><img src="/files/cgoWsDSPU4084nAM1Ze8" alt=""><figcaption></figcaption></figure>

* After clearing a floor, you will receive 10 seconds of recovery time.&#x20;
* This is a change to apply buffs or prepare for the next battle.&#x20;
* Note: These 10 seconds do not count toward the overall 15-minute limit.&#x20;

![](/files/Hp0bPsOP3XWVJ2uCzYh7)

* If you wish to give up the challenge, you can forfeit by speaking to NPC So Gong, located at the top of the screen.&#x20;
* Even if you forfeit, the highest floor reached will still be recorded in the rankings.&#x20;

**Caution!**

* Your ranking will only reflect the last floor you cleared and exited through the portal.&#x20;
* If you defeat the monsters but do not enter the next portal, your progress will not be recorded in the rankings.&#x20;

## **7. Mu Lung Dojo Records**

* If you achieve your weekly best record in a challenge, it will be registered in the rankings.&#x20;
* Your play record is based on the highest floor you cleared and the total time it took. The higher the floor you clear, the higher your ranking.&#x20;
* If multiple players clear the same floor, the one who does so in the shortest time will be ranked higher.&#x20;
* If both the cleared floor and time are identical, the player who registered their record earlier will be placed higher in the rankings.&#x20;

<figure><img src="/files/Y3RuShfrblSdGedtthXN" alt=""><figcaption></figcaption></figure>

### **7.1. Rankings**

* Mu Lung Dojo rankings are determined within the same job category.&#x20;
* Users who place in the Top 3 will have their character and nickname displayed at the top of the UI.&#x20;

### **7.2. Challenge Records**

* You can view your highest Mu Lung Dojo record, as well as the records you achieved this week and last week.

### **7.3. Help**

* You can check information about the rewards available from the Mu Lung Dojo.

## **8. Mu Lung Dojo Regular Rewards**

* The rewards for records registered during Week A can be claimed at the start of Week B, after Week A ends.&#x20;
* Final ranking calculations are made from Sunday 11:30 PM (UTC+0) to Monday 12:30 AM (UTC+0) every week.&#x20;
* During this time, you cannot participate in the Mu Lung Dojo, view rankings, or claim ranking rewards.&#x20;
* Once the final calculation is complete, EXP and Honor EXP will be awarded based on your record from the previous week. Special items and medals will also be given according to your ranking tier.&#x20;
* All rewards are distributed as non-mintable local items.&#x20;

<figure><img src="/files/vLvRncUJyMOMiXPwijq2" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/I2HW6KuJBsIDfbpV4bDe" alt=""><figcaption></figcaption></figure>

## **9. Mu Lung Dojo Ranker Rewards**

* Players who achieve 1st to 3rd place in the Mu Lung Dojo will receive special titles. These titles are limited-time items with no additional stats.

<figure><img src="/files/Wm4pOnDdkzyprQ6U4VLu" alt=""><figcaption></figcaption></figure>

## **10. Mu Lung Dojo Unity Training Center**

* If you have a Unity Training Center Entrance Charm, you can enter the Unity Training Center located within the Mu Lung Dojo.&#x20;
* Each charm allows you to stay in the training center for a different duration.&#x20;

<figure><img src="/files/bLitFllX7ZxXT6gBqHtV" alt=""><figcaption></figcaption></figure>

* Inside the Unity Training Center, your character will automatically receive EXP every 5 seconds.&#x20;
* The amount of EXP earned depends on the level of the character inside the center.&#x20;
* Even if you exit the game, your character will remain in the training center.&#x20;
  * However, time in the center only progresses while the character is logged in.

<figure><img src="/files/dl51JPfoCddSUzT2ldx0" alt=""><figcaption></figcaption></figure>

* If you want to leave the Unity Training Center before your time is up, talk to NPC So Gong located at the bottom right of the screen.&#x20;
* When exiting the Unity Training Center:&#x20;
* If you have 60 minutes or more remaining, you will receive a "Unity Training Center Entrance Charm (1 hour)".&#x20;

<figure><img src="/files/BbrnCEdLr2YfPB6x7YX7" alt=""><figcaption></figcaption></figure>

* If you have 30 minutes or more remaining, you will receive a "Unity Training Center Entrance Charm (30 minutes)".&#x20;
* If you have less than 30 minutes remaining, you will not receive any charm upon leaving.&#x20;

<figure><img src="/files/rfgR8ncLrD1h08vLdKBn" alt=""><figcaption></figcaption></figure>


# Field Layer

## **Table of Contents**

1. **What is a Field Layer?**
2. **Checking Layer Information via the World Map**&#x20;
3. **Checking Layer Information via the Reward Dashboard**&#x20;
4. **Quickly Checking Layer Rewards**&#x20;
5. **Personalized Fields**

&#x20;

## **1. What is a Field Layer?**

In MapleStory N, field rewards are distributed based on a specific system called layers.

Field Layers are divided according to the average monster level and can be checked through the World Map or Reward Dashboard. You can open the Reward Dashboard by clicking the star-shaped Reward menu at the bottom of the screen and selecting the Reward Dashboard tab.

|                                                                                                                                                           |
| --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **TIP**                                                                                                                                                   |
| Since rewards are limited and replenish periodically, your chances of receiving rewards are higher when you hunt in layers with more rewards accumulated. |

## **2.** Checking Layer Information via the World Map

When you select a specific field, you can view:&#x20;

* The layer number it belongs to&#x20;
* The reward information available in that layer&#x20;

Each field on the World Map is color-coded, with each color representing a different layer.&#x20;

![](/files/v8YjnrzOZRJnAT6fHgYw)

## **3.** Checking Layer Information via the Reward Dashboard

### **3.1.** Opening the Reward Dashboard

You can access the Reward Dashboard via the star-shaped Reward menu at the bottom of the screen. In the Field tab, you will see a list of field categories and their corresponding layers by level.

![](/files/yX9fLFVC7p8jvDm1MJ1B) ![](/files/mq2PN0s4QXiBERrcAuVb)

<figure><img src="/files/GFC9IiUQzBkKaFe7568T" alt=""><figcaption></figcaption></figure>

* When selecting a layer, you can:&#x20;
* View the fields included in that layer &#x20;
* See reward details including:&#x20;
  * Drop rate&#x20;
  * Recharge interval&#x20;
  * Remaining quantity&#x20;
  * Recharge amount per cycle&#x20;

### **3.2.** Understanding the Reward Dashboard Buttons

On each layer’s Reward Dashboard, the following buttons are available:

<figure><img src="/files/C0ZrW9oFRouCFewPv5R8" alt=""><figcaption></figcaption></figure>

* **Guide:** Opens the World Map and shows the location of the selected layer.&#x20;
* **Schedule:** Displays the rotation reward schedule for the currently selected layer.&#x20;
* **Widget:** Displays the reward information for the currently selected layer as a widget (only one widget can be active at a time). Once displayed, the widget remains visible on the game screen even if you close the Reward Dashboard.&#x20;

<div data-full-width="true"><figure><img src="/files/rncYUO4WgrYUbfcKrsZX" alt=""><figcaption></figcaption></figure></div>

## **4.** Quickly Checking Layer Rewards

If you want to quickly check the reward information for the field layer your character is currently in, click the "REWARD" button on the minimap in the top-left corner of the screen.

<figure><img src="/files/gIESwvJddRW1PUPL5mJY" alt=""><figcaption></figcaption></figure>

## **5. Personalized Fields**

Personalized Fields are areas where monsters are assigned individually to each player and are not shared with other characters. All fields with monsters of Lv.190 and above have Personalized Fields applied. &#x20;

A Personalized Field can be shared by up to 2 players within the same hunting area. If more than 2 players enter, personalized monsters will not appear for those who join afterward. &#x20;

<figure><img src="/files/8HLhpt4vU6xJUsJmKUo1" alt=""><figcaption></figcaption></figure>

※ Personalized Fields may also apply in certain special maps, such as Theme Dungeons, even if they do not contain monsters of Lv.190 or higher. &#x20;

※ Flying monsters will be added to fields with monsters of Lv.190 and above.&#x20;


# Elite Monsters, Champions, Bosses

## **Table of Contents**

1. **Elite Monsters**
2. **Elite Champions**
3. **Elite Bosses**

## **1. Elite Monsters**

Elite Monsters occasionally appear when hunting monsters within your level range.

* Monsters within your level range, which is called 'Monsters Near Your Level', are monsters that fall between 20 levels below and 20 levels above your character level.

![](/files/SlU9fxqqN2YfN6S2cJlB)

* Elite Monsters have significantly more HP and stronger attacks than normal monsters.&#x20;
* When defeated, they may drop various equipment, consumables, and miscellaneous items available from the field where they appeared.&#x20;

## 2. Elite Champions

* Elite Champions are rare monsters that may appear while defeating Elite Monsters.&#x20;
* One of 5 types of Elite Champions will appear. When defeated, they drop various rewards including an Elite Champion Orb.&#x20;
* The Elite Champion Orb provides a large amount of EXP and lasts for 1 minute. Elite Champions will not appear if there are no monsters near your level.&#x20;

![](/files/SEmwapSmBawnYIJb30Gq)

### **2.1. Black Crescendo Slime**

![](/files/aDzujBdy9WafM0oaKa8w)

Black Crescendo Slime grows in size every time it is defeated.&#x20;

It has three growth stages, and defeating all of them rewards you with items.&#x20;

### **2.2. Shadow Butterfly**

![](/files/cQtMDkRvZ02vBjbEyEl4)

A total of 15 Shadow Butterflies will appear and chase your character.&#x20;

Defeat all the butterflies on the field to receive rewards.&#x20;

### **2.3. Dark Wolf**

![](/files/oxQAdV55cP8IVKgH15xs)

The Dark Wolf hides itself on the field.&#x20;

Destroy 5 Dark Spheres that appear to reveal the hidden wolf. Defeat the Dark Wolf to earn rewards.&#x20;

### **2.4. Killer Bee**

![](/files/AIBly1ILq4fVOqH3cq6y)

10 Killer Bees will appear and attack an Illusion Flower.&#x20;

Defeat all the bees before the flower gauge runs out to earn rewards.&#x20;

![](/files/yVICURXkTBP1iIpm1FnL)

### **2.5. Dark Gargoyle**

![](/files/s7oOFS07LrFNeE9Ow409)

The Dark Gargoyle splits into 10 Mini Dark Gargoyles when defeated.&#x20;

Eliminate all of the mini versions to receive rewards.&#x20;

## **3. Elite Bosses**

* Elite Bosses may appear after hunting many Elite Monsters and Champions.

<figure><img src="/files/qQEN9EIYxsWW3bzjjFLr" alt=""><figcaption></figcaption></figure>

* An Elite Boss and 2 Elite Monsters appear together and use powerful skills.

<figure><img src="/files/IhIa75rTOBoRumbwBHjl" alt=""><figcaption></figcaption></figure>

* Defeating an Elite Boss grants an EXP Orb and rewards that are registered in the Raffle Dashboard.

<figure><img src="/files/jcZgfRPWfpv3kmlOXINA" alt=""><figcaption></figcaption></figure>

* Elite Bosses do not appear on maps with an average monster level below 140. Instead, Elite Champions may appear in those maps. &#x20;
* Reward from the raffles can be obtained by up to 6 players, based on contribution.&#x20;
* Each account can register up to 5 raffle entries per day.&#x20;


# Star Force Hunting Zones

## **Table of Contents**

1. **Star Force Monster Hunt**&#x20;
2. **Checking Your Star Force Level**&#x20;
3. **Star Force Hunting Field Locations**&#x20;

## **1. Star Force Monster Hunt**

Portals to Star Force Hunting Fields are marked in red on the mini map and in the field. When you enter a Star Force Hunting Field through a portal, a message will appear on screen indicating the required Star Force Level.

<figure><img src="/files/Qne6CdyT2npnAmsp8pl1" alt=""><figcaption></figcaption></figure>

In these fields, monsters are protected by a shield. If your Star Force Level is lower than required, the damage will be reduced, and incoming damage from monster will increase. Enhance your equipment's Star Force to break through their shield and fight more effectively!

<figure><img src="/files/48GB0QRO0oNS5IqHSQhb" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/7pWtgfKLY0IQRAsPUVT5" alt=""><figcaption></figcaption></figure>

## **2.** Checking Your Star Force Level

&#x20;

<figure><img src="/files/tQ6zN80tqPcdY09sNNTz" alt=""><figcaption></figcaption></figure>

* Wearing a one-piece outfit grants double the normal Star Force, as it occupies both the top and bottom slots.&#x20;
* You can check the damage bonus or reduction in the Star Force UI.&#x20;

![](/files/tMoM1ksKOmw7Z0f4tsil)

## **3. Star Force Hunting Field Locations**

Star Force Hunting Fields are available in the following 8 regions:&#x20;

* Minar Forest&#x20;
* Clocktower Bottom Floor&#x20;
* Abandoned Mine&#x20;
* Temple of Time&#x20;
* Gate to the Future&#x20;
* Kerning Tower&#x20;
* Lion King's Castle&#x20;
* Omega Sector&#x20;
* Stone Colossus&#x20;

Use the star icon on the World Map to locate these fields. Hover over the icon to see information about the monsters in that field.&#x20;

<figure><img src="/files/wYaJFwefnUwaM5QyYqrK" alt=""><figcaption></figcaption></figure>


# Grand Athenaeum

## **Table of Contents**&#x20;

1. **Grand Athenaeum**
2. **How to go to Grand Athenaeum**
3. **How to Use Grand Athenaeum**

## 1. Grand Athenaeum

* The Grand Athenaeum is a place where you can step into the role of a character from a storybook and experience tales you have not lived as if they were your own.&#x20;
* Once your character reaches level 100, you can begin by accepting the quest “\[Grand Athenaeum] Visit the Grand Athenaeum” from the lightbulb-shaped Available Quests icon on the left side of the screen.&#x20;

<figure><img src="/files/ulEv5ZrLDJYG1s2fvZhY" alt=""><figcaption></figcaption></figure>

## 2. How to go to Grand Athenaeum

* You can travel to the Grand Athenaeum using **Quick Move** or through the **Dimensional Mirror**.

<figure><img src="/files/I8HhB88qVWJ5oToQWAqF" alt=""><figcaption></figcaption></figure>

## 3. How to Enjoy Grand Athenaeum

* There are 6 episodes recorded in the Grand Athenaeum.&#x20;
* Talk to the NPC Skylark Rita to view the available episodes, then click the "ENTER" button to experience the story.&#x20;

<figure><img src="/files/GRB6FKTbIBTo48dSHiIB" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="283">Episode</th><th>Description</th></tr></thead><tbody><tr><td><h4>Episode 1. The White Mage</h4></td><td>Centuries ago, a genius magician mysteriously vanished, leaving behind only one phrase:<br><strong>“The ultimate light can only be found in the ultimate darkness...”</strong><br>Now, his help is needed to solve the strange phenomena occurring across Maple World...</td></tr><tr><td><h4>Episode 2. Empress In Training</h4></td><td>A story from the time when <strong>Cygnus</strong> was still an ordinary girl, not yet the Empress.</td></tr><tr><td><h4>Episode 3. The Black Witch</h4></td><td><strong>Dunamis</strong>, a knight trying to prevent the Empress's assassination, has gone missing.<br>Can the Empress be protected?<br>And now, a knight infiltrates the Black Wings’ hideout in search of him...</td></tr><tr><td><h4>Episode 4. Winter Bard</h4></td><td>Centuries ago, names vanished like snow in a blizzard.<br>All that remains are a worn-out instrument and a sorrowful song.</td></tr><tr><td><h4>Episode 5. Shadow Alchemist</h4></td><td>A village of shadows built on false security—<br>Within it, those who repeat false duties under false truths.</td></tr><tr><td><h4>Episode 6. Sharenian Knights</h4></td><td>Why do beautiful things fade so easily?<br>A wistful tale that disappeared along with an ancient kingdom…</td></tr></tbody></table>

* If you want to return to the main world during an episode, talk to NPC Skylark Rita on the map.

<figure><img src="/files/eF79fM2PyvOltN8ejT8b" alt=""><figcaption></figcaption></figure>

* Even if you do not complete the episode, your progress will be saved, and you can continue where you left off the next time.

<figure><img src="/files/kH4heDTpe4EJtytUfV6f" alt=""><figcaption></figcaption></figure>


# Multikill & Combo Kill

## **Table of Contents**

1. **What is Multikill?**
2. **What is Combo Kill?**

## **1. What is Multikill?**

A Multikill occurs when you defeat 3 or more monsters at once.&#x20;

The number of your multikills appears at the top of the screen, and you gain bonus EXP based on how many multikills you have.&#x20;

* Your Multikill number can increase up to a maximum of 10.&#x20;

![](/files/CvHg9h1oRegAtMAm54lw)

**\* EXP bonus based on the number of Multikills**

| **Number of Multikills** | **EXP Bonus** |
| ------------------------ | ------------- |
| 3 kills                  | +1%           |
| 4 kills                  | +2%           |
| 5 kills                  | +3%           |
| 6 kills                  | +3.3%         |
| 7 kills                  | +3.6%         |
| 8 kills                  | +3.9%         |
| 9 kills                  | +4.2%         |
| 10+ kills                | +4.5%         |

## **2. What is Combo Kill?**

A Combo Kill occurs when you kill monsters continuously without long pauses.&#x20;

Every time you reach 50 Combo Kills, a Combo Kill Orb will be generated, which grants bonus EXP.&#x20;

You can accumulate up to 9,999 Combo Kills. When a Combo Kill Orb is created, your character gains EXP based on the current combo count and gains a temporary speed boost.&#x20;

* Combo Kill Orbs can upgrade up to Level 4 depending on your accumulated combos, and each level provides greater EXP.&#x20;

<figure><img src="/files/jiPy3focMnU2ZKr7NsNu" alt=""><figcaption></figcaption></figure>

#### **Combo Kill Orb bonus EXP based on Combo Count**

| **Combo Count** | **EXP Bonus**                  |
| --------------- | ------------------------------ |
| 50-300 Combos   | Normal monster base EXP 500%   |
| 350-700 Combos  | Normal monster base EXP 700%   |
| 750-1950 Combos | Normal monster base EXP 1,000% |
| 2000+ Combos    | Normal monster base EXP 1,100% |

* Combo count increases based on the number of skills used to defeat monsters, not the number of monsters killed.&#x20;
* Combo Kill count persists for a certain amount of time even if you change maps. During Bounty Hunter or Inferno Wolf, combos remain for up to 20 seconds after exiting.&#x20;
* Your Combo Kill Orbs are visible only to you, and you must touch them within 1 minute to gain EXP.&#x20;


# Party Quest

## **Table of Contents**

1. **How to Enter a Party Quest**
2. **Learn about Party Quests**
3. **Cross World Party Quests**
4. **Quest Rewards**
5. **Exiting a Party Quest**

## **1. How to Enter a Party Quest**

To participate in a Party Quest, use the Dimensional Mirror and select the \[Party Quest Entry].

<figure><img src="/files/hnJTgq3bEn9ZeXR5a7I8" alt=""><figcaption></figcaption></figure>

## **2. Learn about Party Quests**

* Required Level: Level 60 or higher&#x20;
* How to Participate: Talk to the NPC for each Party Quest to begin.

<figure><img src="/files/7f2hsTTIGYTCLOKEzdzi" alt=""><figcaption></figcaption></figure>

### **2.1. Types of Party Quests**

| **Party Quest**                     | **Entry Level** | **Number of Participants** |
| ----------------------------------- | --------------- | -------------------------- |
| **Cooking with Tangyoon**           | 60 or higher    | 1 - 3 people               |
| **Romeo and Juliet**                | 70 or higher    | 4 people                   |
| **Nett's Pyramid**                  | 80 or higher    | 4 people                   |
| **Xerxes in Chryse**                | 110 or higher   | 1 - 4 people               |
| **Dimensional Crack**               | 120 or higher   | 3 - 6 people               |
| **Lord Pirate**                     | 130 or higher   | 3 - 6 people               |
| **Escape**                          | 140 or higher   | 3 - 6 people               |
| **Dragon Rider**                    | 150 or higher   | 3 - 6 people               |
| **Kenta in Danger**                 | 160 or higher   | 2 - 6 people               |
| **Resurrection of the Hoblin King** | 170 or higher   | 2 - 6 people               |

* You can obtain special quest rewards from the Raffle Dashboard for each Party Quest.
* You can enter Party Quests up to 5 times per day.

## **3. Cross World Party Quests**

* Required Level: Level 70 or higher&#x20;
* Number of Participants: 4 players&#x20;

### **3.1. How to Participate**

* Enter the Cross World Party Quest map through the portal to start a quest.&#x20;
* The schedule for the Cross World Party Quests changes periodically. Make sure to check the schedule before participating.&#x20;

![](/files/qIHPlnyBdSppwGA9Js8B)

* You can view the currently active quests at the Cross World Party Quest entry portal.

![](/files/jEaFJ2fSAXKMXfhnywLc)

* Inventory items are not usable in these quests.&#x20;
* Required items will be automatically provided and removed after the quest ends.&#x20;
* Upon completion, your rank will be recorded. You can view the top 100 players on the Ranking Board.&#x20;
* You must have a weapon equipped to enter.&#x20;
* You cannot change channels once inside.&#x20;
* You can enter up to 5 times per day per character.&#x20;

## **4. Quest Rewards**

Party Quest rewards will be added to your Raffle Dashboard.&#x20;

You can preview possible rewards in the \[Reward Dashboard] > \[Other Content] tab.&#x20;

<figure><img src="/files/FSdDK7yi9Qh0XDwDIWsY" alt=""><figcaption></figcaption></figure>

## **5.** Exiting a Party Quest

Use the Spiegelmann's Guest House portal to travel back to your original town.&#x20;

If you are in the Cross World Party Quest map, use the portal in the Waiting Map to return via Spiegelmann's Guest House.&#x20;


# History

## **Table of Contents**

1. **What is History?**
2. **History Mission**
3. **Item History**

## **1. What is History?**

The History system allows you to record and review specific events or moments that your character has completed using minted items.&#x20;

※ Only minted characters can use History.&#x20;

For more information on minting characters and items, please refer to the \[[Manage Character Guide](broken://pages/R0lhYQRCEdUgjzyb7Cki)] and \[[Items Guide](/msn-101/beginners-guide/item-and-equipment/items)].&#x20;

&#x20;

There are two types of History:&#x20;

### **1.1 History Mission**

Tracks specific events or milestones that your character can experience. You can manage their achievement progress here.

### **1.2 Item History**

Allows you to view and manage the History of each minted item, including selecting a Representative History.

## **2. History Mission**

History Missions are available to characters with minted items, and they can be completed on a per-character basis.&#x20;

To access, open the N-shaped \[NFT ASSETS] menu and select \[History Mission].&#x20;

<figure><img src="/files/3uolz9CqCuuIgezJi9JV" alt=""><figcaption></figcaption></figure>

* You can review your Character's Progress History, Pending Achievements History, and Recent Achievements History in the \[My History] tab in the History Mission UI.&#x20;
* Use the tabs on the left to browse categories of available missions and monitor progress.&#x20;

<figure><img src="/files/BbS5GN5JiVS5fZilNSIr" alt=""><figcaption></figcaption></figure>

* Click the "☆" button to pin active missions to the History Mission Notifier.

<figure><img src="/files/brzxh7CfnowhU4HhEczr" alt=""><figcaption></figcaption></figure>

* Hover over the progress bar at the bottom of an ongoing mission to see that missions progress in a numeric format.

<figure><img src="/files/Ai1dB9rcJTg2lUOpwILj" alt=""><figcaption></figcaption></figure>

* Once you complete a mission, the icon in the History Mission UI will change, and the time that you completed the mission will be recorded.&#x20;
* Click the "+” button for completed missions to view items and their respective history.&#x20;
  * History is only recorded for minted items that are equipped at the moment you completed the History Mission.&#x20;
  * In certain History Missions, the history is only recorded on items that meet the conditions at the moment the mission is achieved.

<figure><img src="/files/ZkHBgEM2NMPjNBnjU0lN" alt=""><figcaption></figcaption></figure>

## **3. Item History**

You can view the History of each minted item, and select the Representative History, which is shown in the item tooltip.&#x20;

To open Item History, either click the “Check Item History” button at the bottom left of the History Mission UI or click the “History” button in your character inventory.&#x20;

<figure><img src="/files/mMOLo7wQHElAT5xGMcAq" alt=""><figcaption></figcaption></figure>

* Open your character inventory, then right-click or drag-and-drop an item you want to view or manage to access its Item History.&#x20;
* You can view the current item's Representative History in the Representative History section.&#x20;
* You can view the full History for each item in Possession History section.&#x20;

<figure><img src="/files/XPc2YinYhaBHbSX4Rwrx" alt=""><figcaption></figcaption></figure>

* You can set up the Representative History for an item by clicking Set Representative History at the bottom of the Item History UI.&#x20;
  * Click the "+" button in Possession History to set the Representative History, and click the "-" button in Representative History to undo it.&#x20;
  * You can set up to 5 Representative History, and you can change the order in which the Representative Histories are displayed to whatever you would like.&#x20;
  * You can only review the History for items that have been minted.&#x20;

<figure><img src="/files/J0hPsMK22eNIzEpb92mv" alt=""><figcaption></figcaption></figure>


# Maple Achievement

## **Table of Contents**

1. **What is Maple Achievement?**
2. **Achievement Progress**
3. **Achievement Updates**
4. **Achievement Points and Rank**
5. **Crest**

## **1. What is Maple Achievement?**

Maple Achievement is a world-integrated system that records your gameplay accomplishments in MapleStory N. \
&#x20;\
Characters of which Level 33 or higher can check their achievement status after completing the Begin Maple Achievements quest from the Quest Notifier.  This quest can only be completed once per account. \
&#x20;\
Once completed, you can check your achievement information from the menu at the bottom right of the screen.&#x20;

* Achievement information is shared across all characters on your account.&#x20;
* If you purchase a character from the Marketplace, progress or records made before the purchase will not count toward your achievement.&#x20;
  * However, achievements can be completed using the purchased character if progress is made after acquisition.&#x20;

![](/files/kG1utagYOtUpw4zrcGF1)

## **2. Achievement Progress**

You can see your overall achievement progress at a glance on the first page and browse your progress by category at the top when you click on each achievement menu.

<figure><img src="/files/06AnzWfPWo6D8YfBh2iW" alt=""><figcaption></figcaption></figure>

The Achievement Progress shows the total number of available achievements and your current progress toward completing them.

### **2.1. View Achievements in Detail**

Click on an achievement to see more detailed progress information.

![](/files/Ktr5CfQcyELkHIhoN4Xj)

### **2.2. Global Completion Rate for Achievements**

Hover over the trophy icon to see the Global Completion Rate for that achievement.\
The Global Completion Rate shows the percentage of people who have completed that specific achievement, so you can compare your progress.

<figure><img src="/files/ZlXWx5zyBUuvo7Rkp23P" alt=""><figcaption></figcaption></figure>

The lower percentage indicates a more rare or difficult achievement.

## **3. Achievement Updates**

Click "Refresh" button on your Achievements page to update your progress on certain achievements.\
When you log in, if you see a notification at the bottom of the screen instructing you to update your achievements, simply click it to proceed.

![](/files/HPF5tl6kLBBBky7hPzjW) ![](/files/N807VtmI8z0uxdDP8Kc2)

* New achievement can only be completed once per character.&#x20;
* You can only update achievements while in town. You cannot perform other actions during the update process.&#x20;
* Some achievements can only be completed by specific characters. If you are unable to complete certain achievements, try updating them using a different character.&#x20;

## **4. Achievement Points and Rank**

When you complete an achievement, you will earn points based on its difficulty of that achievement. When your achievement points reach a certain level, your achievement rank will also rise.

Achievement ranks are classified as Diamond, Platinum, Gold, Silver, and Bronze, based on achievement points.

The highest rank, Master, can be achieved only by ranking within the top 100 of the Diamond tier.

![](/files/saznOUqJvbQhbZ9avClC)

## **5. Crest**

Crest are in-game rewards earned by increasing your achievement rank or completing special achievements. \
You can view your Crest in the Crest tab under My Achievements, choose the one you wish to use and save it. \
When you use a Crest skill, the saved Crest’s visual effect will be displayed in-game.&#x20;

* You can only save Crests that are available based on your current rank.&#x20;
* If your rank drops after rank calculation, previously equipped Crest may become locked and can no longer be selected or saved.&#x20;
* If you have earned multiple Crests, you can choose which one to use.&#x20;
* You can review your Maple Crest skills in the Basic Skills tab of your skill window.&#x20;

![](/files/3u2e0nUlxsonVaGwsavY)

* When you use Maple Crest skills, you can check the ranking along with the Crest effect.

![](/files/sMHSqol7if4F6G9xJmTr)


# Boss Content & Pure Boss Essence

## **Table of Contents**

1. **Check Boss Information**
2. **Finding a Party**
3. **Practice Mode**&#x20;
4. **Pure Boss Essence**&#x20;
5. **Checking Your Pure Boss Essence Status**&#x20;
6. **How to Obtain Pure Boss Essence**&#x20;
7. **Pure Boss Essence Rewards**&#x20;
8. **Raffle Dashboard Rewards**&#x20;

## **1. Check Boss Information**

<figure><img src="/files/PhAjyBkTqpAmOMzbu8fL" alt=""><figcaption></figcaption></figure>

* Press the Boss key \[Default: F] to open the Boss menu, where you can find essential information on all boss monsters.
* You can also access this information by opening the Maple Guide \[Default: F1] and selecting the "Boss Content" tab.

※ Some bosses require you to complete prerequisite quests or obtain specific items before entry. Always check the Boss UI for these requirements beforehand.

## **2. Finding a Party**

### 2-1. Manual Search

<figure><img src="/files/j3vo2gzlF8XectSEklBx" alt="" width="563"><figcaption></figcaption></figure>

* From the "Move to Boss" menu, you can either warp directly to a boss or recruit fellow players for a party in the "Recruit Party" tab.
* The "Recruit Party" tab allows you to filter by boss and difficulty. Click Search to browse the party listings and apply to the one you'd like to join.
* To create your own party, simply click the blue Recruit button and gather your members.

### 2-2. Auto-matching

<figure><img src="/files/EHGCIQSImZKi9PRDwUHi" alt=""><figcaption></figcaption></figure>

* In the Boss Content tab, select "Auto-matching" to register for up to five different boss encounters.
* You cannot select the same boss and difficulty combination more than once.
* Click "Start Matching" to begin searching. The system will place you in the first available party from your list.
* Once a party is formed, you’ll be prompted to warp directly to the boss's entry map. Accepting this prompt will move you and your new party instantly.

## 3. Practice Mode&#x20;

Some bosses offer Practice Mode, allowing you to learn their patterns in advance.&#x20;

Please note that Practice Mode differs from normal boss content in terms of entry limits and rewards. &#x20;

&#x20;※ Practice Mode features:&#x20;

* Unlimited entries&#x20;
* Available regardless of your Boss Clear Count in normal/Hard/Chaos modes&#x20;
* Still requires prerequisite quests for normal mode entry&#x20;
* Does not progress quests related to the boss content&#x20;
* No EXP or item rewards&#x20;
* Special buffs: certain skills and items have no duration or cooldown limits&#x20;

&#x20;

## **4. Pure Boss Essence**

<p align="center"><img src="/files/bd2f476efb075e07524e6d8a1cf5d0f052110e3d" alt="원, 스크린샷, 그래픽, 다채로움이(가) 표시된 사진 AI 생성 콘텐츠는 정확하지 않을 수 있습니다."></p>

* Pure Boss Essence is a special item that drops from defeated bosses.
* Each boss drops its own unique Essence. Please note that there are weekly limits on how many essences you can use, both per account and per character.
* You can use a Pure Boss Essence to enter a Raffle corresponding to the boss you defeated. This gives you a chance to win rewards, such as Nodestones.
* Once you hit the weekly usage limit, you will be unable to enter more Raffles until the weekly reset.

## **5. Checking Your Pure Boss Essence Status**

<figure><img src="/files/r6dqkrpDAbX2NBM0Nvsc" alt="" width="563"><figcaption></figcaption></figure>

* Once you reach Level 50, click the notifier on the left side of your screen to find the ‘[Pure Boss Essence](broken://pages/10efb1d489749c21d40925ddebd6058f39063bfb) View usage’ option in your list of Available Quests.

![](/files/055849c058304a7f8120eafb263bd970e9ea9435)

* This will allow you to check your Pure Boss Essence usage status at any time.

<figure><img src="/files/YFGyvaGvFxpy1H8IfAMV" alt="" width="563"><figcaption></figcaption></figure>

* Alternatively, for a quick status check, you can hover your mouse over a Pure Boss Essence in your inventory. The tooltip will display your current usage count, weekly limits, and the next reset date.

## **6. How to Obtain Pure Boss Essence**

<figure><img src="/files/rdZn0LjK414yXXENrMwU" alt=""><figcaption></figcaption></figure>

* Each boss drops a unique Essence. These are categorized as either Daily or Weekly Essences, depending on the boss's reset cycle.
* All Pure Boss Essences expire. The expiration period depends on whether it is a Daily or Weekly Essence.

| Essence Type             | Expiration Period                                                         |
| ------------------------ | ------------------------------------------------------------------------- |
| Daily Pure Boss Essence  | Expires at 00:00:00 (UTC+0) the day after on the same day it is obtained. |
| Weekly Pure Boss Essence | Expires at 00:00:00 (UTC+0) on the upcoming Thursday.                     |

**\[Bosses, Difficulties, and Reset Cycles]**

| **Boss**             | **Difficulty** | **Clear Cycle** | **Practice Mode** |
| -------------------- | -------------- | --------------- | ----------------- |
| Balrog               | Easy           | Daily           | No                |
| Zakum                | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Papulatus            | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Magnus               | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
|                      | Hard           | Weekly          | Yes               |
| Hilla                | Normal         | Daily           | No                |
|                      | Hard           | Weekly          | Yes               |
| Horntail             | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
|                      | Chaos          | Daily           | No                |
| Pierre               | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Von Bon              | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Crimson Queen        | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Vellum               | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Von Leon             | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
|                      | Hard           | Daily           | No                |
| Arkarium             | Easy           | Daily           | No                |
|                      | Normal         | Daily           | No                |
| OMNI-CLN             | Normal         | Daily           | No                |
| Pink Bean            | Normal         | Daily           | No                |
|                      | Chaos          | Weekly          | Yes               |
| Cygnus               | Easy           | Weekly          | Yes               |
|                      | Normal         | Weekly          | Yes               |
| Lotus                | Normal         | Weekly          | Yes               |
|                      | Hard           | Weekly          | Yes               |
| Damien               | Normal         | Weekly          | Yes               |
|                      | Hard           | Weekly          | Yes               |
| Guardian Angel Slime | Normal         | Weekly          | Yes               |
|                      | Chaos          | Weekly          | Yes               |
| Lucid                | Easy           | Weekly          | Yes               |
|                      | Normal         | Weekly          | Yes               |
|                      | Hard           | Weekly          | Yes               |
| Will                 | Easy           | Weekly          | Yes               |
|                      | Normal         | Weekly          | Yes               |
|                      | Hard           | Weekly          | Yes               |

* When in a party, each member can earn their own Pure Boss Essence. However, to be eligible for the drop, you must contribute at least 5% of the boss's total damage.

## **7. Pure Boss Essence Rewards**

* To use a Pure Boss Essence, double-click it in your inventory. This consumes one of your weekly uses and enters you into the boss's Raffle.
* Please note that all Pure Boss Essences, regardless of which boss they come from, count toward the same weekly usage limit. This limit is tracked for both your account and each character.

| Limit Type       | Usage Limit           | Reset Time                                           |
| ---------------- | --------------------- | ---------------------------------------------------- |
| Account (Wallet) | 90 uses per week      | Both limits reset every Thursday at 00:00:00 (UTC+0) |
| Character        | 12 uses per character | Both limits reset every Thursday at 00:00:00 (UTC+0) |

* Using an Essence can grant the following rewards. Please note that some rewards cannot be obtained if you have already exceeded your weekly usage limit.

| Reward Type            | Obtainable After Exceeding Limit? |
| ---------------------- | --------------------------------- |
| Raffle Dashboard Entry | No                                |
| Local Nodestone        | No                                |
| Honor EXP              | Yes                               |

| <p>※ Earning Pure Boss Essence in a Party</p><ul><li><p>When you earn an essence in a party, your Raffle chances are divided by the number of party members present when you entered the boss map. The Raffle is then rolled individually for each eligible member.</p><ul><li>For example, if a reward has a 100% drop rate and your party had 5 members, each member has an independent 20% chance to receive that reward.</li></ul></li><li>You can see how many party members your Raffle chance was divided by in the item's tooltip, which appears when you hover your mouse over it.</li></ul> |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

※ For a detailed breakdown of the Raffle Dashboard, check out our guide \[[Raffle Dashboard](https://docs.maplestoryn.io/msn-101/learn-more/raffle-dashboard?q=party)]

## **8. Raffle Dashboard Rewards**

Boss rewards are displayed in the Reward Dashboard. Using a Pure Boss Essence after defeating a boss will register an entry for that boss's Raffle on the Raffle Dashboard.

You can then check your potential rewards in the Raffle Dashboard.

<figure><img src="/files/1f1a3a6511437a2595923e5b2e8773a9d35a5ea6" alt="" width="563"><figcaption></figcaption></figure>

That's where the reward Raffle for each boss will be registered when you defeat them.

After using the Essence, be sure to check the registered reward list on the Raffle Dashboard!

When your clear Boss content, you may have a chance to participate in a Raffle to earn rewards.

* If your entry is successful, you can check the available rewards and their quantities in the \[Raffle Entry] tab of the Raffle Dashboard.
* Once the raffle is completed after a certain period, you can confirm whether you have received a reward in the \[Raffle Results] tab.
* If your entry fails, it will be displayed as a failed attempt in the \[Raffle Entry] tab, and you will not be able to receive any rewards.


# Arcane River Special Content

## **Table of content**

1. **What Is Arcane River** **Special Content?**
2. **How to Play Arcane River Special Content**
3. **Chu Chu Island: Hungry Muto**
4. **Lachelein: Dream Defender**
5. **Arcana: Spirit Savior**
6. **Morass: Ranheim Defense**
7. **Esfera: Esfera Guardian**&#x20;

## **1. What Is** Arcane River **Special Content?**

* Special Content can be found in certain regions of the Arcane River. Clear these challenges to obtain Arcane Symbols.
* Each type of Special Content rewards a different Arcane Symbol, which can be used to enhance your Arcane Power.
* For more details, please see the \[[Arcane Symbols](https://docs.maplestoryn.io/msn-101/beginners-guide/character-progression/arcane-symbols)] guide.

## **2. How to Play Arcane River Special Content**

* Once you complete the story quests in an Arcane River area, you can access its Special Content by speaking to the designated NPC.
* For faster access, use the Maple Guide to move directly to the Special Content of your choice.

<img src="/files/GV3s6OXeX7w4FGfeZh0O" alt="" height="587" width="601">

## **3. Chu Chu Island: Hungry Muto**

Gulla's invasion of Chu Chu Island has begun! Help Muto defeat Gulla by cooking him some delicious food!

### **3-1. Getting Started**

<figure><img src="/files/A4l72rtxaeLq5RFNVd0X" alt=""><figcaption></figcaption></figure>

* Entry Requirements: Be Lv. 210 or higher and have completed the Chu Chu Island story quest. To enter, speak with Simia on the 'Chu Chu Island: Quiet Village Path' map.
* Party Size: 1-4 players (Solo play is possible).
* Clear Limit: You can clear Hungry Muto up to 3 times per day.&#x20;

### **3-2. Gameplay**

<figure><img src="/files/P6Fig8fKBJsUbX23EBy2" alt=""><figcaption></figcaption></figure>

* The key to victory is to quickly cook the dishes Muto craves.
* Hunt monsters throughout the map to collect ingredients for the current recipe. Then, jump on the pot at the center of the map to add them.

<figure><img src="/files/U47Wv4OXpVJAWu2ijcTI" alt=""><figcaption></figcaption></figure>

* Each dish has a specific cooking time. You must complete the dish before time runs out to successfully push Gulla back.
* A green gauge at the top of the screen fills as Muto pushes Gulla back. If Gulla pushes Muto, a blue gauge will fill from the other direction. Fill the green gauge completely to win!
* The cooking time and how far Muto pushes Gulla vary for each food. More complex foods are tougher to handle, but they give Muto the strength to push Gulla back even farther.

<figure><img src="/files/p6jVj0VcwHvSUny7yfij" alt="" width="410"><figcaption></figcaption></figure>

* If you complete a dish before the cooking timer reaches the red bonus section, Muto will gain a huge boost of strength and push Gulla back even farther.

### **3-3. Recipes**

| **Dish Name**   | **Required Ingredients**                                           | **Dish Name**     | **Required Ingredients**                                     |
| --------------- | ------------------------------------------------------------------ | ----------------- | ------------------------------------------------------------ |
| Fried Treat     | 10 Fresh Mane, 5 Sweet Hoof                                        | Fried Squish      | 10 Zesty Mane, 5 Spicy Hoof                                  |
| Savory Stir Fry | 5 Greasy Peel, 10 Soft Sole                                        | Dumpling Delights | 5 Sour Peel, 10 Chewy Sole                                   |
| Nummy Noodles   | 10 Savory Fin, 5 Fresh Mane, 5 Sweet Hoof                          | Funky Pizza       | 10 Tart Fins, 5 Zesty Mane, 5 Spicy Hoof                     |
| Steamy Surprise | 10 Crunchy Shell, 5 Greasy Peel, 5 Soft Sole                       | Juicy Buns        | 10 Soft Shell, 5 Sour Peel, 5 Chewy Sole                     |
| Weird Wrap      | 5 Savory Fin, 5 Fresh Mane, 10 Slimy Feather                       | Yucky Pickles     | 5 Soft Shell, 5 Zesty Mane, 10 Sticky Feather                |
| Gamey Soup      | 5 Savory Fin, 10 Unpleasant Talon, 5 Crunchy Shell                 | Chewy Porridge    | 5 Tart Fins, 10 Chewy Talon, 5 Soft Shell                    |
| Mystery Roast   | 1 Slurpy Fruit, 10 Slimy Feather, 5 Greasy Peel, 5 Soft Sole       | Fruit Salad       | 1 Slurpy Fruit, 10 Sticky Feather, 5 Sour Peel, 5 Chewy Sole |
| Berry Bouquet   | 1 Slurpy Fruit, 10 Unpleasant Talon, 5 Fresh Mane, 5 Crunchy Shell | Spicy Sausage     | 5 Zesty Mane, 10 Chewy Talon, 5 Soft Shell, 1 Slurpy Fruit   |

### **3-4. Rewards**

* There are three difficulties: Easy, Normal, and Hard. Higher difficulties feature stronger monsters and/or reduced cooking times.
* The quantity of additional Arcane Symbols and EXP you receive depends on the difficulty and your final rank.

\[Easy]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 10 min  | Arcane Symbol: Chu Chu Island x1 |

\[Normal]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 5 min   | Arcane Symbol: Chu Chu Island x3 |
| A        | Within 8 min   | Arcane Symbol: Chu Chu Island x2 |
| B        | Within 10 min  | Arcane Symbol: Chu Chu Island x1 |

\[Hard]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 5 min   | Arcane Symbol: Chu Chu Island x5 |
| A        | Within 8 min   | Arcane Symbol: Chu Chu Island x4 |
| B        | Within 10 min  | Arcane Symbol: Chu Chu Island x3 |

## 4. Lachelein: Dream Defender

Lucid's nightmare has taken over Lachelein! Destroy the Nightmare Music Boxes in her inner world to save the city.

<figure><img src="/files/LmBDzGixV94qSeJplnIN" alt=""><figcaption></figcaption></figure>

### 4-1. Getting started

* Entry Requirements: Be Lv. 220 or higher and have completed the Lachelein story quest. To enter, speak with Mr. Flopsy the Dreamweaver on the 'Lachelein Main Street' map.&#x20;
* Party Size: 1 player (Solo play only).&#x20;
* Entry Limit: You can enter Dream Defender up to 3 times per day. An entry is counted as soon as you enter the content.&#x20;

### 4-2. Gameplay

<figure><img src="/files/zOS2aEjMYXTD4BpSoWkx" alt=""><figcaption></figcaption></figure>

* Each stage has five rooms, and you will always start in the center room.
* A Music Box is located in the middle of each room. The room's color will be yellow or purple, depending on whether it contains a Sleepytime Music Box or a Nightmare Music Box.
* The yellow gauge at the top of the screen fills when there are more Sleepytime Music Boxes. Conversely, the purple gauge fills when there are more Nightmare Music Boxes.
* To clear the stage, you must fill the gauge completely yellow within the 3-minute time limit. If the gauge turns completely purple, you will be kicked out.

<figure><img src="/files/ZAIVOYbdUmop7iH9mCq7" alt="" width="563"><figcaption></figcaption></figure>

* Sleepytime Music Boxes turn into Nightmare Music Boxes when attacked by Nightmare Guardians and Nightmare Gargoyles. You must destroy a Nightmare Music Box by dealing a certain amount of damage to turn it back into a Sleepytime Music Box.
* The HP of Nightmare Music Boxes and monsters increases with each stage. The attack power of monsters is fixed regardless of the stage.

<figure><img src="/files/Fql7iYMkRT7Suawb4LD7" alt=""><figcaption></figcaption></figure>

* You will earn Dream Points proportional to the stage you clear. These points are used to activate Tactical Abilities.
* You can activate Tactical Abilities by clicking on the Tactics Board on the left side of the screen. You cannot use the same ability more than once in a single stage.

\[Tactical Abilities]

<table data-header-hidden><thead><tr><th width="151.22216796875"></th><th width="211.3333740234375"></th><th></th></tr></thead><tbody><tr><td>Ability Name</td><td>Required Dream Points</td><td>Effect</td></tr><tr><td>Gauge Freeze</td><td>200</td><td>Stops all movement on the gauge for 5 sec</td></tr><tr><td>Wake-up Call</td><td>300</td><td>Destroys 1 random Nightmare Music Box</td></tr><tr><td>Call Flopsy</td><td>400</td><td>Calls Mr.Flopsy to provoke nearby monster (Lasts 15 sec)</td></tr><tr><td>Kaboom</td><td>900</td><td>Destroys all monsters and prevents them from re-spawning for 10 sec</td></tr></tbody></table>

### 4-3. Rewards

* Dream Defender consists of 100 stages. You start at Stage 1, and your progress is saved at checkpoints every 10 stages. For example, if you clear up to Stage 51, you can choose to start from Stage 10, 20, 30, 40, or 50 on your next attempt.
* You will receive Dream Coins based on the highest stage you cleared.
  * You can exchange 30 Dream Coins for one Arcane Symbol: Lachelein.
* You can obtain a maximum of 500 Dream Coins per day across your three entries.

<figure><img src="/files/yEtvazBv9LyNwd0iHdJI" alt="" width="563"><figcaption></figcaption></figure>

* You can also earn special Medal rewards for reaching certain stages. Show off your personal record and get great stat bonuses!

\[Medal Rewards]

<table data-header-hidden><thead><tr><th width="151.2222900390625"></th><th width="293.5556640625"></th><th></th></tr></thead><tbody><tr><td>Stage Reached</td><td>Medal Name</td><td>Stats</td></tr><tr><td>30</td><td>Dream Defender - Stage 30 Conqueror</td><td>All Stats +3, HP/MP +300</td></tr><tr><td>40</td><td>Dream Defender - Stage 40 Conqueror</td><td>All Stats +4, HP/MP +400</td></tr><tr><td>50</td><td>Dream Defender - Stage 50 Conqueror</td><td>All Stats +5, HP/MP +500</td></tr><tr><td>60</td><td>Dream Defender - Stage 60 Conqueror</td><td>All Stats +6, Attack Power/Magic ATT +1, HP/MP +600</td></tr><tr><td>70</td><td>Dream Defender - Stage 70 Conqueror</td><td>All Stats +7, Attack Power/Magic ATT +1, HP/MP +700</td></tr><tr><td>80</td><td>Dream Defender - Stage 80 Conqueror</td><td>All Stats +8, Attack Power/Magic ATT +2, HP/MP +800</td></tr><tr><td>90</td><td>Dream Defender - Stage 90 Conqueror</td><td>All Stats +10, Attack Power/Magic ATT +2, HP/MP +900</td></tr><tr><td>100</td><td>Champion Dream Defender</td><td>All Stats +15, Attack Power/Magic ATT +3, HP/MP 1,000</td></tr></tbody></table>

## 5. Arcana: Spirit Savior&#x20;

*The Toxic Spirit has captured the Rock Spirits! Help rescue the trapped spirits and guide them to safety.*&#x20;

![](/files/cu4vsUhr0hABunxVO0x9)

### 5-1. Getting Started&#x20;

* Maplers who are Lv. 225 or higher and have completed the Arcana story quest can enter by speaking with NPC Escaped Rock Spirit on the 'Grove of the Spirit Tree' map.&#x20;
* This content is solo-only (1 Mapler), and party play is not supported.&#x20;
* You can enter Spirit Savior up to 3 times per day. An entry is counted as soon as you enter the content.&#x20;

### 5-2 Gameplay&#x20;

* When you begin Spirit Savior, you will find Bound Rock Spirits scattered throughout the map.&#x20;
* Your goal is to rescue these Bound Rock Spirits within the 3 minutes time limit.&#x20;
* Attack a Bound Rock Spirit to free it.&#x20;
* You can escort up to 5 rescued Rock Spirits at a time.&#x20;
* The locations of Bound Rock Spirits are marked as red dots on the mini-map.&#x20;

<img src="/files/44a8SCtN4O4KvANt8fcV" alt="" height="300" width="602">

* As soon as you rescue your first Rock Spirit, a Toxic Spirit will begin to chase you. If it touches you, you will lose all the spirits you are currently escorting.&#x20;
* The more Rock Spirits you rescue, the larger and faster the Toxic Spirit becomes.&#x20;
* In addition to the Toxic Spirit, you may encounter Spirit Fragments. Bumping into these will not cause you to lose your spirits, but it will briefly stop your movement.&#x20;

&#x20;

<p align="center">    <img src="/files/yze7nBCclPYl3MZZPzGL" alt=""></p>

<p align="center">&#x3C; Toxic Spirit &#x26; Spirit Fragments > </p>

&#x20;

* Lead the rescued Rock Spirits to the escape portal in the center of the map to earn points.&#x20;

| Spirits Rescued at Once | Points Earned |
| ----------------------- | ------------- |
| 1                       | 200           |
| 2                       | 500           |
| 3                       | 1,000         |
| 4                       | 1,500         |
| 5                       | 2,500         |

### 5-3 Rewards&#x20;

* You will receive 1 Spirit Coin for every 1,000 points earned upon clearing Spirit Savior.&#x20;
* A maximum of 30 Spirit Coins can be obtained per day.&#x20;
* You can exchange 3 Spirit Coins for one Arcane Symbol: Arcana.&#x20;

## 6. Morass: Ranheim Defense&#x20;

*Utilize the pillar of light, the Ranheim Rod, to deafeat the fragments of Hekaton’s body and halt his resurrection!*&#x20;

<img src="/files/G2GCynqXhMbzOwV6GOKY" alt="" height="380" width="601">

&#x20;

### 6-1. Getting Started&#x20;

* You must be Lv. 230 or higher and have completed the Morass story quest. Speak with the Mysterious Researcher in Trueffet Square to enter.&#x20;
* This content is solo play only.&#x20;
* You can enter Ranheim Defense up to 3 times per day. An entry is only consumed when you successfully clear the mission&#x20;

&#x20;

### 6-2 Gameplay&#x20;

* When the mission begins, monsters will start swarming the map.&#x20;
* Defeating monsters will fill the yellow gauge at the top of the screen. This gauge is your energy source for attacking bosses.&#x20;
* The first boss will spawn 10 seconds after you enter. After you defeat it, the next boss will spawn after a short delay, and so on.&#x20;
* Track the boss's location using the red dot on the mini-map or the on-screen arrow.&#x20;
* Each boss will launch attacks at the Ranheim Rod in the center of the map. If the Rod's HP (the top red gauge) runs out, the mission fails.&#x20;
* To damage the bosses, you must use the energy you've collected.&#x20;
* Stand on one of the Light Magic Launchers in front of a boss and press the Interact/Harvest key to attack.&#x20;
* The final boss, Hekaton's Fragment, teleports every time it gets hit, so you'll need to strike it multiple times to take it down.&#x20;
* Defeat all 10 bosses within the 10-minute time limit to claim victory.&#x20;

&#x20;

<img src="/files/424zPM0ga61JZsWOBrGh" alt="" height="301" width="601">

&#x20;

<img src="/files/CWgELXDjHRc627rCDcBJ" alt="" height="132" width="601">

&#x20;        < Boss Location Marker >     < Interact with the yellow tower to attack the boss >&#x20;

&#x20;

### 6-3 Rewards&#x20;

* Clearing Ranheim Defense will reward you with two Arcane Symbol: Morass.&#x20;

&#x20;

## 7. Esfera: Esfera Guardian&#x20;

*Stop the Mirror World creatures coming through the Dimensional Gates, and destroy the gates with Shubert’s Special Turret!*

<img src="/files/cYnxfAXMm0CddvOITqRr" alt="" height="332" width="601">

&#x20;&#x20;

### 7-1. Esfera Guardian Special Content Introduction&#x20;

* Maplers who are Lv. 235 or higher and have completed the Esfera story quest can enter by speaking with NPC Shubert on the 'Esfera - Base Camp' map.&#x20;
* Esfera Guardian is content for up to 1 player and does not support party play.&#x20;
* Esfera Guardian can be entered up to 3 times per day, and an entry count is deducted only when the content is cleared.&#x20;

&#x20;&#x20;

### 7-2 Gameplay&#x20;

* When Esfera Guardian begins, monsters appear on the map.&#x20;
* Defeating monsters fills a gauge at the bottom of the screen, and each slot of the gauge allows you to fire one shot.&#x20;
* The gauge can hold up to 10 shots at a time.&#x20;

  <img src="/files/jC1ajxNiUaZePIO3HEAo" alt="" height="63" width="266">
* Once the gauge is filled, go to Shubert's Special Turret and press the “Sit” key to fire it and destroy the Dimensional Gates.&#x20;
* The turret allows you to use one of two shots: the first costs 1 slot on the gauge, and the second, more powerful shot costs 3 slots.&#x20;
* Destroying all Dimensional Gates clears the mission.&#x20;

<img src="/files/8K60Z4h8MGL83q5qEhHB" alt="" height="309" width="601">

### 7-3 Play Rewards&#x20;

* Clearing Esfera Guardian will reward you with two Arcane Symbol: Esfera.&#x20;

&#x20;

&#x20;


# Friends & Guild


# Friends

## **Table of Contents**

1. **Friends Window**
2. **Adding Friends**
3. **Managing Friends**

## **1. Friends Window**

| **Character Friend**                                  | **Account Friend**                                    |
| ----------------------------------------------------- | ----------------------------------------------------- |
| <p><img src="/files/kG7cDzDiynqDb10OxADC" alt=""></p> | <p><img src="/files/2JMLMjm30hibyAL3uqiU" alt=""></p> |

Friends List is a UI where you can review the list of friends you have in the game. Tap the in-game shortcut key \[Default: R] to open Friends List and review the list of friends you have added.&#x20;

You can set up friend groups and change the name of the group to any name you prefer.&#x20;

## **2. Adding Friends**

* Right-click on a character and click Add Friend to send a friend request to another character.&#x20;
* You can send friend requests to characters in the same world by tapping the shortcut key \[Default: R] and selecting Add Friend in the Friends List.&#x20;

![](/files/oKfmgaaZFHpKE0wNDUP6)

### **2.1. Account Friends**

When you add a friend, you can choose whether or not to add that user as an Account Friend.&#x20;

* When you add someone as an Account Friend, you can check their connection information even if they log in with a different character on their account.&#x20;
* When you add someone as an Account Friend, you can give them a nickname so that, even if they log in with a different character, they are easily recognizable.&#x20;

## **3. Managing Friends**

You can manage the friends you have in the Friends List.

| **Character Friend**                                  | **Account Friend**                                    |
| ----------------------------------------------------- | ----------------------------------------------------- |
| <p><img src="/files/8BnD5MwkzPvVsixsvgHb" alt=""></p> | <p><img src="/files/lGigjdEGXrp5jt7n4y7J" alt=""></p> |

* You can add and edit the groups that your friends belong to.&#x20;
  * Right-click on a character name in your Friends List to do things like write a friend memo, send a message, and delete that friend.&#x20;
  * If your friends are online, you can invite them to a party or whisper to them.&#x20;
  * If you do not want to receive whispers, friend chats, chat invitations, or party invitations from your friends, you can block them by unchecking them in the settings.&#x20;
  * When you become friends, you will see each other's login and level-up information in the chat window.&#x20;
* If you do not want your friends to see your login status and level-up information, you can switch to **Invisible Login**.&#x20;


# Party

## **Table of Contents**

1. **Check Party Information**
2. **Invite to Party**
3. **Find Party**
4. **Accept Party**

## **1. Check Party Information**

You can check party information by pressing the in-game shortcut key \[Default: P].

<figure><img src="/files/BYoNM8zVhbKla1HFPcfm" alt="" width="380"><figcaption></figcaption></figure>

* You can view the HP of your party members and yourself by checking "Display" button in the Party tab.&#x20;
* The party leader is marked with a ⭐, and party members are marked with a \*.&#x20;

## **2. Invite to Party**

<figure><img src="/files/ommk2rP2Q4i9fFIrwQpj" alt="" width="563"><figcaption></figcaption></figure>

* If you are not currently in a party, you can right-click another character and select \[Invite to Party] to create your own party and invite them.&#x20;
* By clicking the “Invite to Party” button in the Party tab, you can invite characters currently connected to the same world or receive recommendations for characters on the same map as party members.&#x20;
  * You can check a user’s profile directly by clicking the “INFO” button.&#x20;
* When you become the party leader, you can assign the party leader role to another party member using the “Make Party Leader” button.&#x20;

<figure><img src="/files/I20xcZPhHu1LbsZckIM8" alt="" width="431"><figcaption></figcaption></figure>

The party leader can invite other members to the party or kick party members.

## **3. Find Party**

Click the “Find Party” button to view a list of parties on the same map. \
You can apply to join the party of your choice by clicking the “Apply” button.&#x20;

## **4. Accept Party**

<figure><img src="/files/Km8bHLSe1NEA6fUSoKXj" alt="" width="321"><figcaption></figcaption></figure>

When you accept a party invitation from another character, you will join their party.&#x20;

* Each party can accommodate up to 6 party members.&#x20;
* If you do not want to receive party invitations, you can uncheck “Party Matching” in \[Settings] > \[Options] > \[Social] > "Party & Community”.&#x20;
* You can also check a user’s information by clicking the “INFO” button. &#x20;


# Guild

## **Table of Contents**

1. **What is a Guild?**
2. **Creating a Guild**
3. **Guild UI**
4. **Guild Activities Score**
5. **Guild Points (GP)**
6. **Guild Union**

## **1. What is a Guild?**

A guild is a group of like-minded people who enjoy playing the game together.\
You can apply to an existing guild and enjoy adventures with your friends.\
You can also participate in guild activities to enhance your gameplay experience.

## **2. Creating a Guild**

* Guild Creation Requirement: Character Level 101+&#x20;
* How to Create a Guild&#x20;
  * Go to the Guild Base: Hall of Heroes by talking to NPC Lea in each village, the Fast Travel menu, or the Guild UI.&#x20;

![](/files/afXyLPk8X29TaWfCOrva)

![](/files/Qx7TBA49sJB7gXIR3tm5)

* Talk to **NPC Heracle** in the **Guild Base: Hall of Heroes** to start creating a guild.

<figure><img src="/files/x05Q9GGtxU1iMyGrLYGk" alt=""><figcaption></figcaption></figure>

## **3. Guild UI**

Tap the Guild shortcut key \[Default: G] to check Guild information.&#x20;

If you have not joined a guild, find a guild that is recruiting or one that interests you, and apply.&#x20;

If you have joined or created a guild, you can check the information for that guild.&#x20;

### **3.1. Not in a Guild?**

* View Guild Benefits: You can review the various benefits each guild offers.&#x20;
* Join a Guild: You can see which guilds are recruiting members.&#x20;
* Find a Guild: You can search for a specific guild.&#x20;

![](/files/QVtsZj76vdpJbgikVaCF)

### **3.2. Already Joined or Created a Guild?**

![](/files/QkB4isWcG4TVkcqahYja)

* **Join Settings**: You can display the guild's main activities, connection time, age range, and other details to help players find a guild that suits their interests.&#x20;
* **Guild Information**: You can review guild points, members, and guild masters.&#x20;
* **Guild Ranking**: You can review the weekly ranking for Honor EXP earned.&#x20;
* **Greeting**: You can write a guild introduction using up to 150 characters.&#x20;
* **Check-In**: You can check in at your guild once per day and obtain extra Honor EXP based on how many people checked in.&#x20;
* **Leave Guild**: Click the button and then click Confirm to immediately leave the guild.&#x20;
* **Your Activity**: You can check your position and activities in the guild.&#x20;

## **4. Guild Activities Score**

As guild members' activity scores accumulate, Honor EXP, the guild's experience points, also accumulates.&#x20;

When your accumulated activity scores reach 10, you will get an additional 3 Guild Points (GP). \
You can accumulate guild activity scores regardless of guild level. You cannot earn more than 5,000 activity score points per person per day.&#x20;

* However, the Honor EXP you acquire will be reflected in the weekly Honor EXP ranking, and you can also gain guild points (GP).&#x20;

## **5. Guild Points (GP)**

Guild Points (GP) are used in a variety of ways, such as advertising for your guild, recruiting guild members, and changing guild marks.

### **5.1. Guild Advertisement**

<figure><img src="/files/5lqJM5dUXMSWWStiI8hj" alt=""><figcaption></figcaption></figure>

* Click the “Join Settings” button in the Guild UI to start \[Advertising] for your guild.&#x20;
  * It costs 1,500 GP per advertisement.&#x20;

### **5.2. Expanding Guild**

![](/files/UbpQE2aEFbmQPTd89JeZ)

Talk to **NPC Heracle** in the **Guild Base: Hall of Heroes** to expand the number of guild members.

* You can increase the maximum number of guild members by 10 at a time. The amount of GP required to expand guild members varies depending on the current maximum number of guild members.&#x20;
* You can expand up to 200 members.&#x20;

### **5.3. Guild Emblem Settings**

You can spend 150,000 GP to change your Guild Emblem.&#x20;

Use the provided presets to design your Guild Emblem. <br>

<figure><img src="/files/IrIoNgX0LD9SmW2M3Ges" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/lVRyqh3grIlBa9aMnZxR" alt=""><figcaption></figcaption></figure>

## **6. Guild Union**

A Guild Union is a gathering of like-minded guilds.\
Once a Guild Union is formed, you can chat together in the union chat window even if you are from different guilds.

### **6.1. How to Create a Guild Union**

* Talk to **NPC Lea** in each town to go to the **Guild Base: Hall of Heroes.**

![](/files/2JA2ewKgK362WlnWuUas)

* Talk to **NPC Lenario** in the **Guild Base: Hall of Heroes** to create a Guild Union.

![](/files/HewPSWdmLYp0fg1n2Rdm)

<figure><img src="/files/jMzI7X6g9wfqh1SgsTxA" alt=""><figcaption></figcaption></figure>


# Messages

## **Table of Contents**

1. **Sending Messages**
2. **Inbox**

## **1. Sending Messages**

The Messages feature allows you to exchange messages with other players in the game.&#x20;

After logging in, click on the Community menu at the bottom of the screen and then click \[Messages].&#x20;

![](/files/AIPYlTJUJz84c8by34iz)

* Click the “Send” button to deliver your message.&#x20;
* Messages can be up to 100 characters long.&#x20;

### **1.1. Messaging Restrictions**

Each character can send up to 1 messages in three minutes. If you send 1 messages within three minutes, your message limit resets 3 minute after your last message.&#x20;

Additionally, each character can send up to 20 messages. &#x20;

![](/files/q2qxt3D9O9cfsnC4YOGv)

## **2. Inbox**

### **2.1. Received**

![](/files/hC2uiCUypoiOcrPM6CYa)

* Allows you to check messages sent by other characters.&#x20;
* A \[+] icon displays whenever you have an unread message, as shown in the image above.&#x20;
* You can store up to 30 messages, excluding system messages such as invitations.&#x20;
* Received messages are automatically deleted 30 days after receipt.&#x20;

### **2.2. Sent**

* Allows you to check messages you sent to other characters.&#x20;
* Sent messages are automatically deleted 30 days after they are sent.&#x20;

### **2.3. GM Messages**

* Allows you to check messages sent by the administrator.


# Chat Window

## **Table of Contents**

1. **How to Use Chat Window**
2. **Filter and Tab Settings**

## **1. How to Use Chat Window**

The chat window is located at the bottom-left of the game screen.&#x20;

Press the Enter key to input a message. You can move the chat window to any location within the game screen by clicking and dragging the upper-left corner of the chat window.&#x20;

![](/files/oLukamAZp1OyEL3L7MZS)

### **1.1. Popping Out Chat Window**

You can pop the chat window out of the game screen while playing in windowed mode.&#x20;

* Go to \[Settings] > \[Options] > \[Social] > \[Chat Box] > ”Displays chat box as a separate window in windowed mode”&#x20;

![](/files/mHnOv0QhDGzOr0YgYUur)

* Click the "Display chat window outside the game window” icon located at the bottom–right corner of the chat window.

<figure><img src="/files/STXUUGX9QEguG56fNJmT" alt=""><figcaption></figcaption></figure>

Click the \[?] icon to view a list of available "/commands" that can be used in the chat window.

## **2. Filter and Tab Settings**

Right-click on a chat window tab to rename the tab, change the applied filters, delete the tab, or manage other settings.&#x20;

※ Tab names can only be entered in English.&#x20;

![](/files/14MVooS3C2R8Q1CokniN)

* You can save and manage the Friends filter by selecting friend groups from the Friends List (shortcut key \[Default: R]).

![](/files/6AJ5qy6r0KjHQuja7nze) ![](/files/hicCxn73YCQjRjPwfxtY)

* Click the “+” button to create and add a custom tab with your desired settings.

![](/files/ajdKHvvmRUOW1shWw6J7)


# Chat Emoticon

## **Table of Contents**

1. **Using Chat Emoticon**
2. **Chat Emoticon UI Change Mode**

## **1. Using Chat Emoticon**

Express a wide range of emotions and fun moments through chat emoticons!

![](/files/qwQMhUoPGAhq8njPIQIi)

### **1.1. Double-Clicking Chat Emoticon**

* Click \[CHAT COMMAND] > \[CHAT EMOTICON] in the main chat window to open the Chat Emoticon UI.

![](/files/TqdJxbbeWLp6SOKIgoY4)

* In the Chat Emoticon UI, you can double-click individual chat emoticons to use them.&#x20;
* When used in All or Party chat, the emoticon will appear inside the speech bubble above your character’s head.&#x20;

![](/files/i1GT8WI7C7Qr0juMd8me)

### **1.2. Setting Shortcuts**

* You can register individual chat emoticons as **Shortcuts** for quick and convenient use.

![](/files/174BU1D7rWPoigkD0bX4)

* Drag the desired chat emoticon into the **\[Create Emoticon Shortcut]** field.
* Then, enter the command text you want to use, save it, and it will be registered under **\[Your Emoticon Shortcuts]**.
* You can then type the command in the chat window to use the chat emoticon instantly.

![](/files/2zeIwCsjkeA5FQRoySBJ)

### **1.3. Setting Keyboard Shortcuts**

* Open the Key Bindings window using the shortcut key \[Default: F11].&#x20;
* Drag a chat emoticon onto your desired key slot, and you can then use it with that key.&#x20;

![](/files/BA1lK3iZGU0ZejG0pDVO)

#### **TIP**

* You can save up to 20 commands in total.&#x20;
* Each individual chat emoticon can have multiple commands assigned to it.&#x20;
* Commands can be up to 20 characters long and must contain only English letters or numbers.&#x20;
* Commands cannot be registered if they contain profanity or the ‘/’ character.

## **2. Chat Emoticon UI Change Mode**

You can use the “**Change**” button in the Chat Emoticon UI to manage your emoticons more conveniently.&#x20;

* Click the “Change” button at the bottom left of the UI to:&#x20;
* Reorder chat emoticon groups or delete them&#x20;
* Add frequently used emoticons to your favorites&#x20;

### **2.1. Reordering Chat Emoticon Groups**

After pressing the “Change” button, you can drag and drop chat emoticon groups to change their order as you like.

![](/files/KQuuow02h94n41y4xf0D)

### **2.2. Deleting Chat Emoticon Groups**

* After clicking the “Change” button, you can delete a chat emoticon group by dragging the group and dropping it at the bottom of the UI.

※ Once deleted, the emoticons cannot be restored until they are obtained again.

![](/files/nPWqoyf0OXMjZiSB1lLV)

### **2.3. Chat Emoticon Favorites**

* After clicking the “Change” button, you can use the gray star icon at the top right of each individual chat emoticon to add or remove it from your favorites.&#x20;
* Click the blue star icon to view the list of all chat emoticons you’ve set as Favorites.&#x20;
* You can also drag and drop favorite emoticons to rearrange their order as you like.&#x20;

![](/files/IrcMysLloQgab1OdLT8P)

#### **TIP**

By default, Mushroom, Pepe, and Pink Bean chat emoticons are provided, and these cannot be deleted.&#x20;

※ In Change Mode, you cannot register shortcut keys or commands for chat emoticons.&#x20;


# Blacklist

## **Table of Contents**

1. **What is a Blacklist?**
2. **Managing Blacklist**

## **1. What is a Blacklist?**

You can add blacklist users you do not want to see again or block from chatting while playing the game.&#x20;

If you add a character to the blacklist, its entire account will be blacklisted.&#x20;

![](/files/eqyEaOig7yOk7GAN1o1r)

## **2. Managing Blacklist**

You cannot register the same character or account to both your friends list and blacklist.&#x20;

* In the case of account friends, characters within the same world cannot be registered in the blacklist at the same time.&#x20;
* In the case of a blacklist, you cannot register other characters in the same world as account friends or friends.&#x20;

Additionally, the guild you are currently in cannot be added to the guild blacklist.&#x20;


# Features


# Raffle Dashboard

## Table of Contents&#x20;

1. What is Raffle?&#x20;
2. What is Raffle Dashboard?&#x20;
3. Raffle Entry&#x20;
4. Raffle Results&#x20;
5. Weekly Lucky Results&#x20;
6. Raffle History&#x20;

## 1. What is Raffle?&#x20;

In MapleStory N, you have a chance to enter a raffle by either clearing special content or using a Pure Boss Essence after defeating a boss.

A raffle is held among Maplers who successfully entered, and rewards are distributed based on the raffle results.&#x20;

Challenge various bosses and special contents, and seize the thrilling opportunity to win in the raffle!&#x20;

**Note:** For more details on Pure Boss Essence, please see the \[[Boss Content](https://docs.maplestoryn.io/msn-101/beginners-guide/monster-and-dungeon/boss-content)] guide.&#x20;

## 2. What is Raffle Dashboard?&#x20;

Raffle Dashboard is where you can check reward details from clearing special content.

The Raffle Dashboard consists of three tabs: Raffle Entry, Raffle Results, and Weekly Lucky Results.&#x20;

&#x20;

## 3. Raffle Entry&#x20;

<figure><img src="/files/difM0QpZt6DXYiixYQgI" alt=""><figcaption></figcaption></figure>

Using a Pure Boss Essence after a boss fight or clearing special content will automatically enter you into the raffle.&#x20;

You can check your entry results under the Raffle Entry tab in the Raffle Dashboard.&#x20;

### 3.1. Entry Result Information&#x20;

You can immediately check your entry result (Success/Fail) in the Raffle Entry tab after registration. \
※ For failed entries, you can click the "Hide" button to remove them from the list immediately.&#x20;

### 3.2. Entry Information&#x20;

This section displays the raffle tickets you entered, including the number of party members and the number of raffle tickets used.&#x20;

* Number of Party Members: Shows the number of members at the time of entry.&#x20;
* If you participated in multiple raffles for the same content, the maximum number of members is displayed. Detailed information can be found in Clear Info.&#x20;
* Number of Entry Tickets: Indicates the number of raffle entries (including both successful and failed attempts).&#x20;

※ If each value is 1 (solo entry or single ticket), it will not be displayed.&#x20;

### 3.3. Reward List&#x20;

At the top of each reward item in the Reward List, you will see a green star emoji or a red lightning bolt emoji.&#x20;

<figure><img src="/files/UYwaOYkHyfus7Am8jSJS" alt=""><figcaption></figcaption></figure>

* The green star emoji indicates a reward with low competition, meaning a higher chance of winning.&#x20;
* The red lightning bolt emoji indicates a reward with high competition, meaning a lower chance of winning.&#x20;

※ You can left-click a reward item to display the "Marketplace Info" button. Selecting this button will direct you to the Marketplace search results page for that item.

&#x20;

You can check the remaining time until the next raffle for each content. &#x20;

<figure><img src="/files/pZ0mvfb5qn09U1Pnsia2" alt=""><figcaption></figcaption></figure>

* Daily raffle occurs every day at 00:00 (UTC +0).&#x20;
* Weekly raffle occurs every Thursday at 00:00 (UTC +0).&#x20;
* While a raffle is in progress, the Raffle Dashboard will display "Raffle in progress", and you will not be able to use features during this time.&#x20;

※ If you have a registered entry in the Raffle Entry tab and wish to unlink your character, you must first give up the raffle. Consumed entries will not be restored, so please check your Raffle Dashboard before proceeding with the character unlink. &#x20;

### 3.5. Clear Information&#x20;

Click the “Clear Info” button at the top right of each content tab to view the following information:&#x20;

<figure><img src="/files/vbwG1UUlh8NJthhOVk9r" alt=""><figcaption></figcaption></figure>

* Clear Time: The time when the content was cleared&#x20;
* Raffle Time: The time when the raffle takes place&#x20;
* Party Info: Party roles and number of members&#x20;
* Tokens Submitted: Number of tokens submitted for the raffle draw&#x20;
* Raffle Registration: Number of available reward slots for the draw&#x20;

※ When clearing content, you may have a chance to enter a raffle for rewards.&#x20;

* If your entry succeeds, you can check the available rewards and their quantities in the Raffle Entry tab.&#x20;
* After a set period, when the raffle concludes, you can check the Raffle Results tab to see whether you received rewards.&#x20;
* If your entry fails, it will appear as a failed entry in the Raffle Entry tab, and you will not be able to receive any rewards.&#x20;

&#x20;

## 4. Raffle Results&#x20;

<figure><img src="/files/8kariPvkwSMDLzwsdK1A" alt=""><figcaption></figcaption></figure>

Once the raffle time shown in the Raffle Entry tab has passed, the rewards for successfully entered content will appear in the “Raffle Results” tab.&#x20;

If you win a reward, a message will appear at the bottom of the game screen. You can press the ‘O’ key to go directly to the Raffle Results tab. &#x20;

### 4.1. Reward Claim&#x20;

<table data-header-hidden><thead><tr><th width="203.5999755859375"></th><th></th></tr></thead><tbody><tr><td><strong>Status</strong></td><td><strong>Description</strong></td></tr><tr><td> <img src="/files/PE2G283V4awptlMhC92L" alt=""></td><td>If you did not win, it will be marked as "UNLUCKY." </td></tr><tr><td> <img src="/files/bcX0QTEzi7Zx1KgA7NcC" alt=""></td><td>If you won the raffle, you can check the claimable rewards in the Raffle Dashboard. </td></tr><tr><td> <img src="/files/gPt22uH2Ol8nX8EpwKAt" alt=""></td><td>Won rewards become available to claim 3 days after the raffle result is announced. </td></tr><tr><td><img src="/files/IzYxU0ajoyebL3u909kB" alt=""></td><td><p>For raffles on equipment items like Chaos Root Abyss, AbsoLab, and Arcane Umbra gears, your raffle coupons will be refunded if you don't win. </p><p> </p><p>※ For non-winning entries, the used coupons will be returned to your Maple Storage during the weekly raffle settlement (Thursdays, 00:00 UTC+0) [refer to the image below.] </p></td></tr></tbody></table>

<figure><img src="/files/x4BXhCvAGKzZsz8OGOO1" alt=""><figcaption></figcaption></figure>

<p align="center">[Used raffle coupons returned to the storage.] </p>

※ To delete all lost entries at once, click the “DELETE ALL UNLUCKY” button at the bottom left of the Raffle Results tab. \
※ Won rewards are redistributed among party members who participated in the same raffle. \
※ To claim all available rewards at once from the Raffle Results page, click the "REWARD ALL" button at the bottom left of the Raffle Results tab.&#x20;

### 4.2. Reward Claim Period&#x20;

Rewards can be claimed within 7 days from the time they appear in the Raffle Results tab.&#x20;

The remaining claim time can be checked at the top right of the results.&#x20;

Rewards not claimed before the expiration time can no longer be obtained, so please make sure to claim your rewards within the given period! &#x20;

※ Raffle coupons returned from a failed boss equipment entry will be sent to your Maple Storage. These coupons must be claimed within 7 days, or they will expire.

### 4.3. Character Unlink Restriction&#x20;

If there are claimable rewards in the Raffle Results tab, you cannot unlink your character. Please claim all rewards via the Raffle Dashboard before unlinking.&#x20;

&#x20;

## 5. Weekly Lucky Results &#x20;

<figure><img src="/files/xzv9pzIpv88IAJf1fqSn" alt=""><figcaption></figcaption></figure>

In the “Weekly Lucky Results” tab, you can view the total amount of NESO and all items (FT/NFT) obtained each week for up to four weeks.&#x20;

※ The displayed list is totaled based on winning results, and includes rewards that expired and were not claimed. \
※ Weekly updates occur every Thursday at 00:00 (UTC +0). \
※ Daily updates occur every day at 00:00 (UTC +0). \
※ Click the History button for each week to view your Raffle History for that week. &#x20;

## 6. Raffle History&#x20;

<figure><img src="/files/zj48ITXLi0dTJGR1IZan" alt=""><figcaption></figcaption></figure>

&#x20;Through the “Sort” button at the top right of the Raffle Dashboard, you can view your entire history of raffle entries and rewards.

If a reward claim period has expired and the information is no longer visible in the Raffle Results tab, you can still check it in the Raffle History tab.&#x20;

Click the “Close Raffle History” button at the top right to exit the tab. &#x20;

&#x20;


# Dynamic Pricing

## **Table of Content**

1. **What is Dynamic Pricing?**
2. **Dynamic Pricing Dashboard**
3. **Search**

## **1. What is Dynamic Pricing?**

![](/files/TtaZbMrVP6otK1RbPPoy)

Real-world economic principles apply to item upgrades, with prices fluctuating based on real-time demand and updating every 60 seconds for efficient price discovery.

When many Maplers seek to upgrade a particular item, its upgrade price increases automatically. Less popular items remain more affordable.

This provides strategic gameplay as players can either pursue meta items at higher prices or find value in underutilized items.

Prices are calculated using a specific pricing formula based on demand, and all pricing changes are transparently displayed on the MapleStory N website via the **Dynamic Pricing Dashboard**.

**\[**[**Go to Dynamic Pricing Dashboard**](https://msu.io/maplestoryn/gamestatus/dynamicpricing)**]**

※ The same dynamic pricing system applies to all worlds in MapleStory N.

## **2. Dynamic Pricing Dashboard**

The Dynamic Pricing main page provides the following information, allowing Maplers to easily view all key data related to dynamic pricing at a glance:

### **2.1. Total Item Enhancement Data**

<figure><img src="/files/D2w0cLZQPFc4JDtmku74" alt=""><figcaption></figcaption></figure>

1. **Total Number of Enhancements**&#x20;
   * Displays the total number of item enhancements in MSN for the selected timeframe. Data is updated daily at 4:00 AM based on the previous day, and there may be differences from the latest data.
2. **Total Amount of Power Crystals Spent**&#x20;
   * Displays the total amount of Power Crystals consumed for item enhancements in MSN during the selected timeframe. Data is updated daily at 4:00 AM based on the previous day, so there may be differences from the latest data.

### **2.2. Enhancement Counts by Item Group**

This section displays the number of enhancement attempts and percentage changes by item group over 1 day and 7 days.

An item group consists of the following aspects, ensuring all grouped items share the same enhancement attributes:

* Equipment level
* Equipment parts
* Equipment types

The main purpose is to consolidate fragmented demand across many individual items into a meaningful scale of demand.

Detailed price information for a specific item can be checked in either of the following ways:

1. Select an item group
2. Search for an item using the “Search” bar

※ The previous day’s data is updated daily at 4:00 AM (UTC +0), and may differ from real-time data.

You can apply filters in the “Enhancement Counts by Item Group” section to narrow the displayed dynamic pricing data:

* **Enhancement Type:** Choose between “Star Force” and “Potential”.
* **Equipment Level:** Set a range between level 0 and 250.
* **Equipment Parts:** Select one or more equipment parts you want to analyze.
* **Equipment Type:** Select one or more item sets (or “Normal” if not a set) you want to analyze.

After applying filters, you can view the following information:

* **Item Group:** Information of an item, such as item level range, item set, and item part.
* **1D Enhance:** Number of enhancements completed on the previous day
* **1D Change:** Day-over-day change in enhancement count (percentage)
* **7D Enhance:** Totalenhancements completed over the past 7 days.
* **7D Change:** Change in the number of enhancements over the past 7 –days compared to the 7 days before that.

## **3. Search**

Maplers can search for an item in the“Search” bar.

<figure><img src="/files/TBdBmLpid3QonSZFa93e" alt=""><figcaption></figcaption></figure>

The Search feature in Dynamic Pricing supports **partial matches**, allowing Maplers to enter part of an item name to find matching results.

※ Only enhanceable items can be searched on the “Dynamic Pricing Dashboard”.

By clicking on an item, Maplerscan check detailed enhancement information for that item in MapleStory N.

<figure><img src="/files/RUM1ZwDO5tMckGGiTDJj" alt=""><figcaption></figcaption></figure>

![](/files/kVzG5tcINEH9h1fhftLa)

### **3.1. Dynamic Pricing Information**

Maplers can choose between “**Star Force”** and “**Potential”** to view detailed Dynamic Pricing Information:

* Star Force

![](/files/5FafKGDNYi4pVZrqqRTs)

Choose a step of Star Force enhancement to view the specific dynamic pricing information.

![](/files/yoHdpNe19a6dgN54P4Cu)

* Potential

![](/files/CTlNGxqTrNWGqr5bB76T)

Choose a cube type to view dynamic pricing for Potential enhancements.

![](/files/88WUv8VZfpQKPkAkdABj)

After setting the enhancement type, Maplers can select the price calculation period – **20 minutes, 1 hour, 1 day, 1 week, or 1 month** – and view the following information:

* **Close Price:** Final price of an item’s enhancement within the set period above
* **Lowest Price:** Lowest price of an item’s enhancement within the set period above
* **Highest Price:** Highest price of an item’s enhancement within the set period above
* **Enhancement Count:** Total number of item’s enhancement within the set period above

※ At 00:00 (UTC) daily, the Base Price for Dynamic Pricing is updated based on various factors, including enhancement attempts.

You can set a graph to see the pricing trends at a glance.

![](/files/f2zAeL5nL9Jk8GnrWR9i)

#### **3.1.1 Enhancement Cost Info in MapleStory N**

You may view the dynamic pricing data directly in MapleStory N.

Please follow the steps below:

1. Open the “Equipment Enhancement” UI.
2. Drag an enhanceable item into the UI.
3. Click the “Cost Info” button at the bottom to view enhancement cost details in a popup.

![](/files/SB1ylTGEyEz5YjCdQDrV) ![](/files/TrBshQKeZ0WM4PDNqcgR)

### **3.2. Starforce Enhancement Close Price**

You can see the Star Force Enhancement Close Price for each step of Star Force.

<figure><img src="/files/BJj4d3GRtw5cBMYSkTHb" alt=""><figcaption></figcaption></figure>

※ These prices are based on data updated every 20 minutes and may differ from real-time in-game values.

### **3.3. Potential Enhancement Close Price**

You can see the graph that shows Potential Enhancement Close Price for each type of cube.

![](/files/4zvpDYkwpB66GLMLksLr)

※ These prices are based on data updated every 20 minutes and may differ from real-time in-game values.


# MapleStory N - MVP System

## **Table of Content**

1. **What is the MVP System?**
2. **Checking Your MSN MVP Status &** **Perks**
3. **MSN MVP** **Perks**
4. **Important Notes**

## **1.** **What is the MVP System?**

MVP is a system that converts fees paid within the MapleStory Universe ecosystem into NXPC units to assign ranks, providing various benefits based on your achieved rank.&#x20;

Your spending is converted into NXPC-denominated points, and a rank from Bronze to Black is assigned based on your total points over the past 13 weeks.&#x20;

<figure><img src="/files/0dxKdL6NjwFimhYeyJgS" alt=""><figcaption></figcaption></figure>

| MVP Status | Rank     | Points                 |
| ---------- | -------- | ---------------------- |
| Non-MVP    | Unranked | 0 ≤ Points < 30        |
| MVP        | Bronze   | 30 ≤ Points < 750      |
| MVP        | Silver   | 750 ≤ Points < 1,500   |
| MVP        | Gold     | 1,500 ≤ Points < 3,500 |
| MVP        | Diamond  | 3,500 ≤ Points < 7,000 |
| MVP        | Black    | 7,000 ≤ Points         |

MVP points are calculated based on spending across the MapleStory Universe ecosystem. The following activities count toward your points:&#x20;

* Content fees and purchases related to MapleStory N&#x20;
  * Power Crystal purchases, Arcane Symbol enhancement, and more&#x20;
* MSU Marketplace trade fees&#x20;
  * Buyer-attributed MSU Marketplace transaction fees (5% applied to FEE)&#x20;
* MSU Web Shop purchases&#x20;

Your MVP points are calculated every Thursday at 00:00 (UTC+0). However, if you meet the point threshold for the next tier during the week, your rank will be upgraded instantly!

※ Note: The MSN MVP system is integrated with the broader MapleStory Universe. The rank tiers and calculation logic follow the overarching MSU MVP System.

※ For more details on rank conditions and the overall ecosystem, please refer to the \[[MSU MVP System](https://docs.msu.io/welcome-to-msu/mvp-system)] guide.

## **2.** **Checking Your MSN MVP Status &** **Perks**

You can easily view your MVP Dashboard by navigating to \[MENU] > \[MVP System] at the bottom of your in-game screen.

<figure><img src="/files/PThgHaBh2tQr3gZcYy7O" alt=""><figcaption></figcaption></figure>

① Current Rank: Check your active MVP tier.

② Rank Progress: View your projected rank for next week, as well as the points needed to either maintain your current tier or reach the next one.

③ MVP Info: Click the \[MVP] button to access the system guide or browse the reward lists for other tiers.

④ Perks: View and claim your Ongoing, Express Pass, and Weekly perks tailored to your current rank.

## **3.** **MSN MVP** **Perks**

### **3-1**. **Ongoing** **Perks**

Ongoing perks are account-wide perks applied to all your characters as long as you maintain your MVP rank.

<table><thead><tr><th width="254.6666259765625">Perks Type</th><th width="98">Bronze</th><th width="85.77783203125">Silver</th><th width="91.33349609375">Gold</th><th width="106.888916015625">Diamond</th><th width="88">Black</th></tr></thead><tbody><tr><td>Teleport World Map always available</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>Death penalty exemption and in-place resurrection available</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>Raffle rewards can be claimed instantly</td><td>-</td><td>-</td><td>O</td><td>O</td><td>O</td></tr><tr><td>Power Crystal Exhange Bonus</td><td>-</td><td>-</td><td>3%</td><td>5%</td><td>10%</td></tr></tbody></table>

※ "Raffle rewards can be claimed instantly" is exclusive to Gold, Diamond, and Black tiers. If a Silver player reaches Gold or higher mid-week, they will immediately be able to bypass the standard waiting period and claim any finalized raffle rewards right away.

※ The Power Crystal Exchange Bonus automatically applies an extra percentage to your total whenever you recharge via the in-game Enhancement UI or the Smithy app. This bonus is based on your current MVP tier and is granted instantly with no daily or weekly limits.

### **3-2**. **Express** **Pass** **Perks**

Express Pass Perks have a shared usage limit across your entire account. These limits reset either daily or weekly, depending on the perk.

<table><thead><tr><th width="254.66650390625">Express Pass Perks</th><th width="94.666748046875">Bronze</th><th width="94.6666259765625">Silver</th><th width="94.666748046875">Gold</th><th width="106.8887939453125">Diamond</th><th width="94.6666259765625">Black</th></tr></thead><tbody><tr><td>Free Monster Park Express Passes daily</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1 Time</td></tr><tr><td>Free Arcane River Express Passes daily</td><td>-</td><td>-</td><td>-</td><td>-</td><td>5 Times</td></tr><tr><td>Free Maple Legion weekly quests per week</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1 Time</td></tr></tbody></table>

※ In line with each content's standard reset schedule, “ Free Monster Park Express Passes daily “ resets every day at 00:00 (UTC+0), and weekly passes reset every Thursday at 00:00 (UTC+0).

※ “Free Arcane River Express Passes daily” allows all quests within a single region to be instantly cleared per use.

※ The limit for "Free Arcane River Express Passes daily" is shared across your account. While multiple eligible characters can use the passes, you cannot use a pass to clear the same region twice. (For example: If Character A uses a pass on Vanishing Journey, Character B must use any remaining passes on a different region)

### **3-3.** **Weekly** **Perks**

<table><thead><tr><th width="254.66650390625">Weekly Perks</th><th width="94.666748046875">Bronze</th><th width="94.6666259765625">Silver</th><th width="94.666748046875">Gold</th><th width="106.8887939453125">Diamond</th><th width="94.6666259765625">Black</th></tr></thead><tbody><tr><td>MVP 3x EXP Coupon (30 min)</td><td>2</td><td>5</td><td>8</td><td>10</td><td>15</td></tr><tr><td>MVP 50% Bonus EXP Coupon</td><td>-</td><td>5</td><td>8</td><td>10</td><td>15</td></tr><tr><td>MVP 50% Bonus EXP Atmospheric Effect</td><td>-</td><td>-</td><td>-</td><td>-</td><td>10</td></tr><tr><td>Training Chamber Coupon (1 Hour)</td><td>1</td><td>2</td><td>5</td><td>9</td><td>18</td></tr><tr><td>MVP Superpower Buff</td><td>-</td><td>5</td><td>7</td><td>10</td><td>14</td></tr><tr><td>Snowing Fish Pastry</td><td>-</td><td>5</td><td>7</td><td>10</td><td>14</td></tr><tr><td>Kinship Ring</td><td>-</td><td>-</td><td>1</td><td>1</td><td>1</td></tr><tr><td>EXP Boost Ring (15%)</td><td>-</td><td>-</td><td>-</td><td>1</td><td>1</td></tr><tr><td>Pendant of the Spirit</td><td>-</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr><td>MVP Unlimited Elixir</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>Advanced Giant Potion</td><td>-</td><td>-</td><td>-</td><td>-</td><td>O</td></tr><tr><td>MVP Title</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>MVP Medal</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>Basic Damage Skin (Unit)</td><td>O</td><td>O</td><td>O</td><td>O</td><td>O</td></tr><tr><td>MVP Chair</td><td>-</td><td>-</td><td>-</td><td>-</td><td>O</td></tr><tr><td>MVP Chat Ring</td><td>-</td><td>-</td><td>-</td><td>-</td><td>O</td></tr><tr><td>MVP Label Ring</td><td>-</td><td>-</td><td>-</td><td>-</td><td>O</td></tr></tbody></table>

※ You do not have to claim all weekly rewards at once; you can claim them in installments. The quantity limit resets every Thursday at 00:00 (UTC+0).

※ If your rank increases mid-week after you've already claimed your rewards, you can claim the difference in quantities provided by your new rank.

※ The MVP Chair, Chat Ring, and Label Ring are special perks exclusive to the MVP Black tier.

■ **MVP Title Stats**

<table><thead><tr><th width="179.55548095703125"></th><th></th></tr></thead><tbody><tr><td>MVP Bronze</td><td>ATT / MATT +4, All Stats +6, Max HP/MP +300</td></tr><tr><td>MVP Silver</td><td>ATT / MATT +5, All Stats +7, Max HP/MP +350</td></tr><tr><td>MVP Gold</td><td>ATT / MATT +7, All Stats +8, Max HP/MP +400</td></tr><tr><td>MVP Diamond</td><td>ATT / MATT +10, All Stats +10, Max HP/MP +500, Ignore DEF +6%</td></tr><tr><td>MVP Black</td><td>ATT / MATT +10, All Stats +10, Max HP/MP +500, Ignore DEF +8%</td></tr></tbody></table>

**■ MVP Medal Stats**

<table><thead><tr><th width="179.55548095703125"></th><th></th></tr></thead><tbody><tr><td>The Bronze</td><td>ATT / MATT +1, All Stats +1, Max HP/MP +50</td></tr><tr><td>The Silver</td><td>ATT / MATT +2, All Stats +2, Max HP/MP +100</td></tr><tr><td>The Gold</td><td>ATT / MATT +3, All Stats +3, Max HP/MP +150</td></tr><tr><td>The Diamond</td><td>ATT / MATT +5, All Stats +5, Max HP/MP +250</td></tr><tr><td>THE BLACK</td><td>ATT / MATT +7, All Stats +7, Max HP/MP +350, Boss Damage +5%</td></tr></tbody></table>

**■ MVP Chair, Chat Ring, Label Ring**

<table><thead><tr><th width="179.55560302734375"></th><th></th><th></th></tr></thead><tbody><tr><td>MVP Black</td><td>MVP Chair</td><td>Glory of Black</td></tr><tr><td>MVP Black</td><td>MVP Chat Ring</td><td>MVP Black Chat Ring</td></tr><tr><td>MVP Black</td><td>MVP Label Ring</td><td>MVP Black Label Ring</td></tr></tbody></table>

<figure><img src="/files/tgsSUTQWOfwKOAvRDNNJ" alt="" width="563"><figcaption></figcaption></figure>

## **4.** **Important Notes**

### **4-1.** **Unlinking Characters**

If you unlink a character, any MVP perks items currently held in that character's inventory will be permanently deleted.

Restoring the character link later will not recover these items. Please keep this in mind and manage your items carefully before unlinking a character.

<figure><img src="/files/Wy4byelSC6ezaeNfnni0" alt="" width="443"><figcaption></figcaption></figure>

※ For more information on linking and unlinking characters, please refer to the \[[Manage Character](https://docs.maplestoryn.io/msn-101/beginners-guide/get-started/manage-character)] guide.


# Classes & Jobs


# Warrior


# Hero

<figure><img src="/files/ND1U6ZIFd9vtGpusC3XQ" alt="" width="563"><figcaption></figcaption></figure>

#### A warrior who has reached the pinnacle of swordsmanship

Hero is a warrior so skilled with a sword that they can even slice through space. They attack enemies and build up combos to increase their power, and release the accumulated combo orbs to unleash devastating explosions. Finesse your way through exciting battles by relentlessly slashing your enemies.

* Faction : Explorer
* Main Stat: STR (Strength)
* Weapons Used: One or Two Handed Swords or Axes

<figure><img src="/files/B49IsD0I4zloQw9Cyeah" alt=""><figcaption></figcaption></figure>


# Paladin

<figure><img src="/files/euZiLzUEnGmwxZFVW1TP" alt="" width="563"><figcaption></figcaption></figure>

#### A crusader wearing heavy armor who uses holy power

Paladin is a heavily-armed warrior with the power of holy light. Paladin's holy power resides in their heavy armor, which allows them to withstand the enemy's attacks while also providing strong support to their allies. The hammer Paladin uses leaves a stigma that sweeps away the surroundings, or brands the targeted enemy for even greater punishment.

* Faction : Explorer
* Main Stat: STR (Strength)
* Weapons Used: One or Two Handed Swords or Blunt Weapons

<figure><img src="/files/62E3QsOTkO72Qtkz83Zo" alt=""><figcaption></figcaption></figure>


# Dark Knight

<figure><img src="/files/oYz9R6I5Dtc2HJcbXg2A" alt="" width="563"><figcaption></figcaption></figure>

#### A lancer who has made a covenant with darkness

Dark Knight is a warrior known for their dark power that is unleashed through their mastery of the spear. The darkness grants the Dark Knight the ability to defy death, while also unleashing destruction upon enemies. Dark Knight's heavy spear can pierce enemies from a distance, or devastate the surroundings with a large swing.

* Faction : Explorer
* Main Stat: STR (Strength)
* Weapons Used: Spear, Polearm

<figure><img src="/files/1Ztl4TafAMNw0vFXs1kx" alt=""><figcaption></figcaption></figure>


# Aran

<figure><img src="/files/bNlTQ2tlfrl0Vz9N7l4S" alt=""><figcaption></figcaption></figure>

#### **The legendary Polearm Warrior who faced the Black Mage's army alone**

Aran is one of the five heroes who saved Maple World in the distant past. While the others sealed away the Black Mage, she took up her weapon and held off the Black Mage's legions by herself.

By pressing certain keys inputs and racking up combos, Aran can unleash a variety of attack patterns. She also boasts an Adrenaline Rush mode that boosts her physical abilities exponentially.

* Faction : Hero
* Main Stat : STR(Strength)
* Weapons Used : Polearm


# Dawn Warrior

<figure><img src="/files/Xs3rQqS3WQ8KKcd8fcXx" alt=""><figcaption></figcaption></figure>

#### **The Knight of Sun and Moon**

The Dawn Warrior is a warrior who channels the celestial power of the cosmos. By balancing their attacks between the Rising Sun and the Falling Moon, the Dawn Warrior gathers cosmic orbs, motes of celestial power. With them, the Dawn Warrior can unleash powerful cosmic skills to obliterate their foes with the power of a galaxy.

* Faction : Cygnus Knights
* Main Stat: STR (Strength)
* Weapons Used: One-Handed Sword, Two-Handed Sword

<figure><img src="/files/ulDj8Vvnu6TreYUOO79M" alt=""><figcaption></figcaption></figure>


# Mihile

<figure><img src="/files/MZ4LV7MTE7wn70qlcu29" alt=""><figcaption></figcaption></figure>

#### **Noble Knight of Light, Guardian of Empress Cygnus**

Mihile is a Chief Knight sworn to protect Empress Cygnus. Though Mihile grew up in ignorance of his destiny, he was eventually recruited by the Empress herself, who he swore to serve as the Knight of Light. Mihile punishes enemies with the power of light, enduring their attacks with his impervious Soul Shield before coming back with powerful counterattacks.

* Faction : Cygnus Knights
* Main Stat: STR (Strength)
* Weapons Used: One-Handed Sword, Soul Shield

<figure><img src="/files/ELn7pEcc8WYbgDaaHV1v" alt=""><figcaption></figcaption></figure>


# Adele

<figure><img src="/files/0rDiKfemjw0zjHzXlQ9L" alt=""><figcaption></figcaption></figure>

### A tragic knight who lost the lord they swore to protect

A High Flora of Grandis and an honorable knight who was locked away in the Void for reasons unknown, Adele lost the lord she was sworn to protect.\
After being trapped for ages, the desperate prayer of a boy from another land summoned Adele back to reality.\
Adele wields aether swords conjured from pure magic. Guided by their master's will, the swords strike without Adele ever touching them.

* Faction : Flora
* Main Stat: STR (Strength)
* Weapons Used: Bladecaster


# Magician


# Arch Mage (Fire/Poison)

<figure><img src="/files/a4ErumVjtjF6z8iWPxOM" alt="" width="563"><figcaption></figcaption></figure>

#### A magician who blankets the battleground with powerful explosions and deadly poison

Arch Mage (Fire / Poison) uses fire magic to burn and poison all enemies in their path. The fiery magic covers large areas and continuously inflicts damage over time to foes within range. As the damage over time is stacked on enemies, the devastation builds to an explosive climax.

* Faction : Explorer
* Main Stat: INT (Intelligence)
* Weapons Used: Staff, Wand

<figure><img src="/files/yJk7HYf5uW5gdAUN7Vi1" alt=""><figcaption></figcaption></figure>


# Arch Mage (Ice/Lightning)

<figure><img src="/files/VLoamDN0CQpF2t1YJvb4" alt="" width="563"><figcaption></figcaption></figure>

#### A magician who subdues enemies with the cold and sharp electric currents

Arch Mage (Ice / Lightning) uses ice magic colder than the glaciers, and lightning magic that instantly flows between enemies and zaps them mercilessly. If you electrocute a frozen enemy with lightning magic, the damage is increased, allowing you to strike a catastrophic blow.

* Faction : Explorer
* Main Stat: INT (Intelligence)
* Weapons Used: Staff, Wand

<figure><img src="/files/kgSYdXQaHKUn0wzKBBBC" alt=""><figcaption></figcaption></figure>


# Bishop

<figure><img src="/files/B6g6cea27crOKw4lad8d" alt="" width="563"><figcaption></figcaption></figure>

#### A magician who dual-wields the powers of benevolence and vengeance

Bishop is a magician who can invoke either the Angel of Benevolence or the Angel of Vengeance, based on the situation. The blessing of the Angel of Benevolence defends and supports allies, while the wrath of the Angel of Vengeance destroys evil and judges enemies without mercy.

* Faction : Explorer
* Main Stat: INT (Intelligence)
* Weapons Used: Staff, Wand

<figure><img src="/files/EBYrmLm2XEDRf9fW72AC" alt=""><figcaption></figcaption></figure>


# Evan

<figure><img src="/files/xmNawf99jRmtYw6xSuKp" alt=""><figcaption></figcaption></figure>

#### The Dragon Master who made a pact with an Onyx Dragon

Born the son of a farmer in Henesys, Evan made a pact with the last Onyx Dragon, Mir. Together, they face destiny as Evan grows into a true hero.

Evan and Mir draw upon their pact to harness potent magic. They take to the battlefield as partners, allowing them to unleash powerful fusion skills that only work when they combine their powers, and giving players the unique ability to play two characters at once.

* Faction : Hero
* Main Stat : INT (Intelligence)
* Weapons Used : Staff, Wand


# Luminous

<figure><img src="/files/sk17Lbz0mFGbIhI0Ib3Y" alt=""><figcaption></figcaption></figure>

#### The ultimate mage torn between two opposing powers

Luminous is a master of light, but in the battle against the Black Mage, he was corrupted by the villain's darkness. As a member of Aurora, an order of light mages, he joined the heroes to stop this order's former master.

Luminous commands a light/dark system, which combines the powers of light and darkness. When both the light and the darkness grow potent enough, he is able to wield a mighty and absolute power. Luminous is set apart by his ability to selectively use magic of the opposing elements of dark and light, receiving buffs and unleashing a variety of attacks with each element.

* Faction : Hero
* Main Stat : INT (Intelligence)
* Weapons Used : Shining Rod


# Blaze Wizard

<figure><img src="/files/WNixKh3Qv02GbtnoeRWb" alt="" width="563"><figcaption></figcaption></figure>

#### The Mage Who Harnesses Primordial Fire

The Blaze Wizard is a magician who immolates their foes with the power of Ignis, the spirit of fire. The Blaze Wizard continuously attacks their enemies with skills like Orbital Flame, which launches a sphere of primordial fire. The Blaze Wizard excels at adapting to any battlefield they find themselves on, using their specialized fire skills.

* Faction : Cygnus Knights
* Main Stat: INT (Intelligence)
* Weapons Used: Staff, Wand

<figure><img src="/files/5UnERTYDlCuhAzUN2aVQ" alt=""><figcaption></figcaption></figure>


# Bowman


# Bow Master

<figure><img src="/files/Hd4W7eGJ5axV4HQsEffm" alt="" width="563"><figcaption></figcaption></figure>

#### An archer who showers arrows upon enemies

A Bow Master is an archer with no equal in ranged attacks. Enjoy the thrill of battle by unleashing rapid-fire attacks that inundate the enemies, giving them nowhere to run or hide.

* Faction : Explorer
* Main Stat: DEX (Dexterity)
* Weapons Used: Bow

<figure><img src="/files/Btk4KfoC5El5LDzQ1fqG" alt=""><figcaption></figcaption></figure>


# Marksman

<figure><img src="/files/VEURpZTHoHBAsVggqCSY" alt="" width="563"><figcaption></figcaption></figure>

#### A sniper who never misses

Marksman is a skilled tactician who has mastered the crossbow. Marksman is known for using powerful heavy arrows that can be fired continuously, as well as enhanced arrows that can snipe enemies from a great distance.

* Faction : Explorer
* Main Stat: DEX (Dexterity)
* Weapons Used: Crossbow

<figure><img src="/files/4QYaBginupDUdZNACUTs" alt=""><figcaption></figcaption></figure>


# Pathfinder

<figure><img src="/files/htcvPxzZDCIxvn15AODM" alt="" width="563"><figcaption></figcaption></figure>

### This adventurer channels the power of a curse to master an Ancient Bow.

Captivated by the allure of ancient artifacts, the Pathfinder traveled far and wide in search of the treasure of bygone eras. But when they fell under a powerful curse while exploring ruins deep in the forest, they began to channel the curse's tainted energy as their own. Granted mastery of the exotic Ancient Bow, the Pathfinder fights by first linking three core archery skills to charge up the power of the relic, then expending the relic's built-up energy to loose powerful bolts of black, hex-touched energy.

* Faction : Explorer
* Main Stat: DEX (Dexterity)
* Weapons Used: Ancient Bow

<figure><img src="/files/iRyMGXycX20jJwjdWVBs" alt=""><figcaption></figcaption></figure>


# Mercedes

<figure><img src="/files/eDWwrYcZ94rGM6NLiM4B" alt=""><figcaption></figcaption></figure>

#### The ruler of the Elves and sealer of the Black Mage

As the ruler of the Elves, Mercedes was the first hero to break the Black Mage's front lines, aided by her dual crossbows and a temper like a thunderstorm.

As an Elf, Mercedes is a master of the dual bowguns, which allow her to perform extremely fast and stylish combos. Her skills are as colorful and powerful as her high mobility and striking appearance.

* Faction : Hero
* Main Stat : DEX (Dexterity)
* Weapons Used : Dual Bowguns


# Wind Archer

<figure><img src="/files/ZXRYKYYdAL4SNlVa3TAH" alt=""><figcaption></figcaption></figure>

#### The Archer Who Wanders Maple World with the Wind

The Wind Archer is a bowman who wields the wind itself by channeling the power of Ventus, the spirit of wind. Capable of attacking enemies with anything from refreshing breezes to hurricane gales, the Wind Archer unleashes skills like Trifling Wind, which summons a wind spirit with every attack, and overwhelms their foes with rapid-fire arrow assaults.

* Faction : Cygnus Knights
* Main Stat: DEX (Dexterity)
* Weapons Used: Bow

<figure><img src="/files/10vEFnpT0tgcHYDsg8kP" alt=""><figcaption></figcaption></figure>


# Thief


# Night Lord

<figure><img src="/files/bmpU4qwK2BtE2OlEq4zU" alt="" width="563"><figcaption></figcaption></figure>

#### A thief who seems to possess limitless throwing stars

Night Lord is a thief who is adept at using throwing stars. Overwhelm your enemies with a constant barrage of throwing stars while summoning even more with skills such as assassin's mark, charm, scrolls, etc. to deal even more damage, and dominate the battleground.

* Faction : Explorer
* Main Stat: LUK (Luck)
* Weapons Used: Throwing Stars, Claw

<figure><img src="/files/CJXxme1ZgvtQaFHCK2qb" alt=""><figcaption></figcaption></figure>


# Shadower

<figure><img src="/files/fsunoWa6abkLqhAi1Ptr" alt="" width="563"><figcaption></figcaption></figure>

#### An assassin who subdues opponents like a shadow moving through the dark

Shadower is an assassin who can sneak up behind their enemies and take them out swiftly with a sharp dagger. They also fight alongside dark allies and use their unique mobility to slash enemies before they know what hit them. They have a variety of charms as well as a ruthless dagger strike, and can subdue enemies with consecutive attacks like flash.

* Faction : Explorer
* Main Stat: LUK (Luck)
* Weapons Used: Dagger

<figure><img src="/files/7uYquuV3vme3fWskegdN" alt=""><figcaption></figcaption></figure>


# Dual Blade

<figure><img src="/files/yfc2C893Cz1BmDKac2GJ" alt="" width="563"><figcaption></figcaption></figure>

### This master of shadows delivers rapid-fire attacks with a deadly combo of dagger and katara.

This thief was recruited by the Dual Blades, a secretive organization headquartered in the Secret Garden that fights for justice in the name of Lady Syl, their leader. The Dual Blade attacks with a blindingly-quick combination of dagger and katara. They also have the ability to create shadow images of themselves to deliver devastating, multi-hit combos. Enemies who underestimate the Dual Blade's powerful, rapid-fire attacks fall before ever realizing their mistake.

* Faction : Explorer
* Main Stat : LUK (Luck)
* Weapons Used : Dagger, Katara

<figure><img src="/files/8T3aVfkbNIQXmSm0YSOa" alt=""><figcaption></figcaption></figure>


# Phantom

<figure><img src="/files/GhTkk3qDXWWjIGsVQlA3" alt=""><figcaption></figcaption></figure>

#### A master thief who can steal anything

When the late Empress Aria fell to the Black Mage's evil designs, Phantom threw away a life of crime to save the world. Along with the other heroes, he sealed the Black Mage away.

As the world's greatest thief, he can steal skills from any Explorer character and use them himself with Skill Swipe. His high mobility allows him to get to where he needs to be in a flash, and stacking cards allows him to trigger Judgment Draw, granting him a number of powerful buffs.

* Faction : Hero
* Main Stat : LUK (Luck)
* Weapons Used : Cane


# Night Walker

<figure><img src="/files/i4HxUZuXfIySZ4U1LIyB" alt=""><figcaption></figcaption></figure>

#### Master of Shadows, Stars of Darkness

A master of shadows, the Night Walker harnesses the power of shadow and darkness with the aid of Umbra, the spirit of darkness. The few enemies who have survived the Night Walker spread terrifying tales of bats made of shadows and summoned servants who perform endless throwing star attacks at the Night Walker's command.

* Faction : Cygnus Knights
* Main Stat: LUK (Luck)
* Weapons Used: Throwing Stars, Claw

<figure><img src="/files/tqznswSNZUaVdCXAECBq" alt=""><figcaption></figcaption></figure>


# Hoyoung

<figure><img src="/files/2bAz94DlBmdjSAgwvWdP" alt=""><figcaption></figcaption></figure>

#### An apprentice sage full of bravado and wit

Hoyoung is an Anima of Grandis, an apprentice learning the art of magic in the land of the sages.\
After releasing the seal of Taotie, a fearsome fiend who visited chaos upon the world in the distant past, Hoyoung departs from the tranquil valley he has long called home, setting off on a journey into the world.\
Hoyoung deftly wields magic corresponding to three fundamental attributes, along with powerful charms and scrolls.\
He's also adept at creating and manipulating clones in battle to trick and bewilder opponents.

* Faction : Anima
* Main Stat: LUK (Luck)
* Weapons Used: Ritual Fan


# Pirate


# Buccaneer

<figure><img src="/files/K0pRCjF1bqMDbeurmswe" alt="" width="563"><figcaption></figcaption></figure>

#### Master of fighting who blows enemies away with a Sea Serpent

Buccaneer is a master of martial arts using bare knuckles while wielding the power of a Sea Serpent. Buccaneer's fighting skills resonate with the fury of the ocean, and the Serpent appears to further enhance attacks. When the Serpent has appeared a certain number of times, a powerful Serpent Assault skill is activated, resulting in an ultimate strike that blows all enemies out of the water.

* Faction : Explorer
* Main Stat: STR (Strength)
* Weapons Used: Knuckle

<figure><img src="/files/KyniIcN7QkxWvAP0HflV" alt=""><figcaption></figcaption></figure>


# Corsair

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#### A charismatic captain and marksman who rains down bullets and cannons

Corsair is a seasoned captain who wields a gun and commands a diverse crew. Capable of taking out enemies with a powerful single shot, Corsair can also fire rapidly in all directions. A loyal crew lends support by firing cannons from the battleship Nautilus to annihilate enemies.

* Faction : Explorer
* Main Stat: DEX (Dexterity)
* Weapons Used: Gun

<figure><img src="/files/vZAcBu9mGCI2lngCnp4Y" alt=""><figcaption></figcaption></figure>


# Cannoneer

<figure><img src="/files/mUNrnKsxMFC1AkYFVeoQ" alt="" width="563"><figcaption></figcaption></figure>

### This loose cannon uses powerful, long-range attacks to devastate enemies.

The Cannoneer boarded a boat for adventure, but got caught in a storm and woke up shipwrecked on a remote, deserted island solely inhabited by a cheeky monkey and a pirate named Cutter who's desperate for company. At Cutter's urging, he escapes the island and takes up a life of pirating. The Cannoneer is a ranged character who wields a larger-than-life Hand Cannon that delivers powerful, long-range attacks. They will never be caught without their loyal pet Monkey!

* Faction : Explorer
* Main Stat: STR (Strength)
* Weapons Used : Hand Cannon

<figure><img src="/files/OGY5NtPxvCUhp84TBoJt" alt=""><figcaption></figcaption></figure>


# Shade

<figure><img src="/files/0UdHGCaFlmfRTMaUE54i" alt=""><figcaption></figcaption></figure>

#### The forgotten hero who sacrificed everything to seal the Black Mage

When it came time to seal the Black Mage, Shade sacrificed his very existence to save Maple World. Now he bears a pain that no one but him can remember, and he stands at a crossroads with the Black Mage's return.

With the help of an Anima tribe, Shade gains the power of the spirits, which he can call upon in battle to unleash tremendous firepower. Between his rapid attacks and unique moves, fighting as Shade is a rhythmic experience.

* Faction : Hero
* Main Stat : STR (Strength)
* Weapons Used : Knuckle


# Thunder Breaker

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#### **Raining Blows with the Power of Sea and Storm**

The Thunder Breaker is a pirate who has mastered attacks that combine the power of thunder and the sea thanks to Fulgar, the spirit of lightning. With an attack to fit any situation, the Thunder Breaker strikes their enemies quickly and relentlessly. Each time the Thunder Breaker's skills are linked, the damage they deal grows.

* Faction : Cygnus Knights
* Main Stat: STR (Strength)
* Weapons Used: Knuckle

<figure><img src="/files/GUNOFCsAkkdqxIezc0uy" alt=""><figcaption></figcaption></figure>




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