Special Skill Rings
Table of Contents
What are Special Skill Rings?
How to Obtain Special Skill Rings
Special Skill Ring Types and Details
1. What are Special Skill Rings?

There are 15 types of Special Skill Rings in total. Simply equipping one grants a unique active or passive skill specific to that ring.
Dedicated Slot – SKILL RING

The equipment inventory includes a dedicated S.RING slot, which can only be used for Special Skill Rings.
In addition, you can equip up to 2 Special Skill Rings by using 1 RING slot in the equipment inventory.
※ Duplicate active rings cannot be equipped. You can equip 1 active and 1 passive Special Skill Ring.
2. How to Obtain Special Skill Rings
Boss
Image
Ascendant Tier Raffle Reward
Available S.Ring Grades
Guardian Angel Slime (Chaos)

Rank 1 Special Skill Ring Box
Grade S – C
Will (Hard)
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Rank 2 Special Skill Ring Box
Grade A – D
Lucid (Hard)
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Rank 3 Special Skill Ring Box
Grade B – D
Will (Normal)
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Rank 4 Special Skill Ring Box
Grade B – D
Will (Easy)
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Rank 5 Special Skill Ring Box
Grade B – D
Lucid (Normal)
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Rank 6 Special Skill Ring Box
Grade B – D
Damien (Hard)
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Rank 7 Special Skill Ring Box
Grade B – D
Lotus (Hard)
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Rank 7 Special Skill Ring Box
Grade B – D
Lucid (Easy)
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Rank 8 Special Skill Ring Box
Grade C – D
Guardian Angel Slime (Normal)
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Rank 8 Special Skill Ring Box
Grade C – D
Defeat the designated weekly bosses and use their Pure Boss Essence to enter the Ascendant Tier Raffle for a chance to win a Special Skill Ring Box.
Open the Special Skill Ring Box to randomly obtain one Special Skill Ring; available grades vary by box rank.
※ All Special Skill Rings from Special Skill Ring Boxes are granted at Lv. 1. ※ Special Skill Ring Boxes are FT items. Special Skill Rings obtained from them are NFT items. ※ Available ring grades per box are shown in the table above. For Special Skill Ring types by grade, see Section 3 below.
3. Special Skill Ring Types and Details
Grade
Image
Skill Ring
Type
Effect
S
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Ring of Restraint
Active
Creates a zone that boosts ATT and Magic ATT while inside.
- HP Cost: 1200
- Duration: 9
- ATT: +17%
- Magic ATT: +17%
- Area can be regenerated upon skill reuse; regeneration cooldown: 1 sec
- Cooldown: 120 sec
S
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Continuos Ring
Passive
Upon equipping, enters a 120-sec preparation phase. Once ready, using a skill activates a 30-sec buff
- ATT: +4%
- Magic ATT: +4%
- Boss Damage: +9%
A
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Weapon Jump S Ring
Active
Temporarily increases STR by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).
- HP Cost: 1200
- Duration: 9 sec
- STR: +65%
- Cooldown: 120 sec
A
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Weapon Jump D Ring
Active
Temporarily increases DEX by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).
- HP Cost: 1200
- Duration: 9 sec
- DEX: +65%
- Cooldown: 120 sec
A
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Weapon Jump I Ring
Active
Temporarily increases INT by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).
- HP Cost: 1200
- Duration: 9 sec
- INT: +65%
- Cooldown: 120 sec
A
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Weapon Jump L Ring
Active
Temporarily increases LUK by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).
- HP Cost: 1200
- Duration: 9 sec
- LUK: +65%
- Cooldown: 120 sec
B
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Risk Taker Ring
Active
- HP Cost: 1200
- Duration: 12 sec
- ATT: +12%
- Magic ATT: +12%
- Effect ends when hit by an attack
- Cooldown: 120 sec
B
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Critical Damage Ring
Active
- HP Cost: 1200
- Duration: 9 sec
- Critical Damage: +5%
- Cooldown: 120 sec
B
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Totalling Ring
Active
- HP Cost: 1200
- Duration: 9 sec
- Main stat: +0.3% of total combined stats
- Cooldown: 120 sec
C
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Level Jump S Ring
Active
Temporarily increases STR based on your current character level.
- HP Cost: 1200
- Duration: 9 sec
- STR: +50% of current character level
- Cooldown: 120 sec
C
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Level Jump D Ring
Active
Temporarily increases DEX based on your current character level.
- HP Cost: 1200
- Duration: 9 sec
- DEX: +50% of current character level
- Cooldown: 120 sec
C
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Level Jump I Ring
Active
Temporarily increases INT based on your current character level.
- HP Cost: 1200
- Duration: 9 sec
- INT: +50% of current character level
- Cooldown: 120 sec
C
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Level Jump L Ring
Active
Temporarily increases LUK based on your current character level.
- HP Cost: 1200
- Duration: 9 sec
- LUK: +50% of current character level
- Cooldown: 120 sec
D
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Berseker Ring
Active
Ignores enemy Defense during attacks, but reduces your own Defense.
- HP Cost: 1200
- Duration: 9 sec
- Ignore Defense: +12%
- Weapon & Magic DEF: -50%
- Cooldown: 120 sec
D
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Critical Defense Ring
Active
Ignores a portion of enemy Defense based on your Critical Rate.
- HP Cost: 1200
- Duration: 9 sec
- Ignore Defense: +15% of Critical Rate
- Cooldown: 120 sec
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