For the complete documentation index, see llms.txt. This page is also available as Markdown.

Special Skill Rings

Table of Contents

  1. What are Special Skill Rings?

  2. How to Obtain Special Skill Rings

  3. Special Skill Ring Types and Details


1. What are Special Skill Rings?

  • There are 15 types of Special Skill Rings in total. Simply equipping one grants a unique active or passive skill specific to that ring.

Dedicated Slot – SKILL RING

  • The equipment inventory includes a dedicated S.RING slot, which can only be used for Special Skill Rings.

  • In addition, you can equip up to 2 Special Skill Rings by using 1 RING slot in the equipment inventory.

※ Duplicate active rings cannot be equipped. You can equip 1 active and 1 passive Special Skill Ring.

2. How to Obtain Special Skill Rings

Boss

Image

Ascendant Tier Raffle Reward

Available S.Ring Grades

Guardian Angel Slime (Chaos)

Rank 1 Special Skill Ring Box

Grade S – C

Will (Hard)

Rank 2 Special Skill Ring Box

Grade A – D

Lucid (Hard)

Rank 3 Special Skill Ring Box

Grade B – D

Will (Normal)

Rank 4 Special Skill Ring Box

Grade B – D

Will (Easy)

Rank 5 Special Skill Ring Box

Grade B – D

Lucid (Normal)

Rank 6 Special Skill Ring Box

Grade B – D

Damien (Hard)

Rank 7 Special Skill Ring Box

Grade B – D

Lotus (Hard)

Rank 7 Special Skill Ring Box

Grade B – D

Lucid (Easy)

Rank 8 Special Skill Ring Box

Grade C – D

Guardian Angel Slime (Normal)

Rank 8 Special Skill Ring Box

Grade C – D

  • Defeat the designated weekly bosses and use their Pure Boss Essence to enter the Ascendant Tier Raffle for a chance to win a Special Skill Ring Box.

  • Open the Special Skill Ring Box to randomly obtain one Special Skill Ring; available grades vary by box rank.

※ All Special Skill Rings from Special Skill Ring Boxes are granted at Lv. 1. ※ Special Skill Ring Boxes are FT items. Special Skill Rings obtained from them are NFT items. ※ Available ring grades per box are shown in the table above. For Special Skill Ring types by grade, see Section 3 below.

3. Special Skill Ring Types and Details

Grade

Image

Skill Ring

Type

Effect

S

Ring of Restraint

Active

Creates a zone that boosts ATT and Magic ATT while inside.

- HP Cost: 1200

- Duration: 9

- ATT: +17%

- Magic ATT: +17%

- Area can be regenerated upon skill reuse; regeneration cooldown: 1 sec

- Cooldown: 120 sec

S

Continuos Ring

Passive

Upon equipping, enters a 120-sec preparation phase. Once ready, using a skill activates a 30-sec buff

- ATT: +4%

- Magic ATT: +4%

- Boss Damage: +9%

A

Weapon Jump S Ring

Active

Temporarily increases STR by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).

- HP Cost: 1200

- Duration: 9 sec

- STR: +65%

- Cooldown: 120 sec

A

Weapon Jump D Ring

Active

Temporarily increases DEX by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).

- HP Cost: 1200

- Duration: 9 sec

- DEX: +65%

- Cooldown: 120 sec

A

Weapon Jump I Ring

Active

Temporarily increases INT by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).

- HP Cost: 1200

- Duration: 9 sec

- INT: +65%

- Cooldown: 120 sec

A

Weapon Jump L Ring

Active

Temporarily increases LUK by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher).

- HP Cost: 1200

- Duration: 9 sec

- LUK: +65%

- Cooldown: 120 sec

B

Risk Taker Ring

Active

- HP Cost: 1200

- Duration: 12 sec

- ATT: +12%

- Magic ATT: +12%

- Effect ends when hit by an attack

- Cooldown: 120 sec

B

Critical Damage Ring

Active

- HP Cost: 1200

- Duration: 9 sec

- Critical Damage: +5%

- Cooldown: 120 sec

B

Totalling Ring

Active

- HP Cost: 1200

- Duration: 9 sec

- Main stat: +0.3% of total combined stats

- Cooldown: 120 sec

C

Level Jump S Ring

Active

Temporarily increases STR based on your current character level.

- HP Cost: 1200

- Duration: 9 sec

- STR: +50% of current character level

- Cooldown: 120 sec

C

Level Jump D Ring

Active

Temporarily increases DEX based on your current character level.

- HP Cost: 1200

- Duration: 9 sec

- DEX: +50% of current character level

- Cooldown: 120 sec

C

Level Jump I Ring

Active

Temporarily increases INT based on your current character level.

- HP Cost: 1200

- Duration: 9 sec

- INT: +50% of current character level

- Cooldown: 120 sec

C

Level Jump L Ring

Active

Temporarily increases LUK based on your current character level.

- HP Cost: 1200

- Duration: 9 sec

- LUK: +50% of current character level

- Cooldown: 120 sec

D

Berseker Ring

Active

Ignores enemy Defense during attacks, but reduces your own Defense.

- HP Cost: 1200

- Duration: 9 sec

- Ignore Defense: +12%

- Weapon & Magic DEF: -50%

- Cooldown: 120 sec

D

Critical Defense Ring

Active

Ignores a portion of enemy Defense based on your Critical Rate.

- HP Cost: 1200

- Duration: 9 sec

- Ignore Defense: +15% of Critical Rate

- Cooldown: 120 sec

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