> For the complete documentation index, see [llms.txt](https://docs.maplestoryn.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.maplestoryn.io/msn-101/beginners-guide/item-and-equipment/special-skill-rings.md).

# Special Skill Rings

## **Table of Contents**&#x20;

1. What are Special Skill Rings?&#x20;
2. How to Obtain Special Skill Rings&#x20;
3. Special Skill Ring Types and Details

***

## 1. What are Special Skill Rings?&#x20;

<img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F66slBmWrO9CcobEp3Q2O%2Funknown.png?alt=media&amp;token=37fc52c1-8ef6-4d36-a4f5-3aa57c173f51" alt="" height="146" width="480">

* There are 15 types of Special Skill Rings in total. Simply equipping one grants a unique active or passive skill specific to that ring.&#x20;

**Dedicated Slot – SKILL RING**&#x20;

<img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FcEHIZ65ycExMl56Mftxv%2Funknown.png?alt=media&amp;token=df68476d-7a62-45a6-8e2c-2a8e5774dc80" alt="" height="396" width="259">

* The equipment inventory includes a dedicated S.RING slot, which can only be used for Special Skill Rings.&#x20;
* In addition, you can equip up to 2 Special Skill Rings by using 1 RING slot in the equipment inventory.&#x20;

※ Duplicate active rings cannot be equipped. You can equip 1 active and 1 passive Special Skill Ring.&#x20;

&#x20;

## 2. How to Obtain Special Skill Rings&#x20;

<table data-header-hidden><thead><tr><th width="164.3636474609375"></th><th width="99.00006103515625"></th><th width="253.999755859375"></th><th></th></tr></thead><tbody><tr><td><strong>Boss</strong> </td><td> <strong>Image</strong></td><td><strong>Ascendant Tier Raffle Reward</strong> </td><td><strong>Available S.Ring Grades</strong> </td></tr><tr><td><strong>Guardian Angel Slime (Chaos)</strong> </td><td><p> </p><p><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FepA1lWw55HzZLwtabGEZ%2Funknown.png?alt=media&amp;token=cec5c687-6e28-463e-a74a-9fee9449ec89" alt="" data-size="original"></p><p>​</p></td><td>Rank 1 Special Skill Ring Box </td><td>Grade S – C </td></tr><tr><td><strong>Will (Hard)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fd7XY3aiwyDrt7lbMqvGg%2Funknown.png?alt=media&amp;token=55a7e801-dc62-4830-ad10-e7da8ff2585a" alt="" data-size="original"></td><td>Rank 2 Special Skill Ring Box </td><td>Grade A – D </td></tr><tr><td><strong>Lucid (Hard)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FofxhBTeNqcgC7p9hXk5Y%2Funknown.png?alt=media&amp;token=54801c9f-dee9-4009-a124-d3a3a3b2136e" alt="" data-size="original"></td><td>Rank 3 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Will (Normal)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F8gTBEGdL3Ur0dd50c9DW%2Funknown.png?alt=media&amp;token=7ba4a74f-938d-47b8-9e79-64c878642bbd" alt="" data-size="original"></td><td>Rank 4 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Will (Easy)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FIm8qQWelupxF2pyxuw84%2Funknown.png?alt=media&amp;token=f6996ac7-d4e6-4e34-8893-cd38a6a5f45f" alt="" data-size="original"></td><td>Rank 5 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lucid (Normal)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FMMrR3EhJxskjXYWdWaUu%2Funknown.png?alt=media&amp;token=3b811d8f-a564-4c45-a7e1-f8092f9a4441" alt="" data-size="original"></td><td>Rank 6 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Damien (Hard)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fa7n1lPgoDN1sh5gputK9%2Funknown.png?alt=media&amp;token=f8764a68-740d-4e1e-9cc8-00561fb2061e" alt="" data-size="original"></td><td>Rank 7 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lotus (Hard)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FDqtYzeqHz5aO1fwZt4B5%2Funknown.png?alt=media&amp;token=35747df0-5093-4749-af87-56b6810b0985" alt="" data-size="original"></td><td>Rank 7 Special Skill Ring Box </td><td>Grade B – D </td></tr><tr><td><strong>Lucid (Easy)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F4esiyDhkS1Mfuq0sor0W%2Funknown.png?alt=media&amp;token=32fc3aaf-a7db-4eac-a365-e19399475c16" alt="" data-size="original"></td><td>Rank 8 Special Skill Ring Box </td><td>Grade C – D </td></tr><tr><td><strong>Guardian Angel Slime (Normal)</strong> </td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fag751SqNVP1mEktAwjO3%2Funknown.png?alt=media&amp;token=ec6f5732-7938-4158-9a7c-b07eeeb37d6d" alt="" data-size="original"></td><td>Rank 8 Special Skill Ring Box </td><td>Grade C – D </td></tr></tbody></table>

* Defeat the designated weekly bosses and use their Pure Boss Essence to enter the Ascendant Tier Raffle for a chance to win a Special Skill Ring Box.&#x20;
* Open the Special Skill Ring Box to randomly obtain one Special Skill Ring; available grades vary by box rank.&#x20;

※ All Special Skill Rings from Special Skill Ring Boxes are granted at Lv. 1.\
※ Special Skill Ring Boxes are FT items. Special Skill Rings obtained from them are NFT items. \
※ Available ring grades per box are shown in the table above. For Special Skill Ring types by grade, see Section 3 below.&#x20;

## 3. Special Skill Ring Types and Details

<table data-header-hidden><thead><tr><th width="77"></th><th width="87"></th><th width="111.818115234375"></th><th width="97.0909423828125"></th><th></th></tr></thead><tbody><tr><td><strong>Grade</strong> </td><td> <strong>Image</strong></td><td><strong>Skill Ring</strong> </td><td><strong>Type</strong> </td><td><strong>Effect</strong> </td></tr><tr><td>S</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FhVFVh4hSGfih9sEGZIyV%2Funknown.png?alt=media&amp;token=ae4cd8d5-d7e5-4761-82a9-caba486dc669" alt="" data-size="original"></td><td>Ring of Restraint </td><td>Active </td><td><p>Creates a zone that boosts ATT and Magic ATT while inside. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 </p><p>- ATT: +17% </p><p>- Magic ATT: +17% </p><p>- Area can be regenerated upon skill reuse; regeneration cooldown: 1 sec </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>S</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F1hFvCw2M7UklMWLotXtb%2Funknown.png?alt=media&amp;token=462a844d-1163-4290-b243-1153d068c2ea" alt="" data-size="original"></td><td>Continuos Ring </td><td>Passive </td><td><p>Upon equipping, enters a 120-sec preparation phase. <br>Once ready, using a skill activates a 30-sec buff </p><p>- ATT: +4% </p><p>- Magic ATT: +4% </p><p>- Boss Damage: +9% </p></td></tr><tr><td>A</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FzZifV5PHrUxLcT9aUPR9%2Funknown.png?alt=media&amp;token=973da451-8f98-483c-902c-b15f0b6ba55e" alt="" data-size="original"></td><td>Weapon Jump S Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases STR by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- STR: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fx5ix3x36f3RxTzNbB46K%2Funknown.png?alt=media&amp;token=db76083a-5bc9-46f8-ad81-f3cdc0623bcc" alt="" data-size="original"></td><td>Weapon Jump D Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases DEX by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- DEX: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fme1TTLuTYXAt47pH5GP5%2Funknown.png?alt=media&amp;token=71d0517d-2002-49bb-9d8c-35bb10ad2287" alt="" data-size="original"></td><td>Weapon Jump I Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases INT by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- INT: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>A</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FaMn4hPUL5hQoScPKt7Bs%2Funknown.png?alt=media&amp;token=9737d3be-b3a0-439a-8d71-33749f58acc8" alt="" data-size="original"></td><td>Weapon Jump L Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases LUK by a portion of your equipped main weapon's ATT or Magic ATT (whichever is higher). </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- LUK: +65% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FvrMNb5uPth5zPkgwxIEq%2Funknown.png?alt=media&amp;token=1a59520e-c955-42f4-bac6-d29f90b9f89a" alt="" data-size="original"></td><td>Risk Taker Ring </td><td>Active </td><td><p>- HP Cost: 1200 </p><p>- Duration: 12 sec </p><p>- ATT: +12% </p><p>- Magic ATT: +12% </p><p>- Effect ends when hit by an attack </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F4i4h52WDCx7Gxqfya5jl%2Funknown.png?alt=media&amp;token=55cdb680-1c40-40bd-9077-4f4d1b264cbe" alt="" data-size="original"></td><td>Critical Damage Ring </td><td><p>Active </p><p> </p></td><td><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Critical Damage: +5% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>B</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F8qP7zoQ5WQC1lJkKeyEq%2Funknown.png?alt=media&amp;token=3a03f1f3-8207-4221-a45b-69971d74f348" alt="" data-size="original"></td><td>Totalling Ring </td><td><p>Active </p><p> </p></td><td><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Main stat: +0.3% of total combined stats </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2Fd6pWuJLVwLMaoV9XDSvI%2Funknown.png?alt=media&amp;token=166dca57-6d6c-4aa1-8ac2-e8433f5f01f8" alt="" data-size="original"></td><td>Level Jump S Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases STR based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- STR: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FVipMjKLLbDgfTYV6e60F%2Funknown.png?alt=media&amp;token=39d59f42-f0d7-4321-b7b9-528776eaaa1b" alt="" data-size="original"></td><td>Level Jump D Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases DEX based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- DEX: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FUE0rgtO5PuaXBbYMDSLU%2Funknown.png?alt=media&amp;token=4bb2ee08-115c-48f5-b906-014d05c8bd76" alt="" data-size="original"></td><td>Level Jump I Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases INT based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- INT: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>C</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2F2SHWi6G0kMYfQkFzmZhi%2Funknown.png?alt=media&amp;token=aa354eb4-ddc2-4b69-9d56-afe460e422ed" alt="" data-size="original"></td><td>Level Jump L Ring </td><td><p>Active </p><p> </p></td><td><p>Temporarily increases LUK based on your current character level. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- LUK: +50% of current character level </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>D</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FcdQkA2TjzumaklVzHNaR%2Funknown.png?alt=media&amp;token=c0c3baf2-87b8-43e8-bafa-79d0650f046c" alt="" data-size="original"></td><td>Berseker Ring </td><td><p>Active </p><p> </p></td><td><p>Ignores enemy Defense during attacks, but reduces your own Defense. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Ignore Defense: +12% </p><p>- Weapon &#x26; Magic DEF: -50% </p><p>- Cooldown: 120 sec </p></td></tr><tr><td>D</td><td><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FtxKGdpsUEQv3KMAw9gCP%2Funknown.png?alt=media&amp;token=f427a9ce-d663-4890-ba3a-09552401d9ff" alt="" data-size="original"></td><td>Critical Defense Ring </td><td><p>Active </p><p> </p></td><td><p>Ignores a portion of enemy Defense based on your Critical Rate. </p><p>- HP Cost: 1200 </p><p>- Duration: 9 sec </p><p>- Ignore Defense: +15% of Critical Rate </p><p>- Cooldown: 120 sec </p></td></tr></tbody></table>

## 4. How to Upgrade Special Skill Rings

Special Skill Rings can be upgraded through Polishing, using two rings that share the same name and level.

<figure><img src="https://812147040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLn0ozm6YMyUQeaVEuGOu%2Fuploads%2FLfWz1deOjRn9aFcpvKYd%2Fpolish.png?alt=media&amp;token=a87e93f1-a025-4166-bee5-15e89dac517e" alt="" width="563"><figcaption></figcaption></figure>

**4-1. Polishing Rules**

•    If you own two rings with the same name and level, you can use one as the Material to polish the other.

•    Polishing is only possible when both the Polish Target and the Material ring are minted.

•    The Material ring is burned upon polishing. Based on the Success Rate, the Polish Target's level increases by 1.

**4-2. Polishing Success Rate**\
The polishing success rate for Special Skill Rings varies by the Target ring's current level, up to a maximum of Level 4.\
(※ Polishing is currently available up to Level 2 only. The maximum polishable level will be expanded in stages in the future.)

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Target Ring Level</td><td valign="top">Success Rate</td></tr><tr><td valign="top">1 → 2</td><td valign="top">50%</td></tr><tr><td valign="top">2 → 3</td><td valign="top">40%</td></tr><tr><td valign="top">3 → 4</td><td valign="top">30%</td></tr></tbody></table>


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