> For the complete documentation index, see [llms.txt](https://docs.maplestoryn.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.maplestoryn.io/msn-101/beginners-guide/monster-and-dungeon/arcane-river-special-content.md).

# Arcane River Special Content

## **Table of content**

1. **What Is Arcane River** **Special Content?**
2. **How to Play Arcane River Special Content**
3. **Chu Chu Island: Hungry Muto**
4. **Lachelein: Dream Defender**
5. **Arcana: Spirit Savior**
6. **Morass: Ranheim Defense**
7. **Esfera: Esfera Guardian**&#x20;

## **1. What Is** Arcane River **Special Content?**

* Special Content can be found in certain regions of the Arcane River. Clear these challenges to obtain Arcane Symbols.
* Each type of Special Content rewards a different Arcane Symbol, which can be used to enhance your Arcane Power.
* For more details, please see the \[[Arcane Symbols](https://docs.maplestoryn.io/msn-101/beginners-guide/character-progression/arcane-symbols)] guide.

## **2. How to Play Arcane River Special Content**

* Once you complete the story quests in an Arcane River area, you can access its Special Content by speaking to the designated NPC.
* For faster access, use the Maple Guide to move directly to the Special Content of your choice.

<img src="/files/GV3s6OXeX7w4FGfeZh0O" alt="" height="587" width="601">

## **3. Chu Chu Island: Hungry Muto**

Gulla's invasion of Chu Chu Island has begun! Help Muto defeat Gulla by cooking him some delicious food!

### **3-1. Getting Started**

<figure><img src="/files/A4l72rtxaeLq5RFNVd0X" alt=""><figcaption></figcaption></figure>

* Entry Requirements: Be Lv. 210 or higher and have completed the Chu Chu Island story quest. To enter, speak with Simia on the 'Chu Chu Island: Quiet Village Path' map.
* Party Size: 1-4 players (Solo play is possible).
* Clear Limit: You can clear Hungry Muto up to 3 times per day.&#x20;

### **3-2. Gameplay**

<figure><img src="/files/P6Fig8fKBJsUbX23EBy2" alt=""><figcaption></figcaption></figure>

* The key to victory is to quickly cook the dishes Muto craves.
* Hunt monsters throughout the map to collect ingredients for the current recipe. Then, jump on the pot at the center of the map to add them.

<figure><img src="/files/U47Wv4OXpVJAWu2ijcTI" alt=""><figcaption></figcaption></figure>

* Each dish has a specific cooking time. You must complete the dish before time runs out to successfully push Gulla back.
* A green gauge at the top of the screen fills as Muto pushes Gulla back. If Gulla pushes Muto, a blue gauge will fill from the other direction. Fill the green gauge completely to win!
* The cooking time and how far Muto pushes Gulla vary for each food. More complex foods are tougher to handle, but they give Muto the strength to push Gulla back even farther.

<figure><img src="/files/p6jVj0VcwHvSUny7yfij" alt="" width="410"><figcaption></figcaption></figure>

* If you complete a dish before the cooking timer reaches the red bonus section, Muto will gain a huge boost of strength and push Gulla back even farther.

### **3-3. Recipes**

| **Dish Name**   | **Required Ingredients**                                           | **Dish Name**     | **Required Ingredients**                                     |
| --------------- | ------------------------------------------------------------------ | ----------------- | ------------------------------------------------------------ |
| Fried Treat     | 10 Fresh Mane, 5 Sweet Hoof                                        | Fried Squish      | 10 Zesty Mane, 5 Spicy Hoof                                  |
| Savory Stir Fry | 5 Greasy Peel, 10 Soft Sole                                        | Dumpling Delights | 5 Sour Peel, 10 Chewy Sole                                   |
| Nummy Noodles   | 10 Savory Fin, 5 Fresh Mane, 5 Sweet Hoof                          | Funky Pizza       | 10 Tart Fins, 5 Zesty Mane, 5 Spicy Hoof                     |
| Steamy Surprise | 10 Crunchy Shell, 5 Greasy Peel, 5 Soft Sole                       | Juicy Buns        | 10 Soft Shell, 5 Sour Peel, 5 Chewy Sole                     |
| Weird Wrap      | 5 Savory Fin, 5 Fresh Mane, 10 Slimy Feather                       | Yucky Pickles     | 5 Soft Shell, 5 Zesty Mane, 10 Sticky Feather                |
| Gamey Soup      | 5 Savory Fin, 10 Unpleasant Talon, 5 Crunchy Shell                 | Chewy Porridge    | 5 Tart Fins, 10 Chewy Talon, 5 Soft Shell                    |
| Mystery Roast   | 1 Slurpy Fruit, 10 Slimy Feather, 5 Greasy Peel, 5 Soft Sole       | Fruit Salad       | 1 Slurpy Fruit, 10 Sticky Feather, 5 Sour Peel, 5 Chewy Sole |
| Berry Bouquet   | 1 Slurpy Fruit, 10 Unpleasant Talon, 5 Fresh Mane, 5 Crunchy Shell | Spicy Sausage     | 5 Zesty Mane, 10 Chewy Talon, 5 Soft Shell, 1 Slurpy Fruit   |

### **3-4. Rewards**

* There are three difficulties: Easy, Normal, and Hard. Higher difficulties feature stronger monsters and/or reduced cooking times.
* The quantity of additional Arcane Symbols and EXP you receive depends on the difficulty and your final rank.

\[Easy]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 10 min  | Arcane Symbol: Chu Chu Island x1 |

\[Normal]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 5 min   | Arcane Symbol: Chu Chu Island x3 |
| A        | Within 8 min   | Arcane Symbol: Chu Chu Island x2 |
| B        | Within 10 min  | Arcane Symbol: Chu Chu Island x1 |

\[Hard]

| **Rank** | **Clear Time** | **Reward**                       |
| -------- | -------------- | -------------------------------- |
| S        | Within 5 min   | Arcane Symbol: Chu Chu Island x5 |
| A        | Within 8 min   | Arcane Symbol: Chu Chu Island x4 |
| B        | Within 10 min  | Arcane Symbol: Chu Chu Island x3 |

## 4. Lachelein: Dream Defender

Lucid's nightmare has taken over Lachelein! Destroy the Nightmare Music Boxes in her inner world to save the city.

<figure><img src="/files/LmBDzGixV94qSeJplnIN" alt=""><figcaption></figcaption></figure>

### 4-1. Getting started

* Entry Requirements: Be Lv. 220 or higher and have completed the Lachelein story quest. To enter, speak with Mr. Flopsy the Dreamweaver on the 'Lachelein Main Street' map.&#x20;
* Party Size: 1 player (Solo play only).&#x20;
* Entry Limit: You can enter Dream Defender up to 3 times per day. An entry is counted as soon as you enter the content.&#x20;

### 4-2. Gameplay

<figure><img src="/files/zOS2aEjMYXTD4BpSoWkx" alt=""><figcaption></figcaption></figure>

* Each stage has five rooms, and you will always start in the center room.
* A Music Box is located in the middle of each room. The room's color will be yellow or purple, depending on whether it contains a Sleepytime Music Box or a Nightmare Music Box.
* The yellow gauge at the top of the screen fills when there are more Sleepytime Music Boxes. Conversely, the purple gauge fills when there are more Nightmare Music Boxes.
* To clear the stage, you must fill the gauge completely yellow within the 3-minute time limit. If the gauge turns completely purple, you will be kicked out.

<figure><img src="/files/ZAIVOYbdUmop7iH9mCq7" alt="" width="563"><figcaption></figcaption></figure>

* Sleepytime Music Boxes turn into Nightmare Music Boxes when attacked by Nightmare Guardians and Nightmare Gargoyles. You must destroy a Nightmare Music Box by dealing a certain amount of damage to turn it back into a Sleepytime Music Box.
* The HP of Nightmare Music Boxes and monsters increases with each stage. The attack power of monsters is fixed regardless of the stage.

<figure><img src="/files/Fql7iYMkRT7Suawb4LD7" alt=""><figcaption></figcaption></figure>

* You will earn Dream Points proportional to the stage you clear. These points are used to activate Tactical Abilities.
* You can activate Tactical Abilities by clicking on the Tactics Board on the left side of the screen. You cannot use the same ability more than once in a single stage.

\[Tactical Abilities]

<table data-header-hidden><thead><tr><th width="151.22216796875"></th><th width="211.3333740234375"></th><th></th></tr></thead><tbody><tr><td>Ability Name</td><td>Required Dream Points</td><td>Effect</td></tr><tr><td>Gauge Freeze</td><td>200</td><td>Stops all movement on the gauge for 5 sec</td></tr><tr><td>Wake-up Call</td><td>300</td><td>Destroys 1 random Nightmare Music Box</td></tr><tr><td>Call Flopsy</td><td>400</td><td>Calls Mr.Flopsy to provoke nearby monster (Lasts 15 sec)</td></tr><tr><td>Kaboom</td><td>900</td><td>Destroys all monsters and prevents them from re-spawning for 10 sec</td></tr></tbody></table>

### 4-3. Rewards

* Dream Defender consists of 100 stages. You start at Stage 1, and your progress is saved at checkpoints every 10 stages. For example, if you clear up to Stage 51, you can choose to start from Stage 10, 20, 30, 40, or 50 on your next attempt.
* You will receive Dream Coins based on the highest stage you cleared. You can exchange 30 Dream Coins for one Arcane Symbol: Lachelein.
* You can obtain a maximum of 500 Dream Coins per day across your three entries.

\[Dream Coins per Stage]

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Stage Reached</td><td valign="top">Dream Coins Obtained</td></tr><tr><td valign="top">30</td><td valign="top">90 Coins</td></tr><tr><td valign="top">45</td><td valign="top">135 Coins</td></tr><tr><td valign="top">75</td><td valign="top">225 Coins</td></tr><tr><td valign="top">100</td><td valign="top">300 Coins</td></tr></tbody></table>

<figure><img src="/files/yEtvazBv9LyNwd0iHdJI" alt="" width="563"><figcaption></figcaption></figure>

* You can also earn special Medal rewards for reaching certain stages. Show off your personal record and get great stat bonuses!

\[Medal Rewards]

<table data-header-hidden><thead><tr><th width="151.2222900390625"></th><th width="293.5556640625"></th><th></th></tr></thead><tbody><tr><td>Stage Reached</td><td>Medal Name</td><td>Stats</td></tr><tr><td>30</td><td>Dream Defender - Stage 30 Conqueror</td><td>All Stats +3, HP/MP +300</td></tr><tr><td>40</td><td>Dream Defender - Stage 40 Conqueror</td><td>All Stats +4, HP/MP +400</td></tr><tr><td>50</td><td>Dream Defender - Stage 50 Conqueror</td><td>All Stats +5, HP/MP +500</td></tr><tr><td>60</td><td>Dream Defender - Stage 60 Conqueror</td><td>All Stats +6, Attack Power/Magic ATT +1, HP/MP +600</td></tr><tr><td>70</td><td>Dream Defender - Stage 70 Conqueror</td><td>All Stats +7, Attack Power/Magic ATT +1, HP/MP +700</td></tr><tr><td>80</td><td>Dream Defender - Stage 80 Conqueror</td><td>All Stats +8, Attack Power/Magic ATT +2, HP/MP +800</td></tr><tr><td>90</td><td>Dream Defender - Stage 90 Conqueror</td><td>All Stats +10, Attack Power/Magic ATT +2, HP/MP +900</td></tr><tr><td>100</td><td>Champion Dream Defender</td><td>All Stats +15, Attack Power/Magic ATT +3, HP/MP 1,000</td></tr></tbody></table>

## 5. Arcana: Spirit Savior&#x20;

*The Toxic Spirit has captured the Rock Spirits! Help rescue the trapped spirits and guide them to safety.*&#x20;

![](/files/cu4vsUhr0hABunxVO0x9)

### 5-1. Getting Started&#x20;

* Maplers who are Lv. 225 or higher and have completed the Arcana story quest can enter by speaking with NPC Escaped Rock Spirit on the 'Grove of the Spirit Tree' map.&#x20;
* This content is solo-only (1 Mapler), and party play is not supported.&#x20;
* You can enter Spirit Savior up to 3 times per day. An entry is counted as soon as you enter the content.&#x20;

### 5-2 Gameplay&#x20;

* When you begin Spirit Savior, you will find Bound Rock Spirits scattered throughout the map.&#x20;
* Your goal is to rescue these Bound Rock Spirits within the 3 minutes time limit.&#x20;
* Attack a Bound Rock Spirit to free it.&#x20;
* You can escort up to 5 rescued Rock Spirits at a time.&#x20;
* The locations of Bound Rock Spirits are marked as red dots on the mini-map.&#x20;

<img src="/files/44a8SCtN4O4KvANt8fcV" alt="" height="300" width="602">

* As soon as you rescue your first Rock Spirit, a Toxic Spirit will begin to chase you. If it touches you, you will lose all the spirits you are currently escorting.&#x20;
* The more Rock Spirits you rescue, the larger and faster the Toxic Spirit becomes.&#x20;
* In addition to the Toxic Spirit, you may encounter Spirit Fragments. Bumping into these will not cause you to lose your spirits, but it will briefly stop your movement.&#x20;

&#x20;

<p align="center">    <img src="/files/yze7nBCclPYl3MZZPzGL" alt=""></p>

<p align="center">&#x3C; Toxic Spirit &#x26; Spirit Fragments > </p>

&#x20;

* Lead the rescued Rock Spirits to the escape portal in the center of the map to earn points.&#x20;

| Spirits Rescued at Once | Points Earned |
| ----------------------- | ------------- |
| 1                       | 200           |
| 2                       | 500           |
| 3                       | 1,000         |
| 4                       | 1,500         |
| 5                       | 2,500         |

### 5-3 Rewards&#x20;

* You will receive 1 Spirit Coin for every 1,000 points earned upon clearing Spirit Savior.&#x20;
* A maximum of 30 Spirit Coins can be obtained per day.&#x20;
* You can exchange 3 Spirit Coins for one Arcane Symbol: Arcana.&#x20;

## 6. Morass: Ranheim Defense&#x20;

*Utilize the pillar of light, the Ranheim Rod, to deafeat the fragments of Hekaton’s body and halt his resurrection!*&#x20;

<img src="/files/G2GCynqXhMbzOwV6GOKY" alt="" height="380" width="601">

&#x20;

### 6-1. Getting Started&#x20;

* You must be Lv. 230 or higher and have completed the Morass story quest. Speak with the Mysterious Researcher in Trueffet Square to enter.&#x20;
* This content is solo play only.&#x20;
* You can enter Ranheim Defense up to 3 times per day. An entry is only consumed when you successfully clear the mission&#x20;

&#x20;

### 6-2 Gameplay&#x20;

* When the mission begins, monsters will start swarming the map.&#x20;
* Defeating monsters will fill the yellow gauge at the top of the screen. This gauge is your energy source for attacking bosses.&#x20;
* The first boss will spawn 10 seconds after you enter. After you defeat it, the next boss will spawn after a short delay, and so on.&#x20;
* Track the boss's location using the red dot on the mini-map or the on-screen arrow.&#x20;
* Each boss will launch attacks at the Ranheim Rod in the center of the map. If the Rod's HP (the top red gauge) runs out, the mission fails.&#x20;
* To damage the bosses, you must use the energy you've collected.&#x20;
* Stand on one of the Light Magic Launchers in front of a boss and press the Interact/Harvest key to attack.&#x20;
* The final boss, Hekaton's Fragment, teleports every time it gets hit, so you'll need to strike it multiple times to take it down.&#x20;
* Defeat all 10 bosses within the 10-minute time limit to claim victory.&#x20;

&#x20;

<img src="/files/424zPM0ga61JZsWOBrGh" alt="" height="301" width="601">

&#x20;

<img src="/files/CWgELXDjHRc627rCDcBJ" alt="" height="132" width="601">

&#x20;        < Boss Location Marker >     < Interact with the yellow tower to attack the boss >&#x20;

&#x20;

### 6-3 Rewards&#x20;

* Clearing Ranheim Defense will reward you with two Arcane Symbol: Morass.&#x20;

&#x20;

## 7. Esfera: Esfera Guardian&#x20;

*Stop the Mirror World creatures coming through the Dimensional Gates, and destroy the gates with Shubert’s Special Turret!*

<img src="/files/cYnxfAXMm0CddvOITqRr" alt="" height="332" width="601">

&#x20;&#x20;

### 7-1. Esfera Guardian Special Content Introduction&#x20;

* Maplers who are Lv. 235 or higher and have completed the Esfera story quest can enter by speaking with NPC Shubert on the 'Esfera - Base Camp' map.&#x20;
* Esfera Guardian is content for up to 1 player and does not support party play.&#x20;
* Esfera Guardian can be entered up to 3 times per day, and an entry count is deducted only when the content is cleared.&#x20;

&#x20;&#x20;

### 7-2 Gameplay&#x20;

* When Esfera Guardian begins, monsters appear on the map.&#x20;
* Defeating monsters fills a gauge at the bottom of the screen, and each slot of the gauge allows you to fire one shot.&#x20;
* The gauge can hold up to 10 shots at a time.&#x20;

  <img src="/files/jC1ajxNiUaZePIO3HEAo" alt="" height="63" width="266">
* Once the gauge is filled, go to Shubert's Special Turret and press the “Sit” key to fire it and destroy the Dimensional Gates.&#x20;
* The turret allows you to use one of two shots: the first costs 1 slot on the gauge, and the second, more powerful shot costs 3 slots.&#x20;
* Destroying all Dimensional Gates clears the mission.&#x20;

<img src="/files/8K60Z4h8MGL83q5qEhHB" alt="" height="309" width="601">

### 7-3 Play Rewards&#x20;

* Clearing Esfera Guardian will reward you with two Arcane Symbol: Esfera.&#x20;

&#x20;

&#x20;


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